Quote:
Originally Posted by EricChadwick
Ah, it could be then that your material itself has a ton of IDs. When you apply materials by drag-n-drop onto selections of faces, then Max creates a Multi/Sub-Object material automatically, but it often does a poor job, making a mess of a material, with a ton extra IDs, or with a M/SO material nested inside another.
To check for this, select your mesh object, go to an empty slot in the Material Editor, and Get Material, From Selected, and load the material you find. I bet it's got either nested M/SO materials, or more material IDs than you want.
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The method that I posted before was a last resort method... I never material like that, but it got it working and got me moving.
I'll try your theory right now :P
Thanks for the comments
EDIT: Wooo, it worked fine this time xD I knew I had a material on it... (the first orb just the stock color) But I overwrote that orb with the MSO... So I don't know what really caused it. But at least now I know how to fix it!