thanks for the reply ebagg. Unfortunately no as I need to know how maya by default has the channels setup. Is it left to right or right to left,down up or up down or like with xnormal, -X or +X, etc.
Different game engines recognize these channels differently. If you have this wrong the model wont shade correctly with the lighting, and may even look inverted. Im pretty sure this isn't using the same setup as its much more purple than the normal maps I create in max. In fact in max in the projection tab, I have to make x start from the left versus its want to default to the right..