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created Just when you thought crysis couldn't get any better...
on 09-15-2009 02:49 AM
Last edited by Acid.; 09-15-2009 at 02:56 AM..
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, vertex,
31 Posts,
Join Date Jul 2009,
Location Australia
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draw without greed
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There was another thread about this a while back...
Wow, pretty amazing what the Crytek engine can do..
I wonder how this year's Unearthly Challenge will play out? How many people will use Sandbox vs. Unreal?.
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, polycounter,
1,083 Posts,
Join Date Feb 2009,
Location Hawaii
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oh my.... overall that just looks amazing  everything feels planted (no pun intended) and the 3rd shot from bottom looks nigh on photo real- it's not completely perfect but it does show that we're getting to the point where with the right tools and know how, we can create highly convincing scenes.
May have to scrape a few quid together and get a copy of crysis just to admire the scenery hehe
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, triangle,
417 Posts,
Join Date Oct 2004,
Location Hampshire, UK
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Im hiiighly debating on getting into Sandbox...
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, polycounter,
752 Posts,
Join Date Dec 2008,
Location Chicago IL
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Yeah me too, not having to deal with lightmap UVs has it's appeal. For those already using Sandbox, how easy is it to make a light setup other than Time of Day and atmospheric perspective fog? Is that all Sandbox is good for? ToD + realtime AO?
Last edited by Ben Apuna; 09-15-2009 at 03:26 AM..
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, polycounter,
1,083 Posts,
Join Date Feb 2009,
Location Hawaii
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those jaggy shadows and that zombie soldier totally gave me a bulge in the nether regions!
on a serious note, yeah its been common knowledge for a while now cryengine2/3 is pretty dope!
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, polycounter,
816 Posts,
Join Date Jul 2008,
Location Nottingham
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Nice. As photo-real as I've seen, yet. Somebody totally compared to photos and tweaked them values - it's all in the darkness of the shadows in the trees/plants and the right hazyness of the BG in those first two shots, methinks. As opposed to the more homogeneous, color-corrected look of the original, and games in general. Reality has a lot of contrast! And black shadows! Wohoo!
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, polygon,
600 Posts,
Join Date Dec 2007,
Location Tokyo, Japan
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Now if they could just make it fun....
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, triangle,
453 Posts,
Join Date Feb 2008,
Location Montreal
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The exporter plug ins seem pretty buggy, I'm still struggling to get it working with Max 8, right now it's causing max to crash on startup. The crytiff exporter gives a bunch of errors in photoshop as well but I'm told you just ignore the errors.
Sandbox works pretty nicely but it seems like they've redone the UI recently so it makes following tutorials slightly difficult, especially when it comes to the terrain material layer window.
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, veteran polycounter,
3,588 Posts,
Join Date Oct 2004,
Location Acton, MA
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nice, but when will it run at a playable frame rate? some time around 2020?
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, polycounter,
1,298 Posts,
Join Date Oct 2004,
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The greatest plant simulator ever.
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, dedicated polycounter,
1,555 Posts,
Join Date Nov 2008,
Location San Diego, CA
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Quote:
Originally Posted by Marine
nice, but when will it run at a playable frame rate? some time around 2020?
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runs pretty decent on my average home computer. Sandbox starts up faster and runs a helluvalot smoother than UnrealED. I've had a few crashes but it's been able to do a rescue save right after the crash, granted I haven't done any super complex scenes yet.
here's something I whipped up quick and posted in pimping a few days back: It's a heighmap+texture generated out of World Machine 2 with the base Crysis beach sand texture. There's a few jaggies because I took this shot before I did any real sculpting or texture painting.

Last edited by Justin_Meisse; 09-15-2009 at 08:35 AM..
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, veteran polycounter,
3,588 Posts,
Join Date Oct 2004,
Location Acton, MA
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I've seen realer....somewhere ;P Idk but I've never thot that Crytek's humans where life like. Can't say the same for the environments ! ;D
Specs : GTX260, 4GBRam, 700W PSU, 1TB HDD.
For the King for the Land for the Mountains! For the Green Valleys where Dragons fly!
