Author : haikai

TF2: Polycount Pack

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danpV's Avatar
Old (#1)
I have no idea why I'm naming this team "T*shiba and the BEAR! ATTACK". It looks like the current team is comprised of myself and the insanely talented Mike Fowler.

Here we come. :)


.roster : T*shiba and the BEAR! ATTACK
  • Dan Peavey (danpV)
  • Mike Fowler (mike_fowler)

Last edited by danpV; 10-16-2009 at 09:15 PM..
-pv
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danpV's Avatar
Old (#2)
Reference collecting time. I think I'll be playing around with this concept for the competition. I'm going to jump back with another concept to refine a focal point for this idea.

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mike_fowler's Avatar
Old (#3)
Heyo! Checking in, team member two!
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danpV's Avatar
Old (#4)
Update: looks like Mike Fowler has joined the fray. More actual art stuff coming in near future. :3
-pv
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jbuck's Avatar
Old (#5)
Nice concept but it's hard to get a sense for how large the space it with the way it's lit. Looking forward to seeing this come together!
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danpV's Avatar
Old (#6)
Thanks Josh!

Yea, we're tackling a lot of different ideas for handling the composition. In addition, we're still unsure of what we want to do for a focal point - art is hard! :((

Here's a new sketch, the result of a quick brainstorm with Fowler. We will do some more tonight to finalize our direction... hopefully by the time class rolls around on Thursday.

EDIT: CTRL+F5 if the image looks creepy-blue-green. Should feel warmish-yellow green.

Last edited by danpV; 10-07-2009 at 07:55 PM..
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danpV's Avatar
Old (#7)
Still trying to figure out our focal point, but at least we have our asset list going now.

-pv
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mike_fowler's Avatar
Old (#8)
Modeling concepts..





Whitebox to follow...

Last edited by mike_fowler; 10-14-2009 at 08:59 PM..
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danpV's Avatar
Old (#9)
WHITEBOX.

-pv
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danpV's Avatar
Old (#10)
Posting a self-critique here - might as well!

And for the record, FEEDBACK AND CRITIQUE IS ALWAYS WELCOME. :3 We appreciate any comments and suggestions you may have!

-pv
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crazyfingers's Avatar
Old (#11)
Great start with the environment, composition looks great.

But your prop i think has a bit much real world thought going into it. Lots of tris being spent on little minute details.

Did a quick search for drill saw this:

this is the kind of stuff that translates better into game art, it's thick and can hold some texture detail on it so you can read what is made of at a distance, whereas something flimsy will end up displaying lots of jagged lines on polygon edges and you wont have much of a "canvas" to put your textures onto.

I'd suggest trying to think of what looks "fun" rather than real for this challenge. Don't over think, just do what's cool and awesome.
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Ubersock's Avatar
Old (#12)
Quote:
Originally Posted by danpV View Post
Posting a self-critique here - might as well!

And for the record, FEEDBACK AND CRITIQUE IS ALWAYS WELCOME. :3 We appreciate any comments and suggestions you may have!

this looks very cool so far, I would really like to see it in your scene and see the scale of it, also like one of your comments saying it could take over the scene , you could acually make this almost like a deep sea oil mining platform or whatever they are called, but this would be for land, and you could put walkways housing that sort of stuff, ( just a thought, I really like the comp of the valley though , almost reminds me oild fields, you could do that as well, maybe a refinery , with a bunch of those drill around it. looks like you are getting close to the direction you want, just keep in mind its a boss level
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danpV's Avatar
Old (#13)
Crazyfingers: Thank you! Yes, your words hold a lot of truth with them. We will remember our roots and make sure this design ends up ultimately being fun and "F-!@$!@* AWESOME!!1" That drill is incredibly interesting - one of our peers brought up the giant grill from "Tomorrow Never Dies" also. That's another interesting and menacing look. I'm curious to see what Mike says about that drill.

Ubersock: Will do! I'll try to sculpt some low poly modular pieces really fast over a scaled version of this to get an idea for breaking up the mesh. Expect your scale screenshot by Sunday, along with a ton of other updates.

In regards to the boss level comments - agreed! This drill is our endgame component. The concept as it is at the moment is to have this thing's purpose to be draining life from the Earth/planet. It's turning into a social commentary of sorts.

Thank you for the posts! I'm sure Mike will have input, too.
-pv
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mike_fowler's Avatar
Old (#14)
Thanks for the feedback Ubersock and crazyfingers!

Something we will be striving for in this centerpiece is striking a balance between creating an awe factor of such a large (yet logically constructed) -- thing -- and still making it just plain old bitchin'.

@crazyfingers - Spot on for calling out making something beefier to really show off the texture and ultimately drill down (terrible, horrible pun, I apologize) what this piece of machinery is doing. Working off our concept of a drill that is entering the earth rather than emerging from it, I think we could definitely stand to move in this direction as far as the drill itself goes.

Tomorrow will largely be spent focusing on revising our original concept that you see here. From the feedback we've seen, we will be moving in the direction of something almost resembling an oil rig, yet with a rather noticeable HUGE EFFING drill on it.

@Ubersock - Several others we've talked to have mentioned the concept of an oil rig, so thanks for reiterating that to us, a lot of people seem to think it would be cool to move in that direction, and we likely will. As far as maintaining the concept of END GAME, I think Dan and I are mostly thinking that this machine is essentially the climax of a game environment where it is entirely sapping the earth of resources and causing destruction, with the end goal being of course to destroy it and let nature re-capture her beauty.

UPDATES TO COME BOTH SATURDAY AND SUNDAY!

More crits on what we've got here always appreciated hugely by Dan and myself.
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danpV's Avatar
Old (#15)
Not really an update.

Just love.

-pv
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