Author : polygoo


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Rokkx's Avatar
Old (#1)
hey pc, here's some shots from my most recent project. I finished it just in time for GDC
It's in unreal, first scene I've ever assembled on my own in the editor.






Offline , vertex, 38 Posts, Join Date Oct 2008, Location San Diego~ Send a message via AIM to Rokkx Send a message via MSN to Rokkx  
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P442's Avatar
Old (#2)
nice work. this would be awesome in CoD WaW.
Offline , polygon, 512 Posts, Join Date Jun 2009, Location San Diego  
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arodz's Avatar
Old (#3)
Looking good Chad. The new water definitely looks a lot better. I really like how the whole scene turned out. I'd probably use a more washed out red for the flag that seems to be left out in the open, cause it looks damaged but it'd be nice if the color of the flag showed that too. Maybe the same thing with the poster, it just seems to clash a little to much with the more neutral colors in the scene. Great job man!
Offline , null, 3 Posts, Join Date Dec 2008,  
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crazyfingers's Avatar
Old (#4)
AI, represent! Looks good man, hope to see you guys at GDC if you're going .
Offline , card carrying polycounter, 2,473 Posts, Join Date Nov 2008, Location San Diego, CA  
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ErichWK's Avatar
Old (#5)
really rad. . .you know. . those Beach barricades are supposed to be metal, yes? Cause it's sort of reads like a burnt wood... but if it's burnt good. Excellent.
Offline , dedicated polycounter, 1,844 Posts, Join Date Jun 2009, Location San Diego, CA Send a message via AIM to ErichWK  
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slipsius's Avatar
Old (#6)
Lookin good. I agree with erich... the beach barricades do look like burnt wood. I think the up close shots look good, but for some reason, the second picture just looks off to me. I dont know if its just the render, or if there isnt enough damage around the terrain, or maybe the grass just looks too clean... just looks.... off to me.
Offline , card carrying polycounter, 2,482 Posts, Join Date Apr 2009, Location Toronto, Ontario  
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ThatDon's Avatar
Old (#7)
I think you could stand for a additional lighting pass to make some of the scene pop
Donovan Keele
artbydon.wordpress.com
"Sleep is just an excuse to not finish"
- modeling_man


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Offline , triangle, 491 Posts, Join Date Mar 2007, Location LA Send a message via AIM to ThatDon Send a message via MSN to ThatDon  
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frostymoose's Avatar
Old (#8)
It looks like everything is pretty much in order with the models and the textures, but the scene lacks atmosphere.

For now the lighting is too bland and uniform. Some extra work there would do wonders.
Offline , spline, 198 Posts, Join Date Oct 2005, Location Iowa City, IA  
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Rokkx's Avatar
Old (#9)
Thanks guys!
and nope beckman, its suppose to be metal. Ill play with the texture.
and thx andreas!
and lighting.. time to start playing with it..

thanks everyone
Offline , vertex, 38 Posts, Join Date Oct 2008, Location San Diego~ Send a message via AIM to Rokkx Send a message via MSN to Rokkx  
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A.Kincade's Avatar
Old (#10)
Turning out dope dude. Water looks better for sure.

Looks like this would be fun playing around in. Keep at a bit and it'll be legit. Best of luck at GDC.
AK
http://arkincade.blogspot.com/

Offline , triangle, 381 Posts, Join Date Feb 2009, Location Santa Cruz, CA  
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