Originally Posted by 3DK.P.
Ah I see, I was having problems with dynamic shadows popping in and out in UE3 as well. If you move too far back then they will just disappear right? Anyway, I found that changing a value in the UTEngine.ini will take care of this little problem. If you open up the ini file and go to the section that has [UTEditor.UTUnrealEdEngine] at the top, under that section you will see a value named "ShadowVolumePrimitiveScreenSpacePercentageThresho ld". You should change this value to .025. By default it's set to .250000
You may have to tweak that value a bit but, I haven't had any problems with dynamic shadows culling when the camera gets too far away.
Hope that helps!
Hey thanks! I found and followed everything you have told me, but I can't really tell for certain objects, I know for sure the iron gate keeps popping in and out- especially at the distance that I am taking the shots from, simply doesn't show.
If I set the value to 0.009, does that tie in to a greater distance? Also I have had the editor from buying UT3 and I wasn't sure if there were any patches out there that I need to download to keep my editor updated.
Thanks a lot for your help!