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, polycounter,
1,273 Posts,
Join Date Jul 2009,
Location Scotland
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Yeah, looks pretty amazing. Going through Crysis for the first time now actually...has this been released yet? I couldnt find a dl link either.
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, dedicated polycounter,
1,478 Posts,
Join Date Dec 2008,
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there was me thinking crysis could get better just by not being really bloody awful
radical adult licked godhead style
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, card carrying polycounter,
2,143 Posts,
Join Date Oct 2004,
Location york
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I never really enjoyed crysis. Multiplayer is a watered down boring halo 3 with less features.
Am I the only one thinking Crysis is more like an ornate sort of game only for the looks?
It just seems kind of generic in the way that it plays.
Specs : GTX260, 4GBRam, 700W PSU, 1TB HDD.
For the King for the Land for the Mountains! For the Green Valleys where Dragons fly!
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, polycounter,
1,273 Posts,
Join Date Jul 2009,
Location Scotland
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Quote:
Originally Posted by Ben Apuna
Yeah me too, not having to deal with lightmap UVs has it's appeal. For those already using Sandbox, how easy is it to make a light setup other than Time of Day and atmospheric perspective fog? Is that all Sandbox is good for? ToD + realtime AO?
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Imo sandbox 2 is really easy and fun to use even if it seems slightly less versatile then UE3. Exporting can be abit of a hassle atleast if you want to do it properly but its not that bad. I havent really gotten into the lighting too much as of yet but you can do alot of cool stuff with the ToD settings and you can ofcourse use point lights and such aswell.
On another note i much prefer this look:
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, triangle,
299 Posts,
Join Date Oct 2007,
Location Falun, Sweden
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Same here, never liked the gameplay or the characters of Crysis but jesus this is the realest ever! Gonna have to get out my disc and install it for that 
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, polycounter,
1,223 Posts,
Join Date Apr 2008,
Location Leeds, England
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Quote:
Originally Posted by GCMP
Same here, never liked the gameplay or the characters of Crysis but jesus this is the realest ever! Gonna have to get out my disc and install it for that 
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Heh heh, well yeah, I agree about the sick graphics! : D
I'm not terribley informed about Crytek but it doesn't seem like their well known... anyone care to share some info? I've not really heared much of them since crysis and crysis warhead. You'd think they'd be the leading game studio.. lol.
Specs : GTX260, 4GBRam, 700W PSU, 1TB HDD.
For the King for the Land for the Mountains! For the Green Valleys where Dragons fly!
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, polycounter,
1,273 Posts,
Join Date Jul 2009,
Location Scotland
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How many people would agree that you would love a game that looked as good as the above screenshots but did away with (sigh) guns and combat.
Give me a spear, and a fishpole and let me go play an ultra relaxation, exploration "cast away" game.
Last edited by swampbug; 09-15-2009 at 09:40 AM..
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, polycounter,
755 Posts,
Join Date Oct 2004,
Location under a rock
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Quote:
Originally Posted by swampbug
How many people would agree that you would love a game that looked as good as the above screenshots but did away with (sigh) guns and combat.
Give me a spear, and a fishpole and let me go play an ultra relaxation, exploration "cast away" game.
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I like that idea... a lot. Just a reality simulator where you try to live off the land, maybe shoot a dear every hour or two.
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, dedicated polycounter,
1,555 Posts,
Join Date Nov 2008,
Location San Diego, CA
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oh sweet i never thought i'd see a tropial island setting made in crysis! bout time!
"A warrior, with a passion for building"
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, card carrying polycounter,
2,278 Posts,
Join Date Jun 2005,
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Quote:
Originally Posted by crazyfingers
I like that idea... a lot. Just a reality simulator where you try to live off the land, maybe shoot a dear every hour or two.
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You have seen Cast Away right?
Robinson Crusoe I think is a bit much to expect.
Red Hill Games Kitchen Sink Artist.
All views given are personal and do not represent the above.
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, veteran polycounter,
3,472 Posts,
Join Date Oct 2004,
Location Seattle, WA
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Quote:
Originally Posted by kaburan
Im hiiighly debating on getting into Sandbox...
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I'm in since Crysis War.
Just go and get it , all is here -
http://doc.crymod.com/index.html
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, line,
63 Posts,
Join Date Apr 2009,
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