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created Mayan Hunter
on 10-31-2009 08:17 PM
hey all. just posting up my piece that im workin on for the evolvecg hunter challenge.
here was my initial base sculpt.
and after a couple days of reworking anatomy.. here is what i have as of thursday (i have more done with the head but i just havent taken the screengrabs yet).

Last edited by Oniram; 12-02-2009 at 06:05 PM..
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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eh.. i felt bad, so i grabbed screens of my latest.

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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
|
I would advise designing the character as a whole first, you're taking a very generic base and adding very generic additions to it. Plan out clothing and accessories with distinctive features, because at the moment he doesnt really have any character.
The hands seem a bit small, and the shoulders too broad, keep it up though, im glad you havent gone over the top with muscles as most people do when sculpting. 
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, polycounter,
1,140 Posts,
Join Date Mar 2007,
Location London, UK
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haha. its funny to hear the contradictory crits. ive heard people tell me the shoulders are not broad enough. lol. but i do have an overall design for the character, i am just bringing the pieces into zbrush 1 by 1 so i dont get distracted (or so my computer doesnt take a dump on me)
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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Looks like a generic background character for a film about tribes. I think he needs to be more toned, since tribesmen tend to be very trained.
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, spline,
142 Posts,
Join Date Sep 2009,
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hey dude, nice work. The sculpt on the individual limbs are really nice. The problem areas IMO are the shoulders and upper arms - there's no sense of musculature. No deltoid connecting into the bicep, no tricep head. You have that going on where the pectoral meets the deltoid, which is nice. Just need it for the arms as well. Wrists are looking a little thin and the hands maybe too small.
The head - face is nice, definitely nailed something about that particular ethnic group. I'm guessing he's Native South American? Please say yes or I'm gonna look like the idiot :-\ But I think you could push the silhouette more. Pop those cheekbones, shape that chin (bring those ears forward, I think they're a bit too far back, proportionately).
Overall, if he's a tribal hunter, this guy is gonna be lean but the way his silhouette is right now, he's a bit to bulky to be sneaking up on an unsuspecting animal. Ideally he should be slightly thinner and definitely more cut.
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, triangle,
259 Posts,
Join Date Feb 2008,
Location Vancouver, Canada
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yes you are correct pangarang. (or close enough anyway) he is of Mayan origin. thanks for the crit.. ill definitely take that into account when i rework the final anatomy before retopologizing.
@ iWeReZ: well i didnt want him to be too defined. to be quite honest im tired of seeing these superdefined characters nowadays. i would like to focus on a body type that has some body fat count to it, not like these Schwarzenegger-like characters. my original idea for this guy was that he was going to be from an african tribe, but during concept stage i decided against it. if i had gone with that then i definitely would have gone for an extremely toned look (as seen in movies such as 10,000 BC).
personally i think that the anatomy fits for a mayan. i labeled the title tribal hunter before i had decided on the mayan, but if you guys say he needs a bit more definition, ill do what i can.. thanks 
Last edited by Oniram; 12-02-2009 at 06:03 PM..
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, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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