lol, i did just watch die hard 1-4 over the last 4 nights... could be a subconscious thing happening :P
cheers man. He's got some really cool stuff, love his style
cool point on the legs, been really hard fighting with zb perspective and maya perspective and how the final fov should look... hopefully got them lookin a little thinner ^^
hehe, make sure you post prog pics so i can steal all your ideas... no clue how i'm gonna tackle some of the other block elements yet :P
woo, cheers man ^__^
thanks for the replies everyone. Finally got a block helmet in to test the shapes and proportions, needs to be bulkier... and betterer :P
head still needs some tweaking, but i can't wait to do the final goggles, cube map over orange diffuse with increased spec power
thinking of going photosource texturing too, produces a weird realistic result which should look kinda cool over the the crazy stylized anatomy.