doc_rob - Thanks
. Cool to see that one of the Mythic guys likes it, is this one of your concepts?
kaburan - Thanks man, the spec has been driving me nuts. I think it looks better now, but I'm saving the update for later when I've gotten more done.
ZackF - Yeah I've tried a ton of stuff to get the textures to look sharper, I've set them to the Skybox group, set LOD Bias to -1 and -2, tried deferring compression, etc. It looks better, but I think part of it may just be Unreal and the actual texture. I've also been fiddling with the specularity nonstop trying to get it to look right, I finally just had to stop so I can finish the base and chains.
Vig - Thanks! I thought about adding some oil spillage, let's just pretend they wipe it down after every pour ;). Although, realistically they can't even use it because of the spikes on the front of the pot, lol. I'm working on building a base for it, I should have it done today, I finally had to stop myself from tweaking the textures to try to get it to look right in Unreal.
verybad - Umm.. sure?