|
created M41a Pulse Rifle (Aliens)
on 05-06-2009 05:45 PM
Hey guys!  I thought I should open up a thread and post WIP pics of this piece I'm working on, It's good for feedback and personal motivation.
It's the M41a Pulse Rifle from the movie Aliens we all know and love, this is basically my first "serious" high poly object, and especially my first weapon! So please, go ahead and critic the hell out of it, ya all PC weapon experts! ;)
I gathered dozens of reference material for this piece, way before I started modeling it, here's two refs pics:
http://i39.tinypic.com/2v115s8.jpg
http://i41.tinypic.com/9tfwgi.jpg
|
, dedicated polycounter,
1,827 Posts,
Join Date Aug 2007,
Location derp land
|
Looking smooth mate, few things I can see are:
The cuts in the pistol grip look too sharp, try removing a few cuts there (EDIT: Sorry i didn't check out your refs, it's actually pretty close, maybe a tad too sharp still though),
On the right hand side, the little LCD display that i assume displays remaining rounds, you've modelled the text on (I'd advise you paint it on the texture since the numerals shouldn't actually be raised off of the surface) http://www.fpga4fun.com/images/LCD_FPGAs_are_fun.jpg ,
Also it seems the most interesting end of the rifle is unfortunately the front, do you want to stick 100% to your references or are you willing to deviate? I'd say something like moving the little LCD from the right to the rear of the rifle would add something appealing to look at and if wanted you could actually animate the display with a bunch of frames (If this were to make it in-engine).
Last edited by Kimono; 05-06-2009 at 06:13 PM..
|
, spline,
126 Posts,
Join Date Nov 2008,
Location too lazy to bathe
|
created Sweet
on 05-06-2009 10:46 PM
Lookin pretty sweet dude. I'm a big fan of the Aliens props. Classic-oldschool. You're model is really lookin spot-on to the reference. I think if anything, too spot on. It looks like your reference is a toy maybe? I'd try and get your model a little more realistic by checking references for some real guns that they likely drew inspiration from while designing that one.
Primarily, what stands out to me is the porting on the barrels. You've matched your reference by giving it those cool 'holes' but, like your reference, they're just indents. If you've got the polygons, I'd really cut those out and expose the barrel inside.
Example: http://www.fmft.net/Sub%20Machine%20...0Gun%209mm.jpg
http://www.ameetecarms.com/store/images/ASA%20Rifle.JPG
Also, it looks really thick/wide. I'm not sure if that's just true to form for Aliens (it's been a while) but it does take a little of the realism away.
Also, as Kimono said, adding some extra detail work to the back end wouldn't hurt it. Not sure I'd go so far as to move the LED, since that's a pretty noticible change from the source, but if it was going to be seen in a FPS, that thing could get a little boring back there. It was obviously designed as a movie prop, not a FPS prop.
Anyway, as far as your reference goes, it's looking really great. If you're just trying to match that, I think you're golden.
|
, null,
1 Posts,
Join Date Mar 2009,
|
Thanks for the feedback man, very useful!
just been to your website, very inspirational stuff, love the rifle! Cheers
|
, dedicated polycounter,
1,827 Posts,
Join Date Aug 2007,
Location derp land
|
nice modelling dude. my only crit would be the edges could be a bit tighter, at the mo i think its slightly too soft. tightening it would give it a more realistic feel.
|
, vertex,
46 Posts,
Join Date Jun 2006,
Location UK
|
It looks pretty good. Not sure, but I think parts of it are way too wide. Possibly the entire thing is too wide? It seems particularly wide around the butt stock and the magazine.
Good work though. The modeling is very solid.
|
, polygon,
615 Posts,
Join Date Jan 2007,
Location Oklahoma, USA
|
my only crit would be that some of the edges seem a little harsh. Like especially on the back part of the magazine. In the ref it looks a lot more beveled than what you have...other than that its looking nice so far
|
, polycounter,
1,050 Posts,
Join Date May 2008,
|
Something that might help is that that pulse rifle is actually made of three real weapons and a little extra plastic. The body was mostly a Thompson M1A1, the front end was a Franchi Spas-12, Remington 12 Gauge Model 870P receiver and barrel.
Here's a site that explains how to make one 'for real' out of those parts that could provide some nice reference
http://www.tk560.com/m41a.html
The model has some good stuff going on for sure, though like others have said it feels very wide and some of the edges and areas are too soft or blobby while other areas are very sharp, so I would go over all your edges with a shot of the gun up and examine which ones can be loosened, and which can be tightened.
Last edited by Sandbag; 05-07-2009 at 03:44 PM..
|
, triangle,
481 Posts,
Join Date Feb 2005,
Location Chicago, IL
|
Quote:
Originally Posted by Sandbag
Something that might help would be to know that that pulse rifle is actually made of three real weapons and a little extra plastic. The body was mostly a Thompson M1A1, the front end was a Franchi Spas-12, Remington 12 Gauge Model 870P receiver and barrel.
Here's a site that explains how to make one 'for real' out of those parts that could provide some nice reference
http://www.tk560.com/m41a.html
The model has some good stuff going on for sure, though like others have said it feels very wide and some of the edges and areas are too soft or blobby while other areas are very sharp, so I would go over all your edges with a shot of the gun up and examine which ones can be loosened, and which can be tightened.
|
that is so frickin cool. which I lived in a gun-nut harbouring country.
|
, line,
96 Posts,
Join Date Apr 2009,
Location Manchester, UK
|
i hear the Aliens Crysis mod starting ;) Looks stunning HP, get that ingame asap!
Freelance FX Artist | spacehulk-game.com
|
, card carrying polycounter,
2,253 Posts,
Join Date Jan 2005,
Location Austin, TX
|
thanks everyone for the feedback!
Running kinda low on free time the last few days/weeks, but here's a few progresses, low poly stands at 7500 tris, which is more or less my budget.
Hit me with with a few more crits! ;)
And btw, as you probably can notice, I'm keeping the bolts on the low poly, I made 8 or 6 sided cylinders, depending. Is this a good move? I know those details are suposed to be baked into the normal map, but it definitely gives more depth to the low poly, opinions on this?
I worked on the HighP a little bit more, here's two cool renders I made with this technique:
http://boards.polycount.net/showthread.php?t=60887

Last edited by [HP]; 