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perna this is awesome.
i'm going to try it at home on my already worn in 2010 installand see if it holds up. cheers for all the effort, looks really nice and decluttered. 
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, polycounter,
777 Posts,
Join Date Jan 2006,
Location UK
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Small update to 3DSclean uploaded. Will now disable the annoying multi-click error report when max crashes. Also updated the documentation:
- Replaced the new(slow) object lister with the older(max8?) one
Last edited by perna; 06-24-2009 at 09:00 AM..
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Man, this mod is helping me to make the decision to buy a new hd and format sometime soon. Good shit.
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, polygon,
742 Posts,
Join Date Nov 2007,
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important - Remember to install the latest official 3ds update.
For max2009, just download the newest hotfix, it also contains SP2.
http://usa.autodesk.com/adsk/servlet...41178#section2
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Quote:
Originally Posted by perna
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er you mean SP1 I hope? I dont see any SP2 for max2009~
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, dedicated polycounter,
1,382 Posts,
Join Date Nov 2007,
Location UK
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yup. Anyway, the newest hotfix will contain everything you need (not immediately apparent from the mainpage)
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Thanks Perna and Friends for being awesome. I love 3ds max but there are somethings about her personality that I don't enjoy. I have not spoken to her about it yet but I am sure it will come up soon. We have been fighting a lot lately and I slept on the couch last night. I had to change all her navigation keys and colors cause she was burning my eyes out... ok back to work.
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, triangle,
264 Posts,
Join Date Mar 2007,
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Can you make me a layout that looks more like lightwave 5.6?
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, Moderator,
8,681 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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You are such a nice person for doing this.
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, polygon,
551 Posts,
Join Date Jun 2008,
Location Amsterdam
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Looks awesome. Im going to try it tomorrow morning.
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, dedicated polycounter,
1,655 Posts,
Join Date Feb 2009,
Location Brisbane Aus
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EDIT: Nevermind, fixed. Problem was shaderFX install was getting messed up due to new paths, solution was to drag the "load_shaderfx.ms" into user\scripts\startup instead of scripts\startup, and helium.dlx from \plugins to \stdplugs
new question; I dont like the new duplicating-without-material setting, how do I revert back to the original way where if you duplicate something, the material sticks with it?
Last edited by Yozora; 06-27-2009 at 09:21 AM..
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, dedicated polycounter,
1,382 Posts,
Join Date Nov 2007,
Location UK
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New version.
http://dev.3pointstudios.com/pub/3DSclean.zip
CHANGELOG 062709 v0.151
- Added install path choice menu in installer
- Added errorchecking in installer
- Added default material override
- Added userplugins directory
- Added help file to Help->Additional Help in Max
- Show 6x4 materials in the material editor
- Select By Name now uses old (fast) dialog instead of scene explorer
- Disabled "Propagate Materials to Instances"
This update should improve customization possibilities a lot, especially if you place plugins under userplugins.
Thanks for testing the releases, guys. For internal testing I backup the 3ds max directory after installing. Whenever 3ds needs resetting back to install defaults, I just copy the files out of the backup and use those. It's a good tip if you're not certain 3DSclean is for you (no need to reinstall if you change your mind, just move over the files).
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Yozora: Do you mean that when you duplicate an object, it loses its material?
It would be a good help if everyone would tell me the menu entry to change the settings that you want, as it's not always that I use and am familiar with those settings.
Unless something ends up breaking bigtime, this version should not become obsolete. All future updates should be able to work on top of existing installs, not requiring a fresh install.
Keep in mind that the very first time you set up 3DSclean, you should always have a clean max install, as it keeps max from placing lots of garbage files on your computer.
You can now set the user config directory to a location of your choice. To move your older 3DSclean config files to a new install, remember that all you have to do is move the files from <max_root>\USR to your new location.
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Yup when you duplicate a object, the clone loses the original material and is replaced by the default grey material.
I dont see why anyone would want this option enabled? :o And I still cant find where to disable this...
Heres a video (because screentoaster is cool); http://www.screentoaster.com/watch/s...1ZQVhcX1JdUldW
Edit; seems like its not actually replaced with default grey material... its replaced with a new material that has the same properties as the old material, but loses the diffuse map?? I say this because the current texture on the tree has 100% self illumination atm, and a 100% self illum grey material ends up looking white.
If I clone the object while it has a 100% self illum material, the clone will also have a 100% self illum grey texture, but if I clone the object while it has 0% self illum, then the cloned texture is the default grey one.
I'm sure I could have typed this in much fewer words but whatever, its done :p
Last edited by Yozora; 06-27-2009 at 06:03 PM..
