Right, boom there goes each objects history and any custom pivot placement they might have had.
If I had the pivots for each object set to places other then center? Where is the one click button to move them back? For example I have tank treads with the pivot set to the pin joint not the objects center.
Combining and breaking apart objects just to get a shared pivot point is needlessly tedious and yes, destructive. I could be using the history stacks in each object, Doesn't combining and splitting them off again destroy their individual history?
It's easier to have a button that enables a shared selection pivot center point, temporarily, without destruction or tedious steps. It's one of those things you don't know how useful it is until you use it. Sure there are ways to brute force butcher your way around it but in this case its something Maya lacks that Max has. It's simple, clean and very fast. They're getting there, and they've improved the pivot system a tiny bit in 2008 but they have a way to go.
I know I just stirred up a sh!t storm of controversy by saying Maya lacks something... Feel free to flame me in PM but it would be awesome if we could keep the Max/Maya debate out of this thread.
Last edited by Mark Dygert; 06-11-2009 at 07:42 AM..