Reply
Reply
 
Thread Tools Display Modes
Jonas Ronnegard's Avatar
Old (#1)
Hi i have been doing some lp's lately, which is quite new to me and i have never worked with it in a professional evironment.

So i just want to know if there is any general rules to follow, stuff to look out for etc, compared to now gen meshes and textures,

also for presentation, i have taken screencaps from the maya viewport with no lights, im guessing that's all there is to do, but any tips regarding presentation would help
Offline , triangle, 480 Posts, Join Date Oct 2007, Location Japan Send a message via MSN to Jonas Ronnegard  
   Reply With Quote

Eric Chadwick's Avatar
Old (#2)
Turn off lighting, also helps to set the texture sampling to point filtering (no blurring), and it's nice to see wireframes and UV flats. An example.
Offline , Polycount.com Editor, 6,680 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

Jonas Ronnegard's Avatar
Old (#3)
great example eric, how do i turn the sampling to point filtering?

*while im already on the problem subject, is there a way to reset the hypershade, seems like have messed up the windows, worked in max too long ^^; *nevermind that*

Last edited by Jonas Ronnegard; 11-06-2009 at 02:03 PM..
Offline , triangle, 480 Posts, Join Date Oct 2007, Location Japan Send a message via MSN to Jonas Ronnegard  
   Reply With Quote

Eric Chadwick's Avatar
Old (#4)
Hmmm, I don't know Maya at all, sorry.
Offline , Polycount.com Editor, 6,680 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

benclark's Avatar
Old (#5)
its been a while since I used Maya but I think this is right...

Once you have plugged your texture map into your material click on the little box with the input arrow going into it and that will take you to your textures attributes, the filter settings drop box is in there
www.benjaminclark.net my portfolio
Offline , line, 86 Posts, Join Date May 2008, Location Edinburgh Send a message via MSN to benclark  
   Reply With Quote

Zwebbie's Avatar
Old (#6)
There's a thread in the Low Poly Challenge forum that might be of use: LPC Style Guide.
Portfolio | Sketchbook

Mileage and reference.
Offline , polycounter, 1,134 Posts, Join Date Jul 2005, Send a message via MSN to Zwebbie  
   Reply With Quote

butt_sahib's Avatar
Old (#7)
Ive always found putting the lps in an engine as a turnon.
Im working on a Wow spec character (slightly higher i must say) and im planning on putting it in the WoW model viewer. (I'd put it tin wow itself but you need art tools for converting models and the software is only upto max 5.0).
An environment for you low poly characters is always a huge plus imo
Show meh a wireframe, BITCH!
My blog
Offline , polycounter, 957 Posts, Join Date May 2008, Location Pakistan Send a message via MSN to butt_sahib  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch