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Maxén's Avatar
Old (#1)
The perfect recipe for a dandy survival during a zombie holocast.
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Oniram's Avatar
Old (#2)
excellent. only thing i would say is maybe fade the text. this axe looks like its been through quite a bit. over time maybe it would have lost some of the detail.
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P442's Avatar
Old (#3)
I would go back and add some darkness to the parts where a person would hold the axe with their hands, just to add some interest.
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Maxén's Avatar
Old (#4)
Quote:
Originally Posted by P442 View Post
I would go back and add some darkness to the parts where a person would hold the axe with their hands, just to add some interest.
I've never seen such a thing on an axeshaft...
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Maxén's Avatar
Old (#5)
Quote:
Originally Posted by Oniram View Post
excellent. only thing i would say is maybe fade the text. this axe looks like its been through quite a bit. over time maybe it would have lost some of the detail.
Usually the text is burnt in with an gleaming iron on the wooden shaft, so nothing would 'fall off' regarding the branding of the axe, 'axe'tually
Thank you for the comment!
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slipsius's Avatar
Old (#6)
they may burn it in, maxen, but over time, it doesnt look quite so clean. the edging around the indent will crack, and also, dirt will get in the indent.
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MoP's Avatar
Old (#7)
Looks cool to me.
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GugloPWN's Avatar
Old (#8)
The lighting on the shot doesn't show the top of the head well enough. It looks like you put a wedge in there to tighten the handle to the head. Its a nice touch, for a part of the item people are likely to see a lot of in an FPS setting but its hard to see and it looks like its wood when it should be metal.
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Japhir's Avatar
Old (#9)
Looks nice! But I don't think in real-life people would pick a piece of wood for an axe-handle that has a knot in it (don't really know the english word, the darker colored part where a branch used to grow) because it's a lot weaker.
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Maxén's Avatar
Old (#10)
Quote:
Originally Posted by slipsius View Post
they may burn it in, maxen, but over time, it doesnt look quite so clean. the edging around the indent will crack, and also, dirt will get in the indent.
Ok but shouldn't I be the judge of how worn the axe his, I used a photo as a reference, and I don't get why everybody want it to be a total wreck of an axe, It's just a little rust, it's not 200 years old. Thanks for the comment;)
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Heart_Murmur's Avatar
Old (#11)
Can we see the reference.
Carbine Studios - Senior 3D Artist
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Vailias's Avatar
Old (#12)
Quote:
Originally Posted by Maxén View Post
I don't get why everybody want it to be a total wreck of an axe, It's just a little rust, it's not 200 years old.
Welcome to the world of 3d art norms. the "beat the hell out of it!" concept is very very prevalent, and no it doesn't always need to be followed. People tend to keep up their equipment when given the option to.

I really do like the specular treatment on the axe head. The render at the top looks great, but the lower one leaves me wanting something in the wood. Giving the specular a slight warm tone might do it.

The cigar feels a bit weak compared to the axe, not bad, it could simply be a reference difference, but I think what is doing it is that most cigar wraps I've seen tend to be a deeper more chocolaty brown. Convenience store bought cigars not withstanding.

Still a very good piece overall.
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Spitfire's Avatar
Old (#13)
Wow that is really awesome, great use of the maps, making sutch a simple object look that good
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