Author : chriszuko


Reply
Reply
 
Thread Tools Display Modes
hollaAtMe's Avatar
Old (#1)
So apparently the insert key broke on my keyboard. Is there a way to change the pivot point hot key in maya from 'insert' to something that I can define?
I know it's 'home' on a mac, and my home key works fine on that keyboard. But it won't go into pivot mode when I hit the 'home' key. I've searched the hot key editor list and the only thing having to do with pivot that I can find is 'center pivot.'

Any help would be appreciated. It's kinda annoying not being able to change the pivot point. :P

Thanks!
Offline , vertex, 26 Posts, Join Date May 2009,  
   Reply With Quote

Seaseme's Avatar
Old (#2)
In the Hotkey Editor go to Tools and change "EnterEditMode" to the key you want. That should do it.
Offline , polygon, 506 Posts, Join Date Jan 2009, Location Seattle WA Send a message via MSN to Seaseme Send a message via Skype™ to Seaseme  
   Reply With Quote

Frump's Avatar
Old (#3)
Hold down d to go into pivot editing mode (this is default you don't need to change anything). I never use insert. It's all the way on the other side of the keyboard. Useless button placement.
Kyle Parsons
Portfolio | Dota 2 Workshop
Offline , dedicated polycounter, 1,429 Posts, Join Date Mar 2009, Location Vancouver, BC Send a message via MSN to Frump  
   Reply With Quote

Seaseme's Avatar
Old (#4)
isn't D temporary pivot editing? It doesn't actually allow you to change the pivot point of the object. It just resets when you select a different object.
Offline , polygon, 506 Posts, Join Date Jan 2009, Location Seattle WA Send a message via MSN to Seaseme Send a message via Skype™ to Seaseme  
   Reply With Quote

Frump's Avatar
Old (#5)
Um, nope. It just allows you to edit while d is held down and go back to normal editing on release. The same as tapping insert and then tapping it again. The pivot changes are permanent. Unless my maya has been doing it wrong for the past couple years.
Kyle Parsons
Portfolio | Dota 2 Workshop
Offline , dedicated polycounter, 1,429 Posts, Join Date Mar 2009, Location Vancouver, BC Send a message via MSN to Frump  
   Reply With Quote

Seaseme's Avatar
Old (#6)
oh cool. I just opened Maya and confirmed your post. In XSI it's a temporary pivot change. I remember Maya working the same way, but it's been a while since I've seriously modeled anything in Maya.

cheers
Offline , polygon, 506 Posts, Join Date Jan 2009, Location Seattle WA Send a message via MSN to Seaseme Send a message via Skype™ to Seaseme  
   Reply With Quote

MoP's Avatar
Old (#7)
Thanks for the tip, Frump - I've been using Insert for like 2 years now, heh. Will switch over to D now, dunno how I never even pressed it by accident so far, and in fact it's amazing I didn't overwrite it with a custom assignment yet!
Offline , MoP, 11,619 Posts, Join Date Oct 2004, Location London, UK  
   Reply With Quote

MM's Avatar
Old (#8)
Quote:
Originally Posted by Seaseme View Post
isn't D temporary pivot editing? It doesn't actually allow you to change the pivot point of the object. It just resets when you select a different object.
long ago D key was temporary pivot for object mode but as far as i know from 2008 the d key does permanent pivot editing for object mode.

for component(vertex,edge,face) selection D key is temporary. also in 2009 when you select component mode and press D you should also see a tiny blue circle on top of the manipulator and clicking it will make that the fixed pivot for any further component selection of any object. it is a toggle so you can click it again and any vertex selection u do again the pivot will go back to center of selection. the temporary component pivot is very handy for posing a character without actually rigging it.
Offline , dedicated polycounter, 1,383 Posts, Join Date May 2006,  
   Reply With Quote

Seaseme's Avatar
Old (#9)
Quote:
Originally Posted by MM View Post
long ago D key was temporary pivot for object mode but as far as i know from 2008 the d key does permanent pivot editing for object mode.

for component(vertex,edge,face) selection D key is temporary. also in 2009 when you select component mode and press D you should also see a tiny blue circle on top of the manipulator and clicking it will make that the fixed pivot for any further component selection of any object. it is a toggle so you can click it again and any vertex selection u do again the pivot will go back to center of selection. the temporary component pivot is very handy for posing a character without actually rigging it.

Yeah.. I think the last time I seriously used Maya was version 7. So.. things must have changed.
Offline , polygon, 506 Posts, Join Date Jan 2009, Location Seattle WA Send a message via MSN to Seaseme Send a message via Skype™ to Seaseme  
   Reply With Quote

hollaAtMe's Avatar
Old (#10)
Thanks for all the tips!
Just tried the 'D' method. Like that MUCH better than insert.
And thanks Seaseme for the hotkey name for it in the editor. Dunno why I never thought of "edit mode" as being the name for changing the pivot point. :P

Thanks again everyone!
Offline , vertex, 26 Posts, Join Date May 2009,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2012 A. Risch