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created Cory Kanakis Design Progressions
on 07-29-2009 10:53 PM
My name is Cory Kanakis and am currently pursuing an environment artist position in the game industry. To be very correct (unless I am mistaken), these designs are not aimed at any company in the game industry and it's my hope that they don't look like any designs found in the industry-less a bunch of horrible copyright and trust issues upwell and doom me.
Unless my instinct is wrong, one could get into alot of trouble for trying to enter the game industry that way.....

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, null,
22 Posts,
Join Date Jun 2008,
Location Seattle
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What? Dude that made no sense. Explain.
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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, dedicated polycounter,
1,357 Posts,
Join Date Feb 2007,
Location Denver, Colorado
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i like these words here:
"To be very correct (unless I am mistaken)"
alright, you can be a game artist. but be warned, if you post any more work that looks like mine, i'm gunna sue the shit out your face! you copy'n my brick and wooden wall texture idea!? ... the nerve... AND you have my first name. you're screwed pal. see you in court, bucko.
draw without greed
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I think he wants to make it clear that he didn't copy anything and one can get into trouble doing so. Am I right?!
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, triangle,
328 Posts,
Join Date Jan 2009,
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who knows, he's obviously using photos in his textures. did you want us to think you weren't? THIS IS CRAZY! i'm gunna sue him. you're mine Cory! you hear me!?
draw without greed
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I wouldnt worry about it too much unless you intentionally rip off someones design. also, why do your textures seem to have a color overlay on them?
it looks like you took a photo sourced texture and then just masked areas with colors. its killing all color variation and details you would get without it.
finally, I dont think you need to watermark your posts, no one around here is gonna steal anything, its just annoying.
itd be cool to see the textures applied to some geo with normal maps and a spec.
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, dedicated polycounter,
1,622 Posts,
Join Date Sep 2008,
Location Montreal
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created Update
on 07-30-2009 12:26 AM
OK! To make it clear- These designs are not intentionally made for any game title that exists- I am unemployed- and am trying to make better designs than exist- at least I'd better be pursuing that right!?
These are not for any company-it's practice- as an outsider.

Last edited by joert99; 07-30-2009 at 12:28 AM..
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, null,
22 Posts,
Join Date Jun 2008,
Location Seattle
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This guy is funny. 
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, triangle,
350 Posts,
Join Date Jun 2009,
Location Philippines
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I uh don't oh hmm well...you see...erm...
looks good.
Last edited by ceebee; 07-30-2009 at 07:06 PM..
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, polycounter,
786 Posts,
Join Date May 2009,
Location San Mateo, CA
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Are you just making Yellow Hued textures or do these correspond to some models?
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, card carrying polycounter,
2,025 Posts,
Join Date Jun 2008,
Location Santa Monica, CA
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Quote:
Originally Posted by Autocon
Are you just making Yellow Hued textures or do these correspond to some models?
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no you don't get it dude he's trying to come up with designs for his game art that doesn't exist that he's trying to develop designs that are better than designs that already exist
you know, by designing things that are for the games industry
god how thick are you?
edit: designs man....designs
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, polycounter,
786 Posts,
Join Date May 2009,
Location San Mateo, CA
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Do you have any models to go with these and what are you trying to do?
Last edited by whats_true; 07-30-2009 at 12:47 AM..
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, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
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created EH.
on 07-30-2009 12:47 AM
I'm hoping to have it coked up and complete as soon as possible. Trying to make a colonial/imperial city.
4 months and counting
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, null,
22 Posts,
Join Date Jun 2008,
Location Seattle
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Have what completed? It looks like a old village of some sorts. Any references your working with?
EDIT:
You ninja. Ok. Cool then. England esk? Spanish? A lot to work with in those areas me thinks.
Last edited by whats_true; 07-30-2009 at 12:54 AM..
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, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
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it took you 4 months to make these textures?
Surely that cant be right, lets see some images of the scene! :o
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, dedicated polycounter,
1,381 Posts,
Join Date Nov 2007,
Location UK
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Quote:
Originally Posted by ceebee
the fuck are these anyways? you just taking slices of textures from various people or pictures and adding them to a gigantic texture sheet?
...are you retarded or something man?
everybody knows you start off in the games industry by going to westwood college, psh.
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Although I would express this a little more friendly to a new polycounter Ceebee is some kind of right.
At the moment it pretty much only looks like you tokk some photo-references, extracted the textures a throw them all thogether on one texture sheet. For adding further details like the corner-stones above the door you seem to have just colored / copied some other kind of stone. Painting some details / shadows will be an improvement.
