avast there polycounters, so for you Ive modeled a gun, a gun from starwars actually. the blaster used during the battle of endor. right now it uses 2048x2048 texture space and is sitting at 3,855 tris. so it doesn't really feel polished as much as it could be so any crits from you guys would be awesome.
i think i might be going way over board with the scratches in the spec but im not sure, ive been staring at this for way too long to really tell anymore, also any tips at all on my spec would be great you see i still feel very noobish at doing them. thanks guyes!