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, dedicated polycounter,
1,382 Posts,
Join Date Nov 2007,
Location UK
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Yozora, I've never come across that before. How do you duplicate? Shift-dragging?
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Quote:
Originally Posted by perna
Yozora, I've never come across that before. How do you duplicate? Shift-dragging?
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In the video I demonstrated both ways, shift drag and ctrl+v - but to answer the question yes I mostly shift drag. And the problem only started happening when I installed this 3ds clean setup
btw I edited my other post with further findings!
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, dedicated polycounter,
1,382 Posts,
Join Date Nov 2007,
Location UK
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Yozora: Which max version are you running and have you installed Service packs/hotfixes? Have you tried reinstalling max?
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3d max 2009, latest hotfix, havent reinstalled yet... was hoping the solution was just a simple toggle :/ oh well, I'll try reinstalling tommorow, time to sleep.
Edit; Reinstall fixed the problem, still no idea what was the cause though.
Installed latest 3DSclean, there is no userplugins folder~ I did a search in the whole 3d max directory, are you meant to create it yourself? :o Not too important anyway, I prefer to just dump all the custom plugins into the standard plugin folder :p
Everything else seems to work fine so far  thanks
Last edited by Yozora; 06-28-2009 at 01:02 AM..
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, dedicated polycounter,
1,382 Posts,
Join Date Nov 2007,
Location UK
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Yozora, thanks for the bug report, updated and reuploaded with fix. Userplugins is now correctly created.
To manually fix the problem simply create a userplugins directory in your install location.
You can usually tell autodesk plugins in stdplugs apart from 3rd party ones by the date, letting them be easily moved to Userplugins.
A good tip is to make a copy of the max and 3DSclean directory after you've installed your favourite setups so you can always easily revert back to them in the future should you install something that screws up.
If anyone has tested 3DSclean on versions other than max2009 I'll be very happy to hear how it went.
You'll find that I've killed the multi-user support in max. It was never a good implementation from Autodesk. For multi-user support, what I suggest you do is make multiple copies of the program.
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Quote:
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You'll find that I've killed the multi-user support in max. It was never a good implementation from Autodesk. For multi-user support, what I suggest you do is make multiple copies of the program.
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and each running as a admin?
I agree that the multi user support of max is not good at all but not everywhere you can work as a admin.
Or did I misunderstood something?
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, veteran polycounter,
3,041 Posts,
Join Date Mar 2008,
Location Sydney Australia
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I don't know what relevance it has whether or not you run as admin, so I'll leave that for users to figure out.
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Is there any way to make "standard" lights the default instead of photometric lights. It would save me one annoying click every time I start max.
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, spline,
188 Posts,
Join Date Sep 2006,
Location Ohio
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speaking of annoying defaults, do you know which file you need to edit to change the default parameters for primitives? For example I want my plane to be 2 tris, not 32 -.- and my cylinders to have 1 height segment and 8 sided by default
I'm actually surprised that a box creates a regular box with 12 tris :o Whats up with the inconsistency 
Last edited by Yozora; 06-29-2009 at 03:08 AM..
Reason: forgot to mention 8 sided cylinders¬!
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, dedicated polycounter,
1,382 Posts,
Join Date Nov 2007,
Location UK
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Hyrumark: No straightforward way that I know of. However, you can do something like adding toolbar buttons for creating the lights you use most often, which will save you even more clicks.
You'll find objects and light types under Customize User Interface, for use for keyboard shortcuts, quad menus, pulldown menus or toolbars. Omni is called "omni" under "Lights and Cameras"
OR
Drag-drop this to your toolbar:
Code:
startObjectCreation Omnilight
Yozora: Aye, I agree. We have a script for those things. It needs cleaning up before release.
Last edited by perna; 06-28-2009 at 07:51 PM..
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CreateClean
dev.3pointstudios.com
http://dev.3pointstudios.com/pub/Per...reateClean.zip
Create primitives, booleans & lights with sensible parameters
Screenshot:

- CreateCleanPlane1x1
- CreateCleanBox1x1x1
- CreateCleanCylinder08seg (1 height segment)
- CreateCleanCylinder16seg (1 height segment)
- CreateCleanSphere16seg
- CreateCleanSplineHard
- CreateCleanSplineSmooth
- CreateCleanTeapot
- CreateCleanBooleanUnion
- CreateCleanBooleanIntersection
- CreateCleanBooleanSubtraction
- CreateCleanBooleanCut
- CreateCleanOmni
- CreateCleanTargetSpotlight
The boolean ones are especially useful as they let you apply the changes without ever touching the boolean panel.
-If given one selection, they will immediately prompt for the second.
-If given two selections, the operation will be performed between them.
Last edited by perna; 07-14-2009 at 05:13 PM..
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