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Arac's Avatar
Old (#51)
Looking great!

one remark tho: it's all a bit to clean for indian standards. India is in general very dirty. There's heaps of rubbish in almost every corner, especially in cities. Only places that are very clean are temples.
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Mistry10's Avatar
Old (#52)
Arac: Thanks, i'll be sure to add all the little details soon

rahul_shrimali: Thanks for the comment bud !
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Mistry10's Avatar
Old (#53)
small update guys. This is the final composition with all the props in place. i just have to fix up a lot up stuff.

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vj_box's Avatar
Old (#54)
Nice comp Mistry,i feel that the dirt on all the textures are a bit too even.Not sure whether they are the final ones but. The dirt settlements could get more realistic,as usually these are very busy roads with constant vehicle traffic,creating a lot of pollution and dirt.
A few pics from my side
http://beyondthecitylights.files.wor...wadi-road2.jpg
http://u1.ipernity.com/9/95/03/3999503.52355ddb.jpg
http://farm2.static.flickr.com/1244/...d7c63356c2.jpg
Good job so far!
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konstruct's Avatar
Old (#55)
^nice assist-

I love how everything is so layered.

only crit on the overall look, is it needs more inaccuracy when it comes to the abundance of perfectly rectangular forms. This is especially evident in the signage. It`d be cool to toss some extra tris in there to push some wonky angles.

some 3d signage text would be a nice angle, and if you can make it broken and falling appart, even better.

Also if you haven't started the lighting yet- disregard this, but the saturation might be a tad high for a fill light.

really awesome scene. I`ve been a fan of your scenes for a while now,

Last edited by konstruct; 01-14-2010 at 12:30 AM..
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Mistry10's Avatar
Old (#56)
vj_box: Thanks for the links man ! i'll be sure to fix that up asap !

konstruct: Thanks for the great advice man. I'll try to break up some of the closer buildings. And i'm glad you like my work !
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JasonLavoie's Avatar
Old (#57)
Hey mistry, great work as always man... but I do have one thing that is bugging me a bit.

Most of your pieces so far have been shot at ground level... and it usually works nicely (get a sense of scale)... but one thing that you hadn't played with before (from what I've seen from your work) is foreground elements, such as the car in this piece.

Now for the most part... Usually this could create some nice depth, and I think thats what you're trying to do here, the issue however is... the objects seem to becoming flattened, and in my opinion... losing all that depth that you have so painstakingly created.

Why not try messing around more with your composition, maybe move the camera angle up a bit, or maybe move the car behind the building (just behind the car) and add a bike or something there to help break it up some.

I feel as though right now, the current shot is not doing this piece justice.

Either way, can't wait to see more updates man, you're a huge inspiration.
Jason Lavoie | Environment Artist - Digital Extremes | enviro wiki | The Game Dev Cast
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Mistry10's Avatar
Old (#58)
Thanks for the advice Jason. I keep that in mind.

update on my bombay set. this is basically what i'm going for. I still need to work on the taxi and i'll be done !!!



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MLinderholm's Avatar
Old (#59)
Really sweet scene! Have you tried changing the fog color? If you want a dirtier, smoggier feel you could try something more brown/yellow-ish..
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Ged's Avatar
Old (#60)
like it but it looks a bit cold/stark try warmer colours in the lights and atmosphere maybe?
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Rick_D's Avatar
Old (#61)
so.. purple..
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SHEPEIRO's Avatar
Old (#62)
agree that the lighting/atmosphere isnt quite working i would go for a greener ambient/fog colour some yellow/brown uplights and blue down
senior lighting artist @ r*north
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Mistry10's Avatar
Old (#63)
MLinderholm & SHEPEIRO & Ged: agreed. I'll be sure to introduce some brown/yellow ones and a more warmer direct light.
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Shogun3d's Avatar
Old (#64)
The cool bounce light you have coming from your shadows in the foreground are nice, its the contrast and transition into your atmospheric perspective and fog that is quite harsh. I'm with the suggestions above and introduce a stronger light source that can really pop out your textures.
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renderhjs's Avatar
Old (#65)
I think you need to start over with the lights as it looks like you blocked yourself by playing to much and only with the lights and colors.
Save a copy of the scene, remove all the lights and start over, if not just to see how a fresh start can improve the lightning.

I really like the scene itself but the lights and colors are no where on the same levels. I don't like the pink tinting I think that should be rather something like post effect or later as variation. For the rendering itself I would stick to what you are used to see in real life, so perhaps a blue sky bouncing light rays on the top of the roofs, and perhaps some warm and bright light / shadow play with slight variations of orange on bleeding spots.

Just some piv I google image searched:

it also has that vintage look you are probably after but the colors do not shift so crazy in one direction. It is still quite well balanced with the browns, yellows, greens and many other colors.
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Mistry10's Avatar
Old (#66)
kaburan & renderhjs: thanks for the great advice guys ! i'll be sure to re-render and post an new update soon !
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Mistry10's Avatar
Old (#67)
Tweaking the lighting. I'll be sure to add more contrast in the foreground.

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cycloverid's Avatar
Old (#68)
It's looking better, some deep blacks under the car would look great. Maybe that could visually blend a little bit with the wall behind it.

As for the overall scene, I feel like there is too much blockiness throughout. Even just a few curved storefront canopies might make a difference there. Ideally there'd be a few more curved structural elements as well. I'm not sure how much you still want to do here.

You have some great assets in here though. I've enjoyed watching this come together.
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adam's Avatar
Old (#69)
Sorry, I haven't time to read through the thread to get my answer so I hope you don't mind me asking: What engine? It looks like 3D app render but I wanted to ask.

Whatever you're doing, can you figure out a way to bake lighting? Specifically some AO. The geometry intersections look so rough that its ruining the night atmosphere you've got going on.
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renderhjs's Avatar
Old (#70)
I recognize some of the things I did some time ago
http://renderhjs.net/pages/double_page_05.jpg
I also used blends and tints but always as a gradient never on a full shot and just as a little touch.

There is a great interview and video from a guy that works with max and does a very good job regarding color toning and all those small effects you seem to be after.
http://area.autodesk.com/inhouse/bts..._by_alex_roman
http://vimeo.com/8217700
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Mistry10's Avatar
Old (#71)
cycloverid: i agree, i'll be sure to adjust that. I wont be adding in anymore geo, hats all for now.

adam: It's rendered out of Max.

renderhjs:
Thanks for the links man ! the image you posted is exactly what i what in my set (lighting wise)
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Mistry10's Avatar
Old (#72)
So i'm going back and fixing up my old rickshaw, i should be done touching up the textures by this tuesday.
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ae.'s Avatar
Old (#73)
You should also fix that black seam on the back of the rickshaw

Looking good!
Environment Artist @ Digital Extremes
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Mistry10's Avatar
Old (#74)
Quote:
Originally Posted by ae. View Post
You should also fix that black seam on the back of the rickshaw

Looking good!
It's now on my To-Do list
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doeseph's Avatar
Old (#75)
So are your renders AO + a spot light or something? And are the more recent ones using atmospheric fog? Looks really good.
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