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created Bombay
on 09-20-2009 06:17 AM
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, polygon,
680 Posts,
Join Date Sep 2008,
Location Cybertron
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that's just delicious, awesome shapes in each piece, real pleasure to watch.
thanks for sharing!
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, veteran polycounter,
2,701 Posts,
Join Date Feb 2006,
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I love what you have going so far.
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, Polycount.com Editor,
13,917 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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Yup... I second conte and vig, nice clean textures, fantastic shapes in your buildings, and just a really fun style overall, I can tell this is going to be a good scene, and fun to watch 
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, card carrying polycounter,
2,396 Posts,
Join Date Jan 2005,
Location London, Ontario
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this is gonna be awesome 
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, veteran polycounter,
3,903 Posts,
Join Date Feb 2007,
Location UK cheltenham
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everything fits together. awesome.
keep working!
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, line,
63 Posts,
Join Date Sep 2009,
Location Frankfurt Germany
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Hehe yeah it does seem original to people who dont see these everyday ;)
Great job
edit:
just checked your portfolio, great work. (^_^)
 Show meh a wireframe, BITCH!
My blog
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, polycounter,
957 Posts,
Join Date May 2008,
Location Pakistan
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Killer work. Whats this going to be in? In maya/max or some game editor?
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, polygon,
527 Posts,
Join Date May 2008,
Location san Diego, CA
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Nice stuff man.
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, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
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this can turn out interesting, cant wait to see more stuff from you, the 2nd WW scene was killer!
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, polygon,
585 Posts,
Join Date Feb 2008,
Location Tarsier Studios, Sweden
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really great so far.. love the buss=)..
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, triangle,
268 Posts,
Join Date Mar 2009,
Location Malmö-Sweden
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these look fantastic
I'm sure you'll address this later , but everything seems a bit too perfect and liner right now
anyhow, I'm sure your aware
keep up the steller work
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, line,
97 Posts,
Join Date Apr 2007,
Location Seattle
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Love the style, setup and progress on the texturing. Great work so far, no crits.
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, Moderator++,
6,235 Posts,
Join Date Nov 2004,
Location Richmond, TX
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Looking great man  Nice conversion from the small high poly vehicle to the low and some nice high poly models building up too. Are you going to zbrush/mudbox any of these?
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, dedicated polycounter,
1,473 Posts,
Join Date Apr 2008,
Location United Kingdom
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conte: thanks bud
Vig: i love it too
JasonLavoie: thanks man
Ged: thanks bro
Famouz: thanks, i'll be working very hard.
butt_sahib: thanks, i'll glad you checked out my portfolio
mikezoo: thanks, i was originally planning to have in game, but then decided to render it out of max.
whats_true: thanks man
c0ldhands: thanks i'm glad you like my ww2 set
Stertman: thanks, i like the bus too.
3dskillet: thanks, i'm planning to break this up later on. Right now i;m just blocking everything out.
Vassago: thanks man
GCMP: thanks, i'm planning to take a few buildings into zbrush to rough it up.
Here is an update on the cab. And the low poly bus, i still need to fix it up. Still a lot of work to do 

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, polygon,
680 Posts,
Join Date Sep 2008,
Location Cybertron
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I'm glad I caught this thread before it slipped to page 2. I love the buildings, very nice layout and shapes. You've definitely got a good exotic urban vibe going on. That tuk tuk (3 wheeled car thingy) is great. I look forward to seeing more of this scene, keep it up 
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, veteran polycounter,
2,520 Posts,
Join Date Feb 2009,
Location Hawaii
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Quote:
Originally Posted by Ben Apuna
I'm glad I caught this thread before it slipped to page 2. I love the buildings, very nice layout and shapes. You've definitely got a good exotic urban vibe going on. That tuk tuk (3 wheeled car thingy) is great. I look forward to seeing more of this scene, keep it up 
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Thanks man, i'm glad you liking what you see
So guys here is a paint over and an update on the entire scene. I've replaced one of the street lights with a lamp post, fixed the last store (3rd from the right). So this paint over is just more stuff i need to add or replace, like wires,clothes lines, lights. I'll post my lighting scheme soon.

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, polygon,
680 Posts,
Join Date Sep 2008,
Location Cybertron
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Looking forward to this one, we just got back from backpacking in India - sensory overload! The scene feels good already. Panel beating on the auto rickshaw would add some flavor later. Are you going to work with one main composition or detail out the whole scene (interior spaces etc?)
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, spline,
128 Posts,
Join Date Jan 2006,
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Quote:
Originally Posted by shape
Looking forward to this one, we just got back from backpacking in India - sensory overload! The scene feels good already. Panel beating on the auto rickshaw would add some flavor later. Are you going to work with one main composition or detail out the whole scene (interior spaces etc?)
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thanks man, i;ll be sure to add some indents in the rickshaw. I;ll be sticking with one composition right now. But i'll will be detailing the interiors that are visible to the camera. I plan to have have two different renders, one a night time shot, and a hot daytime scene.
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, polygon,
680 Posts,
Join Date Sep 2008,
Location Cybertron
, polygon,
680 Posts,
Join Date Sep 2008,
Location Cybertron
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looks real nice, road could do with a little roughing up though 
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, triangle,
253 Posts,
Join Date Aug 2009,
Location Helmdon,UK
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awsome, love the place, would be cool to get one of the suspended highways above the scene in the foreground, and maybe a posh skyscraper in the BG, such a city of contrast between old and modern
senior lighting artist @ r*north
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, veteran polycounter,
3,423 Posts,
Join Date May 2006,
Location edinburgh
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sneakymcfox: Thanks man, i'll be sure to beat up a the road a bit
SHEPEIRO: Thanks, i like your idea a lot. So i gonna be using it for sure ! 
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, polygon,
680 Posts,
Join Date Sep 2008,
Location Cybertron
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Do want new and refreshing environment! 
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, polycounter,
787 Posts,
Join Date Aug 2009,
Location Sgr A*
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Looking great again man, wish i had your motivation!
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, dedicated polycounter,
1,398 Posts,
Join Date Aug 2009,
Location UK
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