All in all you should add additional details in your textur-sheet. I'm thinking of dirt and tear at the bottom of each wall-texture (unless you want those tileable in both directions)
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, triangle,
291 Posts,
Join Date Aug 2008,
Location Oberhausen, Germany
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What exactly are you getting coked up?
This is the best post I've seen in a while.
Seriously though man, just take your time. I'd suggest maybe looking at some other environments here and learning an industry workflow.
To be honest, these textures look a lot like custom texture packs I used for Worldcraft yearrrsss ago.
Is there a trap door in your floor?? Soooooo tight.
Last edited by cycloverid; 07-30-2009 at 01:08 AM..
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, spline,
197 Posts,
Join Date Feb 2009,
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guys guys guys it's still a work in progress he still needs to rip a few textures from games and add them to his masterful collection
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, polycounter,
786 Posts,
Join Date May 2009,
Location San Mateo, CA
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joert99,
the work posted on the forum here, usually are not made for games, more than half, actually, is hobby work.
i'm not really sure what the purpose of using watermarks on textures are... i suppose it's supposed to prevent others from stealing and using them... the way i see it, is, i don't really care if someone wants to steal my work... if they want to be a sleazy douche-bag, they have the right to be one. but, i'm not going to give the d-bags power, i don't want to obscure my images with watermarks.. see, in a way, they win, it uglies up the presentation of my textures.
okay, so lets talk homles. you're not making much sense when you type, either you have a staple in your brain or you're dizzy from spinning around. i get that way, allll the time, i love spinning around in circles! i digress. what i mean is, you sound really fucking confused, and this makes you confusing. what i want to say to that, is stop it. you need to get unconfused.
the only thing i really understand about your post, is that you want to be a video game artist, and that your name is Cory Kanakis. that you've used the interesting word combination "design progressions"? i wouldn't use that anymore. wtf is that supposed to be refering to anyway? ;p you keep using the word design, what are you designing? a texture layout? maybe there is some meaning to your genius, i'm sorry i've been left behind.
my advice, is to start reading as many threads as you can 'round here. i mean, skip the shit. basically you want to look for the discussions that are talking about what it is you're here for: to learn what you need to know to become a video game artist, more specifically, an environment artist; the info is here, in the deep dark green caverns on these forums. so find them, soak it up, understand it and utilize as much good stuff as you can.
i don't know what level you're at, as a game artist, but the best way, is to do what you're doing, in the sense you need to post your game art up for "peer review", get some feedback, get the people that know what they're talking about to give you useful critiques without demanding it and expecting it. i really hate that personally. i digress.
so, i don't know where this fear of copyrights are coming from with you, but you shouldn't have anything to worry about. the way you get sued for copyright's is by doing something stupid, by doing something you know is wrong, using other people's shit, in your own shit. and is all just shit btw... what gain is there to cheat, then, eh? not to say you would, i'm just exhaling on you.
and lastly, i'd like to say, use all this shit and create something.
draw without greed
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Quote:
Originally Posted by cycloverid
Is there a trap door in your floor?? Soooooo tight.
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Made me laugh very very hard, oh boy... LOL
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, vertex,
27 Posts,
Join Date May 2009,
Location Melbourne, Australia
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i like how the first image has a watermark (note: im pretty sure watermarks are called just that because you're still able to see a semblance of what is underneath, and not just big bold black fonts shitting all over the image) yet the second one with more (stolen) content doesn't
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, polycounter,
786 Posts,
Join Date May 2009,
Location San Mateo, CA
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lol, this is hilarious... :P
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, dedicated polycounter,
1,826 Posts,
Join Date Aug 2007,
Location derp land
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created Mmder
on 07-30-2009 01:42 AM
Right! That's why I'm here! To get as much feed back about my incomplete shit as possible!
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, null,
22 Posts,
Join Date Jun 2008,
Location Seattle
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alright, alright
seriously dude just make a box or a box with a wedge on top of it and put these to use
then we might actually have something to call incomplete and actually give you crits on and not just "shit"
Last edited by ceebee; 07-30-2009 at 01:48 AM..
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, polycounter,
786 Posts,
Join Date May 2009,
Location San Mateo, CA
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Nice going on finally turning off douche-mode, ceebee. Let's help the guy, rather than just poke fun!
The best suggestion right now really is to make a simple model and to texture that. Just making textures for the sake of doing textures is going to make things a lot harder on you.
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, veteran polycounter,
3,139 Posts,
Join Date Oct 2004,
Location Amsterdam
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