the pc bathroom is a collaborative 3d modeling activity inspired by the pc stall thread.
there is no end in sight with this activity, the aim is to have some fun and create something collaboratively using dropbox. together we'll model the bathroom of polycount. dropbox is a free and easy way to share and store your files online.
the bathroom begins as a very quick and simple blockout that has been broken into 4 main parts. participants will check out an area of the bathroom and have 4 hours to edit and update the files to our shared folder. rinse and repeat.
- install dropbox onto your computer, it's a very painless process.
using this referral link will hook me up with an additional 250 MB of bonus space:
- pm me the email address you've used so i can invite you to the folder
after accepting the invite to the polycount folder, you will be given access to the files:
- post on the forum to check out an area
- import the most recent obj for the area into your package
- model any changes under 4 hours
- export the changes without changing its scale
- post your update
CHECKING OUT AN AREA:
post in this thread if you'd like to check out bathroom areas. check out one area at a time and keep the changes you make within the frames. don't check out areas that are already checked out. you'll have 4 hours to post an updated obj
after your post. if you go over 4 hours, it will offically be null and void and others can check it out, and you risk losing any work you had done to the area.
UPLOADING YOUR UPDATE:
export your file to an obj file format and move it into the polycount exports folder found in your "my documents" folder. don't change the scale of the obj. follow along with the numerical naming convension. just add to the previous, *_000, then *_001, *_002, and so on.
here is the unit information i've used in the scene:
then, post a screenshot of your update to show us. you can place the image inside of your "public" dropbox folder. right-click the image > dropbox > copy public link.
note: we have equal access to the polycount folders. this means all members can add, edit, and delete any of the files and folders within. once a change is made, the members are instantly notified from the taskbar and the files will be synced to their computer. be sure to wear a condom.
we're trusting you not to be an asshole. any deletion or overwriting of other people's bathroom files will get you removed from the folder, sorry, no love for that kind of heckling. older file revisions will be deleted to conserve as much space as we can, we'll keep upto the last 3-4 updates for each area. dropbox does protect the files with rollback features and i'll be backing them up locally when i think of it.
here's an example scenario of what we'd see happen with the area 3 folder:
- area_3_000.obj - the blockout i've made
- area_3_001.obj - (by someone) added toilets
- area_3_002.obj - (by whomever) added turds floating in the toilets
- area_3_003.obj - (by me) edited in broken toilet seats
- area_3_004.obj - (by some dude) added a plunger
and so on...
i don't have any smart ways of organizing texture work, so i just want to avoid that and just stick to modeling stuff. keep the polycounts mid-poly and logical, just use enough to define the forms.
if we do get as far as wanting to texture stuff, we will most likely only use diffuse/color maps.
this isn't an offical polycount thing, i'm not an admin or mod or anything, so don't expect anything from me or them with this. this is not a mod or serious project, it's just for fun. i actually expect it to crash and burn in a glorious display, but i think it will be fun to watch and be apart of.
feel free to share any problems or ideas you may have.
i'm interested to see what happens.