Don't you find that "Hard Light" version makes the characters look shiny rather than just toon shaded when moving? When source got the TF2 update I spent ages mucking about with the lightwarps. Loads of potential from just a simple ramp texture.
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, polycounter, 847 Posts, Join Date Dec 2004, Location Edinburgh, Scotland
somehow a toon-shading always looks a bit unnatural bc its not ment to be used in a 3d environment.. but personally I don't recognise the hard light version as shiny .. imo it's in fact difficult to create a shiny material.. the specular is important in this case
the metal baseball bat works quite well bc of the fake reflection..
maybe it's that .. reflection and spec -> shiny
and the shading creates the different toon/illustrative-effect..
but thats just my opinion
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, card carrying polycounter, 2,120 Posts, Join Date Oct 2004, Location munich, germany