created UDK Tuturial Series: Unreal Cascade - Creating an MMO Ice Spellon 11-22-2009 08:42 PM
I wasn't sure where to post a tutorial at. I remember seeing a Tutorials thread buy i couldn't find it.
Anyways I just finished this tutorial Series. It's 7 Parts long and goes over step by step on how i created my MMO Style Ice Effect. I realized during Post Production that I really didn't explain things that would have been explained in a Beginners Tutorial, so If yo don't know anything i suggest checking out 3DBuzz's stuff.
Here's the Intro for a preview
Tutorial Difficulty : Intermediate
Requirements : Familiarity with the UDK and Unreal Cascade
Part 1 - Master Material Setup
Part 2 - Ground Mist
Part 3 - Rising Mist
Part 4 - Ice Spike Material
Part 5 - Ice Spike Setup
Part 6 - Ice Chunks
Part 7 - Ground Runes
You can find the Complete .rar file below which includes all 8 videos and the project files...
No problem guys, it is my pleasure. After everything the polycount community has done for me I figured I'd try and give a little bit back. I hope that the tut isn't too hard to follow! I moved pretty fast and screen resolution wasn't the best. It'll be better next time I promise!
I just did it! I changed it up from what you had, but same principals. awsome tutorial!
might wanna remember what part you are working on though. haha! the first 3 parts you said "ok, ill see you in part 3" at the end of part 3. haha! good laugh. but no, the tutorial itself was goood! I had to play through a few parts a couple times though cause it went really fast. mainly the setting up the ice material.
question though. say i wanted to make the ice pop out in a circle. but not all over the place. say i wanted to do it in an o shape? nothing in the middle. is that possible?
also, if thats possible. is it possible to make them all point outwards? in a perfect circle?
That's a good question, i know you could be able to make them appear in an O shape by using a Cylinder node and checking "Spawn on surface".. that would make sure that they spawned in the O shape you were looking for, you could just adjust the radius of the cylinder untill it was the way you wanted it. As for each of them pointing outwards, that's a different story... as of now i don't think there is any way to do that, but i'll tinker around with it and let you know.