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created Mini Demo-reel
on 07-15-2009 07:47 PM
I plan on applying for an internship soon and i put a brief video of my recent summer work on vimeo. I would love some feedback before I send this in to be considered for hire.
http://vimeo.com/5620961
Thanks in advance!
Last edited by beartraps; 07-16-2009 at 09:29 PM..
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, triangle,
287 Posts,
Join Date Jun 2009,
Location Miami, FL
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get rid of the black background and use a mid tone grey, if anything other then grey use a grey gradient.
put the wire frames and textures with each model, instead of at the end.
Got a website? If so you may want to add it on the end, so employer can visit it if it sits on their hard drive for a couple weeks and all they have is the video they'll be able to hunt you down without having to email you for images, etc.
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The next gen techniques are very nice. I hate the fact that it looks poorly made and makeshift by the use of the marmoset camera. you know?
Also the fact that you can see a circular cursor from the UI makes it more ..robotic.
Also, as dekard said, gray backgrounds help bring out the outline of the model too.
The models are very nice.
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, dedicated polycounter,
1,440 Posts,
Join Date Jul 2009,
Location Scotland
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Thanks guys, i've been getting the same type of feedback about the jerky camera from others. Problem is the models dont shine to their full potential in Maya hardware and i cant seem to get mental ray to render normals correctly in Maya 2009  , otherwise I would just render smooth turntables in mental ray. I'll post another vid when I re-edit.
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, triangle,
287 Posts,
Join Date Jun 2009,
Location Miami, FL
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I think the cam movement is actually a pretty nice touch! It screams realtime and that's cool!!
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, veteran polycounter,
4,937 Posts,
Join Date Oct 2004,
Location Irvine CA
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I agree. This is the first time I've seen marmoset used in showing off a piece other than just still frames. Nice touch.
Great use of switching the lighting up after you've rotated an object like on the barrier, allows you to see all the normal mapped detail.
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, polycounter,
786 Posts,
Join Date May 2009,
Location San Mateo, CA
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I also agree with ceebee and pior. I like the camera as is in marmoset. After all, what better way to show off game art than in game?
Nice work dude, get a portfolio asap.
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Hey wow my first positive comments on the manual camera movement!
thanks!
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, triangle,
287 Posts,
Join Date Jun 2009,
Location Miami, FL
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The link to the video doesn't seem to work at the moment.
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, polycounter,
794 Posts,
Join Date May 2009,
Location Irvine, CA
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Yup...it's down. Would love to see this...get it up manG!
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, triangle,
377 Posts,
Join Date Aug 2007,
Location Atlanta, GA.
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Hey guys, sorry I updated the vid and forgot to update the page:
http://vimeo.com/5620961
I tried to make it flow with the music, I think it works much better =)
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, triangle,
287 Posts,
Join Date Jun 2009,
Location Miami, FL
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Nice portfolio.
I'd suggest you change the order of the props though, starting with a gun and an ammo box might turn people away, they've simply been done so many times and demonstrated in so many tutorials that they're not very strong in a portfolio unless highly stylized.
Good work getting it running in realtime in marmoset though, I'm starting to want to learn that engine more and more these days, looks great ;)
Last edited by crazyfingers; 07-16-2009 at 10:09 PM..
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, card carrying polycounter,
2,473 Posts,
Join Date Nov 2008,
Location San Diego, CA
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Great reel.
The pistol came out really well!
I'd say keep the camera movement and add a grey background. I like seeing how the light will play off the surface when rotated and lights move.
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, polygon,
615 Posts,
Join Date Jan 2007,
Location Oklahoma, USA
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Oh huh! I can see what people were saying about manual camera movement now. I agree with Pior, it does really emphasize that what you're looking at is being rendered realtime.
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, polycounter,
794 Posts,
Join Date May 2009,
Location Irvine, CA
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I'd also suggest building stuff not from tutorials. It looks like the waltherp99 and the ammo case is from fairly well known tuts.
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The ammo case was the only thing from a tutorial, not the walther. My texture looks way different than the tutorial texture as well.
There is a walther tutorial? throw it my way!
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, triangle,
287 Posts,
Join Date Jun 2009,
Location Miami, FL
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http://www.3dtotal.com//team/Tutoria...her_p99_01.php
Was just letting you know to be careful putting tutorials in your portfolio and demo reels.
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ugh what a bummer, same damn gun too...
Thanks Dekard, I do appreciate the input I didnt mean for that to sound so defensive
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, triangle,
287 Posts,
Join Date Jun 2009,
Location Miami, FL
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