I've been working on a TF2 Map since getting laid off from my last job.
The map is a very small and simple CTF layout, similar to 2Forts in style. The layout began as an "I" shape with side paths down the center, and a night time theme. I gradually added more locations for use with specific classes. So far I've only play tested with Mimic Bots, and 4 total human players.
The map is still in beta, as I wait for more play testing to be planned this weekend. I still need to add detail props, and finish the 3Dskybox area. Much of the level is textured and somewhat optimized.
An earlier build of the map is already on rotation on the Polycount Server, until mister Admin updates it.
There are a few custom meshes so far. The vertical bars and tunnel hatches at the end of the sewers. The fish are also custom made, and move with Valve's "func_fish_pool" entity. But I will likely replace them before final build.
Progress can be followed and downloaded here: