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created UC 2009 'End Game' | Oalexis | 3D
on 10-04-2009 06:03 PM
I'll be working by myself and this is my first contest and I'm very new to this site and 3D in general so I hope I can finish my entry. I'll be using the CryEngine 2
A couple Ideas I have right now:
1st: The first black hole artificially created by humans in an attempt to harness wormhole technology is about to go horribly wrong, The black hole is about to reach critical mass, and break through its containment spelling doom for the entire world....
2nd: The World has been so poisoned by humans that the environment has been decimated. Global warming took over due to feedback loops and there is now almost no water left on the surface, leaving a dry and dusty place similar to mars. The Remnants humanity are leaving the planet for the last time, in a Giant world ship which will hopefully get them to a new habitable planet....
hopefully I'll get some quick concepts up tonight
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, vertex,
48 Posts,
Join Date Sep 2009,
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your second one kind of reminds me of Titan AE. Not with the environment part, but the idea of the ship... "Were not calling it Bob!
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, spline,
216 Posts,
Join Date Oct 2009,
Location Federal Way, Wa
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Oh... thats unfortunate, I've never seen that movie
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, vertex,
48 Posts,
Join Date Sep 2009,
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well aside from the oversized ship they have nothign in common.  The "ark ship" is a good staple to draw on though, and kinda nice for a change of "end game".
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, dedicated polycounter,
1,571 Posts,
Join Date Oct 2004,
Location San Francisco, CA
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A very fast rough concept for the black hole setup

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, vertex,
48 Posts,
Join Date Sep 2009,
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"Alright, Gordon, your suit should keep you comfortable through all this. The specimen will be delivered to you in a few moments. "
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
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I was thinking the exact same thing!
Your concept looks very much like the start of Half-Life. It could be pure coincidence though.
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, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
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I've never actually played that game as surprising as that is, only played half life 2... I might have to revise my concept a bit to differentiate it from the opening part of half life. Anyways heres a rough block in of the black hole scene and 2 fast renders just for fun
Going to try and do some a quick concept and block in for the other idea tomorrow so i can choose one and stick with it
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, vertex,
48 Posts,
Join Date Sep 2009,
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heres a quick colour concept of the space, probably going to do a few other colour variations. Thumbs for the other concept coming up now

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, vertex,
48 Posts,
Join Date Sep 2009,
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I really like your progess so far. Half Lifey - that's a good thing!
cheers!
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neat, as for half life one, i rember playing that part over several times thinking i had to push the cart correctly,, but it just turns out, despite how good a scientist he is,, freeman, is a shitty cart pusher.
"to tell you the truth other places were way harsher and ones of maximum rudeness."
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, veteran polycounter,
2,606 Posts,
Join Date Jun 2005,
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haha @Rhinokey
Cool idea, it's nice to see some tight interior spaces being developed rather than classic epic scale end of game sets. More manageable for a solo effort too.
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, spline,
128 Posts,
Join Date Jan 2006,
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Ok i've got somethings into the engine and I worked on the effect for the field surrounding the black hole. I still want to get a distortion effect around the hole similar to this
but I don't know how. So heres what I have so far in engine. Hopefully i'll get some more in later tonight.

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, vertex,
48 Posts,
Join Date Sep 2009,
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ok i managed to get my custom refraction particle working. It doesn't look exactly like the picture I posted but I think it does the trick

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, vertex,
48 Posts,
Join Date Sep 2009,
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what engine you using? ue3? try something messin with fresnel an distortion shaders, i've made some neat swirly black hole lookin fx with them in the past
"to tell you the truth other places were way harsher and ones of maximum rudeness."
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, veteran polycounter,
2,606 Posts,
Join Date Jun 2005,
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I'm using cryengine 2. And that is a refraction shader, I messed with the fresnel but I think it looks worse with it
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, vertex,
48 Posts,
Join Date Sep 2009,
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Some more stuff into Engine

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, vertex,
48 Posts,
Join Date Sep 2009,
, vertex,
48 Posts,
Join Date Sep 2009,
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Looking great so far.
I'm not getting a sense of scale yet though. I'm sure that wil come when you add the small detail. Looking at your mock up, i'd also add a few more walkways around and even through the main structures. You may have this in mind anyway. Just a thought.
Keep it comng!
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, card carrying polycounter,
2,460 Posts,
Join Date Dec 2007,
Location Newcastle UK
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this sorta reminds me of the movie Angels and Demons. Like the negative and positive shit.  cool stuff tho looks great
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glad to see you busting out the cry engine on this, keep it up.
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, line,
51 Posts,
Join Date Aug 2009,
Location Simi Valley
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