Author : jdvi


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HolyMonkey's Avatar
Old (#1)
Hey there, I have a problem using displacement map, I have a displacement map of earth, which I apply to a sphere and everything works fine aside from one thing after its baked/rendered, as you can see in the image the edges are sorta smered out, what I am after is a very sharp edge marking the land borders, instead of having this blending that occures. My subdivision on the sphere isnt all that high, it's 200, but if I chunk it up much higher the comp I have here cant handle the rendering. Is there anywhere in maya where you can set it to extrude the edges 90 degree outwards or w/e instead of using this sort of blending, or is this happening becuase of the subd being to low?







Last edited by HolyMonkey; 12-02-2009 at 06:35 AM.. Reason: missing text
Offline , vertex, 49 Posts, Join Date Aug 2009, Location Kopervik, Norway  
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Ark's Avatar
Old (#2)
You probably need to mess with the refinement settings if the results are too soft.

Check both videos of this tutorial: http://cg-india.com/tutorials/maya_a..._workflow.html

He runs through the steps of setting up displacements in maya.
Offline , dedicated polycounter, 1,398 Posts, Join Date Aug 2009, Location UK  
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HolyMonkey's Avatar
Old (#3)
Thanks alot Ark,
Offline , vertex, 49 Posts, Join Date Aug 2009, Location Kopervik, Norway  
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HolyMonkey's Avatar
Old (#4)
For some reason my quicktime wont play the video properly, I cant dl it and the resolution is horrible I can barely see what hes doing :/ sorry, anyone who can pinpoint me to the settings to where you can tweak the effect of the displacement to give me the result im seeking.
Offline , vertex, 49 Posts, Join Date Aug 2009, Location Kopervik, Norway  
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