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created 5s general
on 11-17-2009 03:17 AM
*edit: throwing the latest update here too i guess*
wakka wakka.
saw this concept by hethe over at cghub and really wanted to try it out, crazy proportions ftw (tho mine still need heaps more pushing i think)
http://cghub.com/images/view/38426/
anywhoos, got a rough anatomy blockin and started quickly sculpting out some clothes. I gotta go back and resculpt it all with more sense behind the folds and with symmetry off, but testing out shapes atm.
Comments and crits would be aws, especially on getting the proportions and junk looking right

Last edited by Nizza_waaarg; 12-04-2009 at 05:38 PM..
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, polycounter,
801 Posts,
Join Date Jul 2008,
Location Montreal, Candadadada
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Off to a really good start
At first i thought the character was going to be an elderly, but strong samurai or something, but this is cool as well  .
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, dedicated polycounter,
1,547 Posts,
Join Date Feb 2009,
Location Brisbane Aus
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So far so good, man.
It's a pretty slick concept, so I'm looking forward to seeing how it turns out in 3D.
If you're planning on using this as a folio piece, I would strongly recommend you ask permission from the original concept artist.
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, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
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cheers for the repliez guys =D
emil: agreed on the permission thing, just wanted to make sure i didn't give up after 5 min of crappy sculpting :P
redid the pants, still kinda messy (i should prolly grab some ref sometime >_>)... and threw a bunch of blocks in there. that helmet thing is gonna be crazy

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, polycounter,
801 Posts,
Join Date Jul 2008,
Location Montreal, Candadadada
, polycounter,
801 Posts,
Join Date Jul 2008,
Location Montreal, Candadadada
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Ignoring the concept, it kinda looks like a stylized bruce willis from die hard.
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, triangle,
286 Posts,
Join Date Jul 2009,
Location Vienna, VA
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I really like how this is coming out. I might grab one of Hethes concepts for my next sculpt too. Good find!
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, vertex,
39 Posts,
Join Date Oct 2009,
Location Austin, Tx
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nice  love the proportions
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, polygon,
546 Posts,
Join Date Feb 2008,
Location UK !
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Nice! Perhaps the legs could taper more, they don't look as exaggerated as the illustration.
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, spline,
187 Posts,
Join Date Nov 2009,
Location United States
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oooh- I'm doing this guy too! You're further into it than me, I've just started the base mesh about a week ago...wierd! It'll be really good to see how yours comes out- Based on your other work I strongly suspect it'll make mine look naff by comparsion  good luck!
~P~
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, spline,
240 Posts,
Join Date Feb 2009,
Location A room full of computers, UK
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Nice!!!
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, veteran polycounter,
4,942 Posts,
Join Date Oct 2004,
Location Irvine CA
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jakelear: lol, i did just watch die hard 1-4 over the last 4 nights... could be a subconscious thing happening :P
ioster: cheers man. He's got some really cool stuff, love his style
Razorb: thanks man
Tim: cool point on the legs, been really hard fighting with zb perspective and maya perspective and how the final fov should look... hopefully got them lookin a little thinner ^^
praxedes: hehe, make sure you post prog pics so i can steal all your ideas... no clue how i'm gonna tackle some of the other block elements yet :P
pior: woo, cheers man ^__^
thanks for the replies everyone. Finally got a block helmet in to test the shapes and proportions, needs to be bulkier... and betterer :P
head still needs some tweaking, but i can't wait to do the final goggles, cube map over orange diffuse with increased spec power
thinking of going photosource texturing too, produces a weird realistic result which should look kinda cool over the the crazy stylized anatomy.

Last edited by Nizza_waaarg; 11-18-2009 at 04:47 AM..
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, polycounter,
801 Posts,
Join Date Jul 2008,
Location Montreal, Candadadada
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OOO my likey!
Your such a game art whore!! I like it 
 Show meh a wireframe, BITCH!
My blog
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, polycounter,
957 Posts,
Join Date May 2008,
Location Pakistan
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Looks awesome so far! Looking forward to the finished sculpt =D
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, spline,
121 Posts,
Join Date Oct 2007,
Location Dallas, TX
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Great choice of concept art! Love your work so far.
His gentlemen area looks scary tight.
But it fits this character. 
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, spline,
139 Posts,
Join Date Aug 2009,
Location United Kingdom
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butt: :P cheers manz (that's how i roll :P)
penrod: ty ^^
martinszeme: wouldn't want anything being loose now :P (tho i might be making the folds a bit too small, moreso in that 'area'  )
mini update before i go play some vidya games or whatev. Not really diggin the pants, tried resculptin already and going over it a bunch of times. Think the folds might be too small and not big and baggy enough to indicate the right material, mebbe.
I'll see how i like em after shirt sculpting and replacing some of those block meshes.

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, polycounter,
801 Posts,
Join Date Jul 2008,
Location Montreal, Candadadada
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fucking coooool
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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looking sweet.
As always, very impressed by your work ethic. Keep it up!
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, veteran polycounter,
3,928 Posts,
Join Date Nov 2004,
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Wow. this is looking very nice so far! Definitely something worth keeping track of 
As mentioned, you're making great progress too!
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, polygon,
726 Posts,
Join Date Jan 2007,
Location Austin, TX
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hehe nice one. im actaully using the same concept for reference for a model im working on.
if anything i would say the head is too big and helmet too small if your going to match the concept exactly. up to you really.
good work so far!
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, spline,
146 Posts,
Join Date Oct 2006,
Location Winnipeg, Manitoba, Canada
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konstruct: thanks man ^^
aesir: cheers... just wait till i take my regular 2 month break between modelling and texturing :P (jk, gotta get this done before my photoshop trial ends)
OrganizedChaos: ty. Glad to hear things moving forward on this stuff ^^
warriah: cheers dude. Agree'd on the helmet head situation, tryin to get the rough shape/scale right in zb... make sure you post yours up some time, would be nice ot see how it's done (never saw how your comicon spiderman ended up actually, gotta go hunt that down now)
thanks for the nice comments all, still working this stuff out. nice to be doing some more things in maya again and just sculpting in detail. Sorry for the colour correction too, i kinda like it but might not be everyone's taste.

Last edited by Nizza_waaarg; 11-19-2009 at 04:31 AM..
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, polycounter,
801 Posts,
Join Date Jul 2008,
Location Montreal, Candadadada
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arg, hate when things go bad and you get completley demotivated 
anyway, yesterday didn't go so well. Boots weren't shaping out nicley, sub d modelling the knees was lookin crap, then the pouches were a pain in the ass.
Anyway, i came back in today and just free sculpted these pouches out in zbrush and i'm heaps happier with them now. Gotta get some more easy stuff done before tackling the knees and boots again (still got helmet to go >_<).

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, polycounter,
801 Posts,
Join Date Jul 2008,
Location Montreal, Candadadada
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Nizza looking will watch at end result...
Don't you think crotch area spread large.or is because standing pose... 
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, triangle,
265 Posts,
Join Date Mar 2009,
Location India
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looking totally awesome, dont let yourself feel blue, its shaping up so nicely!
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, polygon,
642 Posts,
Join Date Dec 2006,
Location Canada, Montreal
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he is looking great, will agree that legs need to tapper a bit more to fit with the concept a bit better.
love that belt though!
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, card carrying polycounter,
2,026 Posts,
Join Date Jun 2008,
Location Santa Monica, CA
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