Author : cycloverid

TF2: Polycount Pack

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gamedev's Avatar
Old (#1)
Reserving a spot! We're joining the party late, but we'll have our mood board posted shortly! Less than 3 weeks and counting!

TEAM:
- Tyler / gamedev / 3d
- Mike / snight / 3d
- Asa / 2d

-Tyler

Last edited by gamedev; 10-29-2009 at 12:04 PM..
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Snight's Avatar
Old (#2)
go team Butter Pants!
Artist _High Moon Studios

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turpedo's Avatar
Old (#3)
I want to be the butter in your pants Snight.

Looking forward to see what you guys cook up.
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gamedev's Avatar
Old (#4)
Time to add some meat to this thread (ok, you got us - this isn't our work, it's someone else's, but some super sweet awesome 3d is coming!!!)

The Gist:
The world is coming to an end. Snow and ice have come and meteors are raining down from the sky threatening all of mankind!

Mood board:

Main concept direction is from Jamie Jones and his vision for Guild Wars 2. We'll be taking this rather tranquil scene, adding some snow, destruction, and METEORS!!!! Rich vibrant colors with a frosty outlook!


Some paintovers and concept to come! Tonight we'll be blocking out the scene in UT3!

GO GO GO!!

-Tyler
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Snight's Avatar
Old (#5)
LETS DO IT, I'M PUMPED. It just dawned on me that we hit alpha in a week, haha. Oh god...
Artist _High Moon Studios

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turpedo's Avatar
Old (#6)
The moodboard and ref look great.

I am looking forward to all the effects you guys create.
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gamedev's Avatar
Old (#7)
Alright, day one and we got our mood board done and our blockout nearly complete. We'll probably continue to work on scale, some destruction and a few additional elements, but the meat and potatoes are there.

From here, we can start to tackle assets one by one in their high res form!

Sleeeeeeeppp!!



-Butter Pants!
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stimpack's Avatar
Old (#8)
YAY glade ur joining!
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Wahlgren's Avatar
Old (#9)
Snow, Ni-hiiice. Eagerly awaiting your stuff. Snow rocks!
André Wahlgren (Portfolio)
Environment artist @ Splash Damage.
Starting at Rocksteady 8/9.

The artist formerly known as Notorious P.I.G

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gamedev's Avatar
Old (#10)
Asa did a quick paintover for us. The snow will be scaled back a bit so we can show off some stuff. We'll also try and incorporate some richer color and accentuate the meteors quite a bit more:

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kaburan's Avatar
Old (#11)
You guys are going to put down some seriously good work. Especially with Asa doin' the concepts Good luck!
Will Kowach
Environment Artist - Day 1 Studios
- Portfolio
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crazyfingers's Avatar
Old (#12)
Well I'll be, good luck guys!
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gamedev's Avatar
Old (#13)
We spent a good chunk today grabbing lots of photo ref for the project. Next up was some base material instance shaders for the scene so we can just plug in our maps, tweak some spinners and not waste tons of time making the same shader setups in UE3 over and over.

Terrain setup and placed in shot. First two ground tileables created and blended in. Some quick composition adjustments (lots more to come for the mid and background). Skybox and matte stubbed in. Rough lighting in for build some forms and shapes. Modular wall chunk started, though the brick look is going to get re-worked into more of a plaster over stone / brick.

Up on deck tomorrow are some architecture assets, and work begins on the fountain. Lots to do!!

Feedback and crits welcome (though everything is WIP). It's far too tranquil right now but that will change!

A little bit of scene progress:


Master material instance shader:


-Tyler
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gamedev's Avatar
Old (#14)
Some small progress for today:

Walls have been re-worked, arches have started to get some texture. Trim still needs to be made for intersecting walls / arches.



-Tyler
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www.TylerWanlass.com - Unearthly 2009 - 3dmotive.com
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Snight's Avatar
Old (#15)
Got the fountain started. Low and High finished. Going to take it in to zbrush for some detail and then gonna give some texture love.

Artist _High Moon Studios

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gamedev's Avatar
Old (#16)
I got a few requests to share our master shader. This is a very simple setup and allows you to quickly create new material instances, plug in your maps, and tweak. Included in this simple shader is support for a color, spec, normal and detail normal maps along with any vertex color the model may have. There are also parameters for spec saturation, detail normal intensity and more.

To see it in action, check out my posts above.

Download it here:
UT3 master material instance


-Tyler
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crazyfingers's Avatar
Old (#17)
Your normal map setup just changed my life, thanks!
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gamedev's Avatar
Old (#18)
Hahah! I hope not, its super super basic! If you have any questions don't hesitate to ask! I may post our complex shader once its done. Supports parallax mapping and some other things!
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crazyfingers's Avatar
Old (#19)
You might be surprised how hard it is to find even basic stuff out there, the main thing I'd never really thought about using was the clamp function. Had some masks that that were overlaying each other that would go over an opacity of 1 but i just never knew what a clamp was, among lots of tweaks using the power function that would always end up going over 1 or under 0. Anyway, thanks again
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gamedev's Avatar
Old (#20)
No problem.

Last edited by gamedev; 11-02-2009 at 11:31 PM..
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gamedev's Avatar
Old (#21)
Getting started on a base snow shader:
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turpedo's Avatar
Old (#22)
Looking good guys! You're moving fast

Thanks for the shader instance!
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Snight's Avatar
Old (#23)
Thanks Kelvin
Artist _High Moon Studios

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vitaminwater's Avatar
Old (#24)
You guys are really plowing through this competition, but it lacks the end game quality. How will you guys achieve the end game theme with what you guys have?
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gamedev's Avatar
Old (#25)
Still working on some snow and replacing our terrain w/ a mesh and lerp'd material. Squeezed this in tonight as well - some simple wood trim / beam to use w/ the wall set:



-Tyler

Last edited by gamedev; 11-03-2009 at 01:25 AM..
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www.TylerWanlass.com - Unearthly 2009 - 3dmotive.com
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