Reply
Reply
 
Thread Tools Display Modes
Oniram's Avatar
Old (#1)
hey all. just posting up my piece that im workin on for the evolvecg hunter challenge.

here was my initial base sculpt.




and after a couple days of reworking anatomy.. here is what i have as of thursday (i have more done with the head but i just havent taken the screengrabs yet).






Last edited by Oniram; 12-02-2009 at 06:05 PM..
Online , card carrying polycounter, 2,031 Posts, Join Date Apr 2007, Location Belmont, CA Send a message via Skype™ to Oniram  
   Reply With Quote

Oniram's Avatar
Old (#2)
eh.. i felt bad, so i grabbed screens of my latest.



Online , card carrying polycounter, 2,031 Posts, Join Date Apr 2007, Location Belmont, CA Send a message via Skype™ to Oniram  
   Reply With Quote

Oniram's Avatar
Old (#3)
alright. its been some time since ive posted an update. did not get a chance to work on it too much this weekend, but i found some time today. after a gigantic reference hunt yesterday, ive started the apparel for my character. ive only taken two pieces into zbrush though. here's what we've got so far.







Online , card carrying polycounter, 2,031 Posts, Join Date Apr 2007, Location Belmont, CA Send a message via Skype™ to Oniram  
   Reply With Quote

JFletcher's Avatar
Old (#4)
I would advise designing the character as a whole first, you're taking a very generic base and adding very generic additions to it. Plan out clothing and accessories with distinctive features, because at the moment he doesnt really have any character.

The hands seem a bit small, and the shoulders too broad, keep it up though, im glad you havent gone over the top with muscles as most people do when sculpting.
Character Artist - Splash Damage
Portfolio
Offline , polycounter, 1,140 Posts, Join Date Mar 2007, Location London, UK Send a message via MSN to JFletcher  
   Reply With Quote

Oniram's Avatar
Old (#5)
haha. its funny to hear the contradictory crits. ive heard people tell me the shoulders are not broad enough. lol. but i do have an overall design for the character, i am just bringing the pieces into zbrush 1 by 1 so i dont get distracted (or so my computer doesnt take a dump on me)
Online , card carrying polycounter, 2,031 Posts, Join Date Apr 2007, Location Belmont, CA Send a message via Skype™ to Oniram  
   Reply With Quote

Oniram's Avatar
Old (#6)
updates on this guy. its been a while but im workin on it progressively. added accessories and whatnot. very little change to the anatomy but i am getting to that eventually. i will be adding some asymmetry just to shake things up a bit. '







Online , card carrying polycounter, 2,031 Posts, Join Date Apr 2007, Location Belmont, CA Send a message via Skype™ to Oniram  
   Reply With Quote

iWeReZ's Avatar
Old (#7)
Looks like a generic background character for a film about tribes. I think he needs to be more toned, since tribesmen tend to be very trained.
Offline , spline, 142 Posts, Join Date Sep 2009,  
   Reply With Quote

pangarang's Avatar
Old (#8)
hey dude, nice work. The sculpt on the individual limbs are really nice. The problem areas IMO are the shoulders and upper arms - there's no sense of musculature. No deltoid connecting into the bicep, no tricep head. You have that going on where the pectoral meets the deltoid, which is nice. Just need it for the arms as well. Wrists are looking a little thin and the hands maybe too small.

The head - face is nice, definitely nailed something about that particular ethnic group. I'm guessing he's Native South American? Please say yes or I'm gonna look like the idiot :-\ But I think you could push the silhouette more. Pop those cheekbones, shape that chin (bring those ears forward, I think they're a bit too far back, proportionately).

Overall, if he's a tribal hunter, this guy is gonna be lean but the way his silhouette is right now, he's a bit to bulky to be sneaking up on an unsuspecting animal. Ideally he should be slightly thinner and definitely more cut.
Offline , triangle, 259 Posts, Join Date Feb 2008, Location Vancouver, Canada  
   Reply With Quote

Oniram's Avatar
Old (#9)
yes you are correct pangarang. (or close enough anyway) he is of Mayan origin. thanks for the crit.. ill definitely take that into account when i rework the final anatomy before retopologizing.

@ iWeReZ: well i didnt want him to be too defined. to be quite honest im tired of seeing these superdefined characters nowadays. i would like to focus on a body type that has some body fat count to it, not like these Schwarzenegger-like characters. my original idea for this guy was that he was going to be from an african tribe, but during concept stage i decided against it. if i had gone with that then i definitely would have gone for an extremely toned look (as seen in movies such as 10,000 BC).

personally i think that the anatomy fits for a mayan. i labeled the title tribal hunter before i had decided on the mayan, but if you guys say he needs a bit more definition, ill do what i can.. thanks

Last edited by Oniram; 12-02-2009 at 06:03 PM..
Online , card carrying polycounter, 2,031 Posts, Join Date Apr 2007, Location Belmont, CA Send a message via Skype™ to Oniram  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch