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created Regarding Texture
on 12-10-2009 07:03 AM
I havent started this part of the entire process yet, where you create the texture to impliment on either a character, or a building.
I use gimp for sketches.
Further tools that can be used are:
MapZone
ProFx
Photoshop
Now I need to learn to create the rough texture for the scene, create a diffuse, and shadow. I need a suggustions of the program that you guys use for all that, or what you guys prefer the most for texturing. So I can learn that program and stick to it.
Thanks.
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, veteran polycounter,
2,891 Posts,
Join Date Dec 2009,
Location Sauga, ON
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Start with whatever works easiest for you. If you find it easier to work with Gimp (I can't take that name serious... Or the App for that matter lol) then go with Gimp and move up when you think you are ready. Most people use Photoshop however.
Oh, and...

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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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So. *Aside from "Cool story bro"* you suggust that I should startup with photoshop and disregard everything else?
By the way Gimp is a free photo editor tool, which is almost like photoshop. You can check from Google.
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, veteran polycounter,
2,891 Posts,
Join Date Dec 2009,
Location Sauga, ON
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99% of the people you talk to on this forum are going to be using photoshop for pretty much all of the process. and yes, most of us also know what gimp is.
learn photoshop
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, veteran polycounter,
3,438 Posts,
Join Date Feb 2007,
Location San Mateo, CA
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Quote:
Originally Posted by bounchfx
99% of the people you talk to on this forum are going to be using photoshop for pretty much all of the process. and yes, most of us also know what gimp is.
learn photoshop
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Yes, or so I assumed that everyone would know what Gimp is, I was just replying to this part of his post.
Quote:
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(I can't take that name serious... Or the App for that matter lol)
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Thank you for your suggustion. =)
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, veteran polycounter,
2,891 Posts,
Join Date Dec 2009,
Location Sauga, ON
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downloaded gimp, and tried it. not to my tastes. i'm on photoshop CS1.
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, dedicated polycounter,
1,751 Posts,
Join Date Nov 2004,
Location Norway
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Yeh photoshop it is.
-3D artist @ MASSIVE - A UBISOFT STUDIO
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, dedicated polycounter,
1,366 Posts,
Join Date Jan 2007,
Location Malmö, Sweden
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I use gimp and I likes it(thats a lie I use it but I hates it).
Learn one you learn them all basically.
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, polycounter,
1,245 Posts,
Join Date Aug 2009,
Location UK
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Photoshop all the way. although I've seen a few people doing incredible texture jobs with painter. Yet photoshop is probably the most versatile and widely used tool
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, dedicated polycounter,
1,607 Posts,
Join Date Sep 2009,
Location Virtuos Games @ Shanghai
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Most people use photoshop, because it does the most and people are the most familiar with it. GIMP/PSP/Photoshop Elements are all fine stand-ins on a budget, though.
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, dedicated polycounter,
1,563 Posts,
Join Date Aug 2006,
Location Irvine, CA
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photoshop for the filters, file types
painter IX for everything else
on my computer painter destroys photoshop in performance, ui organization and blending
---
furthermore, i looked into that program you mentioned, mapzone, it seems pretty cool, i watched a couple of the introduction videos on it on youtube. The thing is, everything the guy does in the videos can be done in half the time, and (i think) easier in Zbrush.
Last edited by achillesian; 12-10-2009 at 12:57 PM..
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, dedicated polycounter,
1,686 Posts,
Join Date Sep 2009,
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Quote:
Originally Posted by achillesian
photoshop for the filters, file types
painter IX for everything else
on my computer painter destroys photoshop in performance, ui organization and blending
---
furthermore, i looked into that program you mentioned, mapzone, it seems pretty cool, i watched a couple of the introduction videos on it on youtube. The thing is, everything the guy does in the videos can be done in half the time, and (i think) easier in Zbrush.
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Zbrush is 2.5D tool that is used for sculpting ( I think, thats what I did last time I tried it), I havent really gone in to details to create an image and NormalI, DiffI (Diffuse), Where as, I did that in Mapzone and implimented to one of my "deleted fool arounds" in 3ds max. Not sure if I am use it in every building texture before implementing it. That is why I created this thread to see how many people use Gimp + Mapzone and how many are using just Photoshop and do everything in it.
ProFX: Requires $20k per game development for their texturing so I wouldnt even touch that, but its good to ask people (who are using it) to comment on it, or if they would recommend it. Practically Mapzone is a tool broken down from ProFX and it is free.
As for the photoshop, I completely missed the part where you can create diffuse and shadow of the texture image within the photoshop. I will definately re-start learning more the photoshop.
Thanks for good suggustions.
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, veteran polycounter,
2,891 Posts,
Join Date Dec 2009,
Location Sauga, ON
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Learn the Photoshop. Even the people that make GIMP recommend it.
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, triangle,
266 Posts,
Join Date Feb 2008,
Location Edmonton, Alberta
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