Author : winged doom


Reply
Reply
 
Thread Tools Display Modes
dolemite's Avatar
Old (#1)












So I wanted to take a stab at a normal mapped character. I don't think I've ever really sculpted an entire character before. I didn't want to overwhelm myself with anything too elaborate, so I settled on making a guy in plain clothes. I wanted it to be exciting so I made it a guy from one of my favorite movies.

2996 triangles.
2048X spec, ts normals, color.

For those who haven't seen the movie, SHAME ON YOU! Below are some references.







Hmmm... I guess that's it. Crits welcome.

Last edited by dolemite; 07-23-2009 at 07:53 PM..
Are you a shurikan or a shurikant?


Swordfish Torpedo Plane
Offline , polygon, 615 Posts, Join Date Jan 2007, Location Oklahoma, USA  
   Reply With Quote

SomberResplendence's Avatar
Old (#2)
I think the spec map could use a little work, or the lighting... first impression was that it looks like an action figure. I love how it's Ben, but in your style. My only crit would be that spec map... at least the hair and skin.
Offline , line, 73 Posts, Join Date Aug 2007, Location Oklahoma, USA  
   Reply With Quote

c0ldhands's Avatar
Old (#3)
What mr.Batman said, the hair looks like plastic. But i like the topology of this character, seems its has more polygons than it really has.
Offline , polygon, 585 Posts, Join Date Feb 2008, Location Tarsier Studios, Sweden  
   Reply With Quote

nfrrtycmplx's Avatar
Old (#4)
This would be perfect for a celebrity deathmatch mod.
Offline , triangle, 470 Posts, Join Date Sep 2005, Location LA, CA Send a message via AIM to nfrrtycmplx  
   Reply With Quote

Alec3d's Avatar
Old (#5)
reaaaaaaly nice topology.
Offline , triangle, 270 Posts, Join Date Jun 2009,  
   Reply With Quote

Taylor Hood's Avatar
Old (#6)
Choco hair FTW
Offline , dedicated polycounter, 1,440 Posts, Join Date Jul 2009, Location Scotland  
   Reply With Quote

Mark Dygert's Avatar
Old (#7)
ha, that's great!

I agree about the spec. Way to light in the hair, belt and part of his shirt. It looks like you inverted your diffuse? I think it would help if you worked on the spec one material at a time.

Painting the spec highlight into the eye is kind of a bad idea. You want that highlight to show up anywhere on the eye and respond to the lights in the scene as the character moves around, not be static.


Shoulders could probably use a loop or two on the bicep side to help deformation.

Last edited by Mark Dygert; 07-25-2009 at 08:46 AM..
(AKA Vig) Portfolio | Lab | Brawl | Decker |
Offline , Polycount.com Editor, 13,899 Posts, Join Date Oct 2004, Location Seattle, Wa Send a message via MSN to Mark Dygert  
   Reply With Quote

t4paN's Avatar
Old (#8)
Awesome movie and quote. "Choc hair" does indeed need some more love, probably in the spec, like most other said. Other than that, nicely translated, you even gave him the 60's pants!
Offline , polygon, 742 Posts, Join Date Nov 2007,  
   Reply With Quote

Nizza_waaarg's Avatar
Old (#9)
Agree'd on the spec map (original ). I'd try toning down both the spec and spec power on his hair if you can but not sure how it'd turn out (toning down the spec would be good tho i think).

also diggin the topo ^__^


...and can someone tell me what movie it is
it's time to ingest sandwiches from my compartment

http://www.nizza3d.com/ <- folio wip...
Offline , polycounter, 801 Posts, Join Date Jul 2008, Location Montreal, Candadadada  
   Reply With Quote

John Warner's Avatar
Old (#10)
that movie scared the shit out of me when i was young.

I think his proportions could be a tad weird.. head seems pretty big, shoulders seem rather large, legs seem a little bit simple and thin..

and cut back that spec! he's lookin plastic-y
Offline , dedicated polycounter, 1,545 Posts, Join Date Oct 2004,  
   Reply With Quote

dolemite's Avatar
Old (#11)



Hey thanks all for the feedback!


I'm still learning how to do the spec properly, and fighting against my need to make everything shiny. I like shiny things... So I adjusted the proportions a bit on the body. I'm realizing I made a lot of mistakes with this piece, and so I'll probably be putting it to bed soon. I think I should make one with a lot more detail, like the belt should be modeled out, etc.

I think I will be putting this aside pretty soon and starting on some sculpts. I need to learn more about that, and need to learn more about anatomy I think.

Vig: I really tried to make the spec one material at a time. I started with the AO a a guide and basically made everything the color I wanted the specular highlight to be. Of course if it looks like I did it by inverting the diffuse, I must have done it all wrong hahaha.

John Warner: How's it now? I'm a tard on proportions, trying to get better though.

Nizza_waaarg: You need culture I lowered the spec level on everything. I hope it looks better :/

LoM Chaos,
nfrrtycmplx,
c0ldhands,
Alec3D: Thanks!

t4paN: Glad you liked the quote. I think next time I'll call it "black male zombie killer wip." Was worried that people didn't get it

SomberResplendence: Burn in hell!!!!! I mean, I love you! XD
Are you a shurikan or a shurikant?


Swordfish Torpedo Plane
Offline , polygon, 615 Posts, Join Date Jan 2007, Location Oklahoma, USA  
   Reply With Quote

BradMyers82's Avatar
Old (#12)
Looking better. The model looks really stiff to me though. Partly because of how you have him posed, and partly the model itself. For example, he looks sort of like he is wearing shoulder pads like some women have in coats. The way the shirt is bloused out, looks like air is blowing up in there. His waist and hip area seem low and overly small. The arms might be a tad short (do the hands hit mid thigh when all the way down?).
Some more subtle color variation in the textures might also work wonders.
I would just go in there and start playing with the proportions. Keep working on it, its coming along nicely.
3d Artist @ Escalation Studios:
Portfolio: www.BradM3d.com
Offline , dedicated polycounter, 1,742 Posts, Join Date Feb 2008, Location Dallas, TX USA Send a message via AIM to BradMyers82 Send a message via MSN to BradMyers82 Send a message via Yahoo to BradMyers82 Send a message via Skype™ to BradMyers82  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch