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created UC 2009 'END GAME' | Butter Pants | 3D
on 10-27-2009 02:04 PM
Reserving a spot! We're joining the party late, but we'll have our mood board posted shortly! Less than 3 weeks and counting!
TEAM:
- Tyler / gamedev / 3d
- Mike / snight / 3d
- Asa / 2d
-Tyler
Last edited by gamedev; 10-29-2009 at 12:04 PM..
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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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go team Butter Pants!
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, spline,
158 Posts,
Join Date Aug 2007,
Location San Diego
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I want to be the butter in your pants Snight.
Looking forward to see what you guys cook up.
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, triangle,
278 Posts,
Join Date Oct 2008,
Location Irvine, California
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Time to add some meat to this thread (ok, you got us - this isn't our work, it's someone else's, but some super sweet awesome 3d is coming!!!)
The Gist:
The world is coming to an end. Snow and ice have come and meteors are raining down from the sky threatening all of mankind!
Mood board:
Main concept direction is from Jamie Jones and his vision for Guild Wars 2. We'll be taking this rather tranquil scene, adding some snow, destruction, and METEORS!!!! Rich vibrant colors with a frosty outlook!
Some paintovers and concept to come! Tonight we'll be blocking out the scene in UT3!
GO GO GO!!
-Tyler
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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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LETS DO IT, I'M PUMPED. It just dawned on me that we hit alpha in a week, haha. Oh god...
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, spline,
158 Posts,
Join Date Aug 2007,
Location San Diego
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The moodboard and ref look great.
I am looking forward to all the effects you guys create. 
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, triangle,
278 Posts,
Join Date Oct 2008,
Location Irvine, California
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Alright, day one and we got our mood board done and our blockout nearly complete. We'll probably continue to work on scale, some destruction and a few additional elements, but the meat and potatoes are there.
From here, we can start to tackle assets one by one in their high res form!
Sleeeeeeeppp!!
-Butter Pants!
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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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YAY glade ur joining!
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, polygon,
686 Posts,
Join Date Aug 2006,
Location San Francisco
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Snow, Ni-hiiice. Eagerly awaiting your stuff. Snow rocks!
André Wahlgren ( Portfolio)
Environment artist @ Splash Damage.
Starting at Rocksteady 8/9.
The artist formerly known as Notorious P.I.G
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, dedicated polycounter,
1,426 Posts,
Join Date May 2006,
Location Sweden (Malmö)
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Asa did a quick paintover for us. The snow will be scaled back a bit so we can show off some stuff. We'll also try and incorporate some richer color and accentuate the meteors quite a bit more:

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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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You guys are going to put down some seriously good work. Especially with Asa doin' the concepts  Good luck!
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, polycounter,
752 Posts,
Join Date Dec 2008,
Location Chicago IL
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Well I'll be, good luck guys!
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, dedicated polycounter,
1,555 Posts,
Join Date Nov 2008,
Location San Diego, CA
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We spent a good chunk today grabbing lots of photo ref for the project. Next up was some base material instance shaders for the scene so we can just plug in our maps, tweak some spinners and not waste tons of time making the same shader setups in UE3 over and over.
Terrain setup and placed in shot. First two ground tileables created and blended in. Some quick composition adjustments (lots more to come for the mid and background). Skybox and matte stubbed in. Rough lighting in for build some forms and shapes. Modular wall chunk started, though the brick look is going to get re-worked into more of a plaster over stone / brick.
Up on deck tomorrow are some architecture assets, and work begins on the fountain. Lots to do!!
Feedback and crits welcome (though everything is WIP). It's far too tranquil right now but that will change!
A little bit of scene progress:
Master material instance shader:
-Tyler
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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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Some small progress for today:
Walls have been re-worked, arches have started to get some texture. Trim still needs to be made for intersecting walls / arches.
-Tyler
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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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Got the fountain started. Low and High finished. Going to take it in to zbrush for some detail and then gonna give some texture love.

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, spline,
158 Posts,
Join Date Aug 2007,
Location San Diego
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I got a few requests to share our master shader. This is a very simple setup and allows you to quickly create new material instances, plug in your maps, and tweak. Included in this simple shader is support for a color, spec, normal and detail normal maps along with any vertex color the model may have. There are also parameters for spec saturation, detail normal intensity and more.
To see it in action, check out my posts above.
Download it here:
UT3 master material instance
-Tyler
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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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Your normal map setup just changed my life, thanks!
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, dedicated polycounter,
1,555 Posts,
Join Date Nov 2008,
Location San Diego, CA
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Hahah! I hope not, its super super basic! If you have any questions don't hesitate to ask! I may post our complex shader once its done. Supports parallax mapping and some other things!
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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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You might be surprised how hard it is to find even basic stuff out there, the main thing I'd never really thought about using was the clamp function. Had some masks that that were overlaying each other that would go over an opacity of 1 but i just never knew what a clamp was, among lots of tweaks using the power function that would always end up going over 1 or under 0. Anyway, thanks again 
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, dedicated polycounter,
1,555 Posts,
Join Date Nov 2008,
Location San Diego, CA
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No problem.
Last edited by gamedev; 11-02-2009 at 11:31 PM..
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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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Getting started on a base snow shader:

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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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Looking good guys! You're moving fast
Thanks for the shader instance!
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, triangle,
278 Posts,
Join Date Oct 2008,
Location Irvine, California
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Thanks Kelvin 
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, spline,
158 Posts,
Join Date Aug 2007,
Location San Diego
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You guys are really plowing through this competition, but it lacks the end game quality. How will you guys achieve the end game theme with what you guys have?
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, null,
3 Posts,
Join Date Nov 2009,
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Still working on some snow and replacing our terrain w/ a mesh and lerp'd material. Squeezed this in tonight as well - some simple wood trim / beam to use w/ the wall set:
-Tyler
Last edited by gamedev; 11-03-2009 at 01:25 AM..
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, triangle,
415 Posts,
Join Date Oct 2006,
Location San Diego, CA
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