Originally Posted by perna
If you look through the 3DSclean feature list you won't find a bias towards modeling or any other discipline. It's supposed to fix defaults that are obsolete, broken or just poor. If there's anything in specific you think that should be changed to make the changes more generic I'd be happy if you let me know.
I don't want anyone thinking that installing 3DSclean will force workflows on them or anything of the sort; it's written to make things easier for people, not harder.
3dsclean is a great starting place for anyone to build off of.
But there are a few little things like the viewport settings cranked to max lend themselves to modeling/texture preview. Which could impact performance more then most animators probably care about. By the time I get the model I trust the guy before me did his job and I'm more concerned with motion and deformation.
But easy enough to change to something lower so its a good base. But still geared toward modeling/texture preview.
The 3PStoolbar is also a great starting place but is geared toward modeling as some of the helpful animation tools are hidden. Curve Editor, Schematic View, Fence Selection Region, Bind to Spacewarp. But those are easy enough to drag back out or access through another method. So it defiantly doesn't force anyone on a rail or workflow.
What I was trying to point out is that someone, somewhere probably uses buttons we think are useless. Autodesk has a wide market they have to service and while its nice to see some of what we call bloat removed its probably never going to happen app wide.