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created Rabbit critter character for Overgrowth
on 09-17-2009 07:34 AM
I am doing a round of characters for the game Overgrowth, and I was hoping to improve this as much as possible!

"Today is your victory over yourself of yesterday.
Tomorrow is your victory over lesser men" - Miyamoto Musashi
Wolfire Games
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, card carrying polycounter,
2,316 Posts,
Join Date Aug 2005,
Location Berkeley, CA
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first comment! and great start  im just mesmerized by the face, its spot on
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, spline,
191 Posts,
Join Date Sep 2008,
Location toronto
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Looking pretty cool, nice work.
The pose bugs me, its off balance.
The cloth is a bit weird, it looks hard edged?
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, Polycount.com Editor,
13,904 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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very nice work.
but i read that the cloths will be seperated, right?
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, line,
63 Posts,
Join Date Sep 2009,
Location Frankfurt Germany
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Quote:
Originally Posted by Famouz
very nice work.
but i read that the cloths will be seperated, right?
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Correct. This is for the IGF submission and we hope to get the clothing system later, unless it ends up looking worse.
"Today is your victory over yourself of yesterday.
Tomorrow is your victory over lesser men" - Miyamoto Musashi
Wolfire Games
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, card carrying polycounter,
2,316 Posts,
Join Date Aug 2005,
Location Berkeley, CA
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maybe arch his back a bit
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, line,
60 Posts,
Join Date Sep 2009,
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Pectorals, deltoids, and trapezius look very weak and vertically squashed. I know you're working with some tweaked/nonhuman proportions but it gives the impression of a poorly attached, awkward arm. A very skinny/light human in fighting shape looks something like:
the strong, locked in structure of the pecs/delts/trap onto the arm and shoulder is a big part of what people recognize as fighters. The muscles can be small if you want a light, athletic character, but without the sturdy-but slender shape all around where the arm attaches -- all the muscles that throw the arm forward or couch it for a hit -- he looks like he did bicep curls at the rabbit gym but has never thrown a punch in his life, and couldnt without his arm breaking off.
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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nice start, I was on the overgrowth site yesterday  I agree about the pose, looks kind of stiff, he seems to be leaning forward a bit.
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, triangle,
488 Posts,
Join Date Dec 2007,
Location Albany, NY
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Update:
changed the chest, abs, lats and ears.
Thanks a ton for the feedback!
"Today is your victory over yourself of yesterday.
Tomorrow is your victory over lesser men" - Miyamoto Musashi
Wolfire Games
|
, card carrying polycounter,
2,316 Posts,
Join Date Aug 2005,
Location Berkeley, CA
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curve his spine a bit he has a little of the "flat as a board" syndrome gong on atm, will make him look much more natural as well. bending the elbows ever so slightly will help this too.
-Woog
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"
Vageta whats your scouter read about this model?
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, dedicated polycounter,
1,542 Posts,
Join Date Sep 2008,
Location Brighton, UK
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Much better! I dig.
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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Here is how the bake came out:
Thanks for the feedback!
"Today is your victory over yourself of yesterday.
Tomorrow is your victory over lesser men" - Miyamoto Musashi
Wolfire Games
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, card carrying polycounter,
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Join Date Aug 2005,
Location Berkeley, CA
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Bake came out awesome! You didn't burn the cookies!
Post more Overgrowth later 
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, triangle,
492 Posts,
Join Date Apr 2006,
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I like your rabbit character and Overgrowth looks promising, good luck!
Games. Video Games.
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, spline,
128 Posts,
Join Date Nov 2008,
Location .se
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I've seen this on the wolfire blog, great sculpt, looking forward to see it rigged in an alpha release
EDIT: Maybe one thing, the chest to stomach part seems a bit flat, I'd personally like to see it more defined. Well, what woogity said basically! But great work man 
Last edited by Snipergen; 09-19-2009 at 12:00 PM..
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, triangle,
324 Posts,
Join Date Feb 2008,
Location Belgium
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Looking good Ninjas
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Very good!!!
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, line,
67 Posts,
Join Date Sep 2009,
Location China
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Yay, awesome
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, dedicated polycounter,
1,440 Posts,
Join Date Jul 2009,
Location Scotland
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Texture update-- in engine

"Today is your victory over yourself of yesterday.
Tomorrow is your victory over lesser men" - Miyamoto Musashi
Wolfire Games
|
, card carrying polycounter,
2,316 Posts,
Join Date Aug 2005,
Location Berkeley, CA
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Flats? Also, is there a spec map or is this diffuse only? I'm not seeing an effective use of specular.
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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looks awesome. agree on the spec. GET SOME SPEC IN THERE!
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, polygon,
615 Posts,
Join Date Jan 2007,
Location Oklahoma, USA
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Hey Aubrey will that be Turner?
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, null,
4 Posts,
Join Date Jul 2008,
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Yes, this is going to be Turner for IGF, unless I redo it before then
Flats:
the light angle doesn't show the spec well. I will post another shot later.
"Today is your victory over yourself of yesterday.
Tomorrow is your victory over lesser men" - Miyamoto Musashi
Wolfire Games
|
, card carrying polycounter,
2,316 Posts,
Join Date Aug 2005,
Location Berkeley, CA
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that looks nice
what's your polycount on baked, can i see mesh?
"It is important to draw wisdom from many different places. If you take it from only one place, it becomes rigid and stale."
I work at The Behemoth.
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, polygon,
572 Posts,
Join Date Sep 2009,
Location San Diego, CA
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I think the cloth should have a bit more spec than the fur. I've never seen light catch a rabbit's fur, but i've certainly seen specular on more canvasy fabric. Your spec has a ton of good detail but i dont think there's a strong enough material definition. The leather definitely needs brightening up -- it's getting lost in the noise of its detailing, even the darkest/most worn parts of it should be lighter on your spec map than the fur.
On the diffuse, in the end this is a matter of style, but i'd like to see some sharper details on the cloth and musclature creased in a bit. I know realistically speaking the fur would obscure this but leaning torward a more manga/comic stylization (because, i mean, ninja rabbits) might be a good idea; quick paintover for the kind of thing i mean.
Shaping up awesome, though!
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, veteran polycounter,
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Join Date Mar 2006,
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