Originally Posted by achillesian
photoshop for the filters, file types
painter IX for everything else
on my computer painter destroys photoshop in performance, ui organization and blending
furthermore, i looked into that program you mentioned, mapzone, it seems pretty cool, i watched a couple of the introduction videos on it on youtube. The thing is, everything the guy does in the videos can be done in half the time, and (i think) easier in Zbrush.
Zbrush is 2.5D tool that is used for sculpting ( I think, thats what I did last time I tried it), I havent really gone in to details to create an image and NormalI, DiffI (Diffuse), Where as, I did that in Mapzone and implimented to one of my "deleted fool arounds" in 3ds max. Not sure if I am use it in every building texture before implementing it. That is why I created this thread to see how many people use Gimp + Mapzone and how many are using just Photoshop and do everything in it.
ProFX: Requires $20k per game development for their texturing so I wouldnt even touch that, but its good to ask people (who are using it) to comment on it, or if they would recommend it. Practically Mapzone is a tool broken down from ProFX and it is free.
As for the photoshop, I completely missed the part where you can create diffuse and shadow of the texture image within the photoshop. I will definately re-start learning more the photoshop.
Thanks for good suggustions.