Author : winged doom


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adam's Avatar
Old (#1)
Please use this thread to post links to VIDEOGAME environments you've found recently that either inspire you or may inspire others. I'll start with a couple of gem's found @ CGTalk:

Both are from Unreal 3.

http://forums.cgsociety.org/showthre..._source=cgtalk


http://forums.cgsociety.org/showthre...f=121&t=785708
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John Warner's Avatar
Old (#2)
technically wow.
looks awesome.
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bounchfx's Avatar
Old (#3)
holy shit those look great. give me an oblivion type game with those kinda graphics and co op and ill never need another game again.
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aesir's Avatar
Old (#4)
when's the challenge?
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adam's Avatar
Old (#5)
Starts in August last I was told.

Anyway - IMAGES! POST 'EM.
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Keg's Avatar
Old (#6)
gorgeous

only complaint is the lack of much color outside of brown.

I'll post images if I come across any. until then i'll be refreshing and fapping hard to pics
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SHEPEIRO's Avatar
Old (#7)
thats rather nice and apart from the alpha overdraw deceptively simple... mmmmm
senior lighting artist @ r*north
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rolfness's Avatar
Old (#8)
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adam's Avatar
Old (#9)
Nice Rolf ;)

Let's see some more!
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Cody's Avatar
Old (#10)


by Gerard Miley




and of course



Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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Cody's Avatar
Old (#11)
Oh and the Lord of Environments himself Stefan Morrell
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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adam's Avatar
Old (#12)
Not to be a Debbie downer, but I was hoping to see some videogame-made environments. The hope being people see them, get inspired, and wonder how they were achieved. Hopefully learning something along the way.

I suppose the higher-res stuff is good too as it'll have people wondering how they can achieve those environments with game limitations.

Bah ignore me, I'm thinking aloud.
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JFletcher's Avatar
Old (#13)
Wow those are amazing, i love the first unreal shots..

I've always been interested in getting into environment art but its just so overwhelming to me..
Character Artist - Splash Damage
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Cody's Avatar
Old (#14)
Well, the first one I posted is concept art, the second one is Unreal3, and the last was high-res. So I thought it was a nice mix of everything.
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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crazyfingers's Avatar
Old (#15)
Those UT shots are awesome, thanks for posting. Can't think of a more painterly scene i've ever seen in UT3. Shows how far a few good floral assets can take your scene.

Last edited by crazyfingers; 07-29-2009 at 12:20 AM..
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Justin Meisse's Avatar
Old (#16)
I like seeing some nicely detailed concept art, alot of the enviro concepts I see around the net look like 15 minutes speedpaints
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ae.'s Avatar
Old (#17)
ive been holding off doing anymore level art until unearthly challange! hope it starts soon!
been messing with smaller projects.
Environment Artist @ Digital Extremes
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Bal's Avatar
Old (#18)
Damn those 2 unreal shots ooze atmosphere.
Looking forward to Unearthly Challenge again this year!
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Justin Meisse's Avatar
Old (#19)
In preparation for unearthly I have been studying anatomy, am I a dum-dum head or what?
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Pseudo's Avatar
Old (#20)
I wont paste the whole thread, but just in case someone missed it...

http://boards.polycount.net/showthread.php?t=62114



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ElysiumGX's Avatar
Old (#21)
Adam: I like how the scenes you posted were inspired by classic paintings. In fact, they're much more pleasant to look at. Inspiring. I may have to actually join this year's challenge.
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brandoom's Avatar
Old (#22)


Alan Wake.
Brandon McCready - Gameloft Toronto
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adam's Avatar
Old (#23)
Ooooh good call with the Alan Wake environment! Almost looks like TF2 done w/ HL2 art, eh?
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brandoom's Avatar
Old (#24)
Ha. I loved the "eh?" True Canadian.

Yea but HL2 times a million. Its too bad this game has taken forever and a year to release.

As for this unearthly challenge. I checked the website, they don't give much info on the actual challenge. What is it all about? Environment art?
Brandon McCready - Gameloft Toronto
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LEViATHAN's Avatar
Old (#25)
You basically team up with some guys to design and build a real-time spec scene.

/e

Heavy rain

Last edited by LEViATHAN; 07-29-2009 at 09:57 AM..
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