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created WIP - Hand Painted Texturing
on 12-16-2009 01:27 PM
Hello fellow polycounters! This is my frst real thread. I'm Dev, an aspiring texture artist. I've recently started working on some hand painted textures inspired by those found in World of Warcraft and Torchlight. I'll be posting my progress here and would really appreciate your crits and comments.
First up, a collection of brick textures I've created over the past few weeks. I ran into a few bumps trying to keep things simple. Who knew that'd be so hard?
Next, one of my more recent works. - WIP
Keep an eye out for future updates! 
Last edited by Devin Busha; 03-26-2011 at 07:30 PM..
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, spline,
160 Posts,
Join Date Jul 2009,
Location Austin, TX
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I like the last 2 stones, maybe too much color variation in the last one though. The wood likes too much like stone.
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, polycounter, lvl. 13,
7,078 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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Quote:
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I like the last 2 stones, maybe too much color variation in the last one though. The wood likes too much like stone.
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Thanks! I'll keep that in mind. Definitely not going for petrified wood lol.  Much appreciated!
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, spline,
160 Posts,
Join Date Jul 2009,
Location Austin, TX
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I like the most recent one and the third of the stone textures 
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, polygon,
742 Posts,
Join Date May 2007,
Location Stockholm, Sweden
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I like em, nice work, especially on the last two stone textures.
The first two might have too much painted in lighting. The highlights really stand out and might cause problems for lighting levels?
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, Polycount.com Editor,
13,921 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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Quote:
I like the most recent one and the third of the stone textures
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Thanks!
Quote:
I like em, nice work, especially on the last two stone textures.
The first two might have too much painted in lighting. The highlights really stand out and might cause problems for lighting levels?
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Thanks, much appreciated! The 2nd to last stone texture was actually my first attempt all together. I thought it was too detailed and tried to step back to something more simple (The first two for example).
I agree about the highlights. I made the mistake (wont happen again) of not working from reference and really fudged a lot there. I really need to start importing these into a game engine to see if there will be lighting issues. That's definitely something I want to improve on. Thanks again! 
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, spline,
160 Posts,
Join Date Jul 2009,
Location Austin, TX
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Looks sick, the only thing I can say is to really define the hard edges.
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, triangle,
318 Posts,
Join Date Dec 2009,
Location Houston
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Quote:
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Looks sick, the only thing I can say is to really define the hard edges.
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Much appreciated! /noted 
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, spline,
160 Posts,
Join Date Jul 2009,
Location Austin, TX
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ya i'be been toying with hand painted textures lately on my project, i can say i feel much more sense of acomplishemnt when i just take my stylus and produce something cool
"to tell you the truth other places were way harsher and ones of maximum rudeness."
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, veteran polycounter,
2,606 Posts,
Join Date Jun 2005,
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i think that latest wood looks a bit like sandstone instead. try getting a few more splintery bits in there, or some knots in the wood, or maybe some nails to help sell the wooden idea 
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Quote:
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ya i'be been toying with hand painted textures lately on my project, i can say i feel much more sense of acomplishemnt when i just take my stylus and produce something cool
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I agree.
Quote:
i think that latest wood looks a bit like sandstone instead. try getting a few more splintery bits in there, or some knots in the wood, or maybe some nails to help sell the wooden idea
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Thanks, those are great suggestions! Will do.
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, spline,
160 Posts,
Join Date Jul 2009,
Location Austin, TX
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Ok, quick update here. I decided to start from scratch on the wood texture with your feedback (Thanks!) in mind. Here's the new WIP so far, big emphasis on the WIP. C&C welcome as always. Thanks again for all your feedback!

