We spent a good chunk today grabbing lots of photo ref for the project. Next up was some base material instance shaders for the scene so we can just plug in our maps, tweak some spinners and not waste tons of time making the same shader setups in UE3 over and over.
Terrain setup and placed in shot. First two ground tileables created and blended in. Some quick composition adjustments (lots more to come for the mid and background). Skybox and matte stubbed in. Rough lighting in for build some forms and shapes. Modular wall chunk started, though the brick look is going to get re-worked into more of a plaster over stone / brick.
Up on deck tomorrow are some architecture assets, and work begins on the fountain. Lots to do!!
Feedback and crits welcome (though everything is WIP). It's far too tranquil right now but that will change!
A little bit of scene progress:
Master material instance shader: