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zxcman's Avatar
Old (#1)
hi all.it is my first hard surface low poly.
C&C are welcome!
Offline , triangle, 379 Posts, Join Date Jun 2009,  
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NoltaN's Avatar
Old (#2)
What are you using for your lighting solution? Looks really generic and almost as if theres only ambient light. This isnt helping your normals, There not reading well if at all. I'd suggest using Xoliul's shader or import this into marmoset toolbag for your beauty shots. Typically when your making low poly game art you want to display it in engine. A spec map would also help this a lot!

Keep up the good work!
Offline , spline, 103 Posts, Join Date Feb 2009, Location San Francisco, CA  
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zxcman's Avatar
Old (#3)
Thx for your comment)i cant use nay shaders and specular cos our game engine is so young and i should work harder with textures.)
Offline , triangle, 379 Posts, Join Date Jun 2009,  
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zxcman's Avatar
Old (#4)
upd
Offline , triangle, 379 Posts, Join Date Jun 2009,  
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zxcman's Avatar
Old (#5)
axe is not me model
Offline , triangle, 379 Posts, Join Date Jun 2009,  
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