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created Unearthly Challenge is creeping up, let's get inspired
on 07-28-2009 03:19 PM
Please use this thread to post links to VIDEOGAME environments you've found recently that either inspire you or may inspire others. I'll start with a couple of gem's found @ CGTalk:
Both are from Unreal 3.
http://forums.cgsociety.org/showthre..._source=cgtalk
http://forums.cgsociety.org/showthre...f=121&t=785708

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, Administrator,
8,668 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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technically wow.
looks awesome.
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, dedicated polycounter,
1,545 Posts,
Join Date Oct 2004,
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holy shit those look great. give me an oblivion type game with those kinda graphics and co op and ill never need another game again.
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, veteran polycounter,
3,450 Posts,
Join Date Feb 2007,
Location San Mateo, CA
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when's the challenge?
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, veteran polycounter,
3,941 Posts,
Join Date Nov 2004,
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Starts in August last I was told.
Anyway - IMAGES! POST 'EM.
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, Administrator,
8,668 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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gorgeous
only complaint is the lack of much color outside of brown.
I'll post images if I come across any. until then i'll be refreshing and fapping hard to pics
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, dedicated polycounter,
1,397 Posts,
Join Date Jul 2005,
Location Vancouver, BC
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thats rather nice and apart from the alpha overdraw deceptively simple... mmmmm
senior lighting artist @ r*north
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, veteran polycounter,
3,428 Posts,
Join Date May 2006,
Location edinburgh
, card carrying polycounter,
2,163 Posts,
Join Date Oct 2004,
Location In a Jungle
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Nice Rolf ;)
Let's see some more!
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, Administrator,
8,668 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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, dedicated polycounter,
1,357 Posts,
Join Date Feb 2007,
Location Denver, Colorado
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Oh and the Lord of Environments himself Stefan Morrell

Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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, dedicated polycounter,
1,357 Posts,
Join Date Feb 2007,
Location Denver, Colorado
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Not to be a Debbie downer, but I was hoping to see some videogame-made environments. The hope being people see them, get inspired, and wonder how they were achieved. Hopefully learning something along the way.
I suppose the higher-res stuff is good too as it'll have people wondering how they can achieve those environments with game limitations.
Bah ignore me, I'm thinking aloud.
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, Administrator,
8,668 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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Wow those are amazing, i love the first unreal shots..
I've always been interested in getting into environment art but its just so overwhelming to me..
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, polycounter,
1,144 Posts,
Join Date Mar 2007,
Location London, UK
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Well, the first one I posted is concept art, the second one is Unreal3, and the last was high-res. So I thought it was a nice mix of everything.
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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, dedicated polycounter,
1,357 Posts,
Join Date Feb 2007,
Location Denver, Colorado
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Those UT shots are awesome, thanks for posting. Can't think of a more painterly scene i've ever seen in UT3. Shows how far a few good floral assets can take your scene.
Last edited by crazyfingers; 07-29-2009 at 12:20 AM..
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, card carrying polycounter,
2,473 Posts,
Join Date Nov 2008,
Location San Diego, CA
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I like seeing some nicely detailed concept art, alot of the enviro concepts I see around the net look like 15 minutes speedpaints
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, Moderator++,
6,810 Posts,
Join Date Oct 2004,
Location Austin, TX
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ive been holding off doing anymore level art until unearthly challange! hope it starts soon!
been messing with smaller projects.
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, dedicated polycounter,
1,793 Posts,
Join Date Oct 2008,
Location Vancouver, BC
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Damn those 2 unreal shots ooze atmosphere.
Looking forward to Unearthly Challenge again this year!
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, polycounter,
1,011 Posts,
Join Date Jun 2006,
Location Paris / France
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In preparation for unearthly I have been studying anatomy, am I a dum-dum head or what?
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, Moderator++,
6,810 Posts,
Join Date Oct 2004,
Location Austin, TX
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I wont paste the whole thread, but just in case someone missed it...
http://boards.polycount.net/showthread.php?t=62114

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, polygon,
550 Posts,
Join Date Oct 2004,
Location San Francisco, CA
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Adam: I like how the scenes you posted were inspired by classic paintings. In fact, they're much more pleasant to look at. Inspiring. I may have to actually join this year's challenge.
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, veteran polycounter,
4,014 Posts,
Join Date Oct 2004,
Location Austin, TX
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Alan Wake.
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, dedicated polycounter,
1,401 Posts,
Join Date Apr 2009,
Location Ontario Canada
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Ooooh good call with the Alan Wake environment! Almost looks like TF2 done w/ HL2 art, eh?
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, Administrator,
8,668 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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Ha. I loved the "eh?" True Canadian.
Yea but HL2 times a million. Its too bad this game has taken forever and a year to release.
As for this unearthly challenge. I checked the website, they don't give much info on the actual challenge. What is it all about? Environment art?
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, dedicated polycounter,
1,401 Posts,
Join Date Apr 2009,
Location Ontario Canada
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You basically team up with some guys to design and build a real-time spec scene.
/e
Heavy rain

Last edited by LEViATHAN; 07-29-2009 at 09:57 AM..
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, polygon,
551 Posts,
Join Date Jun 2008,
Location Amsterdam
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