I've been chugging along on Maya and found many tutorials on everything, except I've seen maybe 1 tutorial ever on making a low poly model and he built it primarily with NEX Tools and I was wondering how any of you (MAX or Maya) build your low polys? Is there a free tool that does the same thing as NEX?
Another thing has been Normals, I've been using ZBrush's ProjectAll to project onto my low (which I know maybe a bad thing), I know Transfer Maps in Maya and XNormal and Crazybump and I'm just curious which of these would be the best method to use (well best results vs. fastest results).
Also, about using 3DS Max, I want to learn both, but is either one really require that you use it at most studios (especially smaller ones)? I've been hearing good things about modo (plus its cheaper than 3ds or Maya) and wonder if theres any downsides to using it for modeling/texturing (like the lack of a ActorX plugin for Unreal)
In addition, are there any tools/neat tricks not immediately on the geometry palette (ugh Non-Linear workflow) that I should have stuffed in my Shelf? At the moment its...
- All 6 Non-Linear Deformers: Bend, Sine, Twist, Wave, Sqaush, Flare
- Show/Hide commands, Center Pivot, Delete History, Transfer Maps
- CV Curve, Nurbs Circle, Nurbs Extrude (I use them to make wires/cables/ropes if you change output to Polygons)
- Attach to Motion Path, Animation Snapshot (create lines of objects like bolts along a surface)
- Wire Tool, Cluster Tool (making cloth)
- Hotbox for everything else
Any help would take some worries off my mind!