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created UC 2009 'END GAME' | TBD | 3D
on 10-06-2009 03:48 PM
Hi all !
Happy this contest finally starts and here's my artwork for the moment.
So here's my concept!
Let me know what you guys think !

2D is pretty hard for me so I can't do really better
I use this artwork ( http://uk.pc.ign.com/dor/objects/738...page=mediaFull) as a reference for the mood (red stained galsses and dark overall color) and the kind of religious building (big arches).
PS : The lilttle lights in front of the memorials stonesare these kind of lights : http://www.itraque.fr/documents/anno...1521555582.jpg
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, triangle,
412 Posts,
Join Date Aug 2006,
Location Irvine - CA
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Here is the first 3D shot :
Lighting is totallynot the final one, it's just here to see something (same for the cubemap(visible on the ground and pedestal)) ;)
Color on the pedestal is not definitive (maybe I'll stick with a redish color like the 2d crap I posted earlier) ;)
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, triangle,
412 Posts,
Join Date Aug 2006,
Location Irvine - CA
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sweet concept and good start on your modeling/texturing
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, line,
77 Posts,
Join Date Oct 2008,
Location Inglewood
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Yay! Love those round stairs!! Keep it on man !!!
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, vertex,
34 Posts,
Join Date Sep 2009,
Location Lyon, France
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Thanks killahk !
I'm currently working on the electric chair.
Here's the Hi-Res :
Refhere : http://meanwhile.files.wordpress.com...tric-Chair.jpg ... Damn !! I forget to do the whoopee cushion.
Now ... Low poly !
Last edited by GoSsS; 10-19-2009 at 03:04 PM..
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, triangle,
412 Posts,
Join Date Aug 2006,
Location Irvine - CA
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one word ( excellent )
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, line,
62 Posts,
Join Date Jan 2009,
Location Orlando
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lookin good i must say : >
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, polygon,
546 Posts,
Join Date Feb 2008,
Location UK !
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clean work on sparky there. Looks fantastic.
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, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
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Yeah, need a cushion to die comfortably 
I love the details on the chair; the holes on chair's arms
(you can imagine many people grabbed them before dying).
Oh GoSsS, you're so dark!
Keep it on.
Will there be other chairs around for people to sit and watch?
Or other little barriers arround the central area?
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, triangle,
325 Posts,
Join Date Sep 2008,
Location Kawasaki
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Loving the concept you have, the lighting is going to look really great in this.
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, null,
9 Posts,
Join Date Oct 2009,
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Yay! Beautifull ZBrush Work! Waiting for baking 
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, vertex,
34 Posts,
Join Date Sep 2009,
Location Lyon, France
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Hey let's eat some BBQ!
it's looking good, i can imagine people losing their finger-nails on that chair. you can then add some little dried blood decals here and there =)
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, spline,
163 Posts,
Join Date Oct 2008,
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Thanks all !
@garagarape : For the other chairs the answer is no. I only want one chair, the electric one.
Here is the Low poly chair in 3dsmax :
And in UT :
Specs : 4170 Tris (yeah it's kind of a lot but i wanted to have a great baking so I use some chamfers here and there 
And in term of textures : 1024 for the chair and 512 for the straps (again it's kinda big but this is the focus point of the scene).
Last edited by GoSsS; 10-25-2009 at 03:38 AM..
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, triangle,
412 Posts,
Join Date Aug 2006,
Location Irvine - CA
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this chair look great
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, spline,
245 Posts,
Join Date Sep 2008,
Location CA-Irvine
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Ride the lightning,baby!
I think those floor tiles could use a little more specularity. Otherwise, looking great!
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, dedicated polycounter,
1,412 Posts,
Join Date Jan 2008,
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Woaw! What a great render you have in Unreal! But I think that your chair is not very visible, because she have the same color than your stairs.
Keep it on man!