Last edited by Devin Busha; 03-26-2011 at 07:31 PM..
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, spline,
160 Posts,
Join Date Jul 2009,
Location Austin, TX
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created Great!
on 12-17-2009 09:32 PM
Great feel, I like the stone textures a lot.
The new wood is a great improvement. Note that I'm not so much qualified to give respectable feedback, but when I was looking at the new wood texture I couldn't help but think: When the boards end and another begins, you can see the inside edges on both of the planks. If you were looking DOWN on a floor that looked like this, it would mean that the edges of the boards were shaved inwards for both ends to be showing like that. It would make more sense to me if they were flush with each other, or more flush than they are here.
...I hope that makes sense? Definitely looking more like wood now, though!
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, null,
15 Posts,
Join Date May 2009,
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bit better, needs more grain, some some knots in the wood maybe, or more organic curves.
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, polycounter, lvl. 13,
7,078 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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Quote:
Originally Posted by ZacD
bit better, needs more grain, some some knots in the wood maybe, or more organic curves.
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Be careful with details like that, you might end up with something thats very obviously tiling.
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, dedicated polycounter,
1,424 Posts,
Join Date Jan 2008,
Location Vancouver, BC
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well right now it looks like orange stone slabs.
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, polycounter, lvl. 13,
7,078 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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Hmm, I can't really think if any scenario where you'd saw the wooden planks like that for a flat panel.
I mean, if it was for a floor you'd have gaps between every wooden tile which would be uncomfortable to walk on. But maybe that's not the way it's intended to be used.
I also like the look of the last ones in your first picture, very modern and tidy looking.
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, line,
73 Posts,
Join Date Nov 2009,
Location Denmark
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Wood has alot of color in it. You seem to have a highlight, and shadow, and the base color. Still very stonish looking.
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, triangle,
437 Posts,
Join Date Jul 2006,
Location Quad Cities, IL
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You see, this is what I love about the people at Polycount. People who are real and tell you straight up. I can't tell you how much I appreciate that. With your feedback and dedication on my end, I WILL get better
I'm glad I posted the texture at the stage it is now. My main concern is that I'm over complicating things and getting caught up in the details. I have no problem taking a step back for things to improve. Hell, I'll start from scratch again if need be. To be honest, I'd be thrilled to reach the same quality as the wood found in Rhinokey's image below.
Any pointers? I'll keep at it! I'm seriously writing these comments down.
P/s - Rhinokey, lemme know if I should remove that pic. Hope I'm not stepping on any toes.
Last edited by Devin Busha; 12-17-2009 at 11:39 PM..
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, spline,
160 Posts,
Join Date Jul 2009,
Location Austin, TX
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his wood as 2 base colors, 1 for the grain and the normal color, and the cracks, and side notches.
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, polycounter, lvl. 13,
7,078 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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Quote:
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his wood as 2 base colors, 1 for the grain and the normal color, and the cracks, and side notches.
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Great observation. I'll try breaking down my pallet in a similar fashion. Thanks ZacD!
/cracks open Photoshop
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, spline,
160 Posts,
Join Date Jul 2009,
Location Austin, TX
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definite improvement, but i think you could go a little further and learn from observation a bit more.

while there is probably too much color variation here to make a good, small tiling texture, its a cool image to look at to see the age and variation in the surface.
this one pushes a bit more chunky destruction and splinters, i think it shows a bit more "wood" (huh huh) while staying a consistent color.
also:
some good points of reference there to try to push the wood further.
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ha no need to move the pic, i'm such a whore i'll take any publicity i can get, in fact out of my shameless sense of self promotion i decided to put together a quick tute on how i pain my textures, its nothing fancy but maybe it will help

"to tell you the truth other places were way harsher and ones of maximum rudeness."
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, veteran polycounter,
2,606 Posts,
Join Date Jun 2005,
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uber rhino..!!! tanks a bunch 
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, spline,
217 Posts,
Join Date Feb 2008,
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oh i made that at 6 am so disregard any typos.. hell for that fact anytime i type anything its always going to be 6am so theres an excuse for my bad typing.
in step 3 when i say smrear i didnt mean smear with the smudge tool its just a brush, whole project was done with one square brush i notice now that teh second hue sat hardly changed it at all oh well seemed like more this morn,, in fact i think i liked it better without that hue change at the end..
"to tell you the truth other places were way harsher and ones of maximum rudeness."
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, veteran polycounter,
2,606 Posts,
Join Date Jun 2005,
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