Hello all, this is my first post here. Or on any forum really for that matter.
My name is Brice Anderson and I am a Game Art and Design senior at The Art Institute of Portland. I graduate this December so I decided that it was past time for me to try to get my name out in the real world. I love creating 2D concepts, 3D modeling, and 3D animation all equally, but I feel I am strongest in my animation followed closely by modeling. My 2D abilities need a lot more work.
This character is the project that is going to be the main piece of my portfolio. The character himself has been floating around in my head for about a year now, and has undergone extreme changes through out his concept creation. I am going to do a finished 2D render, model, unwrap, texture, normal map(zbrush sculpt), and final fight animation using this character over the next couple months.
The main reason for me posting this is for feedback and input, so please tell me what you think and how I can improve! =D
So far i have my rough concepts and turn around as well as an almost finished model. When complete he should be around 15k triangles. He is not supposed to be a very low poly game model, I am more focused on getting enough geometry to support very smooth deformations for my animation.
Tell me what you think!