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SanderDL's Avatar
Old (#1)
Hiya,

I'm making a house in the style of Oblivion:



Here are the wires. Each different modular piece is colour coded so I can keep track of them:



Cheers!
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Offline , spline, 237 Posts, Join Date Sep 2009, Location The Netherlands  
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Bad Spleen's Avatar
Old (#2)
not really much to crit at the moments. I'd say the archway has too many polys in the chamfer, but thats really here nor there.

I'm not convinced you need to model all of the wooden beams, though the polycount (woot) may be in budget, I believe you could be far more effecient with the modelling, let the texture do the work.

-Adam
Offline , spline, 109 Posts, Join Date Jun 2009, Location England  
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SanderDL's Avatar
Old (#3)
Hey,

Thanks for such a quick reply.

I was under the impression that MMO's use alot of tiling textures that are re-used like crazy. That's why it has so much detail.

I deleted one edge loop from the arch as it wasn't really needed. Thanks for spotting it.
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MightyPea's Avatar
Old (#4)
This one actually reminds me of a specific house in the beginning of Morrowind, where you arrive on the boat
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