thanks for the metal comments
. and thanks woogity, I will try to keep him pretty minimal
Originally Posted by Japhir
nice! now how would you turn that into a game-res model?
I will just retopo it. maybe group the loose dreads a little more, but i just have to make a blanket mesh over the majority of the head. Then I will just retopo the back hair, and i can definitely drop some strands there. there are already countless strands hidden in that knot. I think i'd rather detail them as they are though, to keep the projection a bit more realistic.
i've never projected something so complicated on to a single mesh though, so i should probably do some test runs first