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, vertex,
34 Posts,
Join Date Sep 2009,
Location Lyon, France
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That chair is very nice, seems like all the detail will be lost from the far off view point of your original concept though. I think you should consider showing it up close somehow in your 2nd beauty render, maybe something like the right hand side of your in UT pic.
Last edited by Ben Apuna; 12-24-2009 at 05:41 PM..
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, veteran polycounter,
2,520 Posts,
Join Date Feb 2009,
Location Hawaii
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NIce render dude
But I find you have too different floor in your scene
Who is your tiler?
As Crepator said, the chair has the same colors as stairs.
perhaps god ray may increase contrast?
gogo GoSsS!
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, spline,
165 Posts,
Join Date Sep 2006,
Location Paris
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Nice work on the materials (I especially like the specular on the metallic head part :p).My only concern is.....where is it plug?
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, triangle,
418 Posts,
Join Date Sep 2008,
Location Nottingham UK
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Thanks all !
@d1ver : Yup, on these screens the spec doesn't pop out but I think it's ok in UT. Maybe it's because of the lighting (which is totally wip).
@Crępator : Thanks. For the chair you're right, I'll try to make it more visible.
@Ben Apuna : Don't worry for the poitn of view ;)
The concept I posted is just here to have an idea of the overall scene. It's not the point of view I'll use for the final render ;)
@Zoffty : I'm the tiler !!! Do you have any problem with that ?? :p
@EzMeow : It wiil be plugged on a Hi Voltage generator (you can see it on the concept I posted).
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, triangle,
412 Posts,
Join Date Aug 2006,
Location Irvine - CA
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This looks good man.
Something needs to happen here to break up the dias
perhaps a velvet runway model carpet ... red... yeah.. and some candles of varied size placed around the back side in a semi-circle? something...
I know it's work in progress, but don't forget to put appropriate trims where walls meet floor and things like that.
I would also suggest darkening the value of the rings/floor directly under the chair.
The dias itself is starting to feel a bit like a dart board as well. Not sure if this is a problem, but what it does is forces the viewer to look at the middel, While you want the person looking at your scene to see very clearly what the focus of the piece is... you also want to give them the freedom to look at the other elements of the scene you've spent so much time making pretty. When I look at a render, and there's an element that sticks out to me like this dias, it's almost work to make my eyes wonder around the image...
Give the viewers eyes a place to rest but also make them feel comfortable with exploring the scene and give them cool little things to look at... this is how you will tell a story with your image.
hope that makes sense.
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, triangle,
470 Posts,
Join Date Sep 2005,
Location LA, CA
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cool idea and I think the progress looks good. Hope to see this finished 
Keep up the good work
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, spline,
127 Posts,
Join Date Feb 2009,
Location Malmö, Skĺne, Sweden
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reminds me of my office...
nice work ^_^
can't wait to see this all zoomed out and lit like your concept!
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, polycounter,
759 Posts,
Join Date Jan 2008,
Location Marina Del Rey, CA
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Hey GoSsS. I have another mean question for you.
Don't worry, I know I'm kind of "Stick-In-The-Mud" minded
and it is just to tickle you a bit 
I don't understand where it takes place.
Is it supposed to be inside a Church?
There's something I don't understand about the spatial configuration.
The artistic paterns on the tiles, the pilars and room's shapes don't fit with an execution chamber IMO.
+ I found it quite empty (the chair seems to be lost in a wide space).
May be a guardrail arround the center rostrum would be enough to integrate it to the whole.
Of course, all depend on the angle you will choose to show your work in the end.
And you may have a background story about the church (or ancient lab?)
I found your work on the electric chair really cool though.
Keep it up.
***
Hey r4ptur3! Seeing your avatar brings back good memories  Hope you're fine.
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, triangle,
325 Posts,
Join Date Sep 2008,
Location Kawasaki
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It looks great, I like the idea and the composition, some pretty good ideas about lighting too, nice work =)
The only beef I have is that the textures are a bit noisy and I think its killing some of the detail instead of adding to it.
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, Polycount.com Editor,
13,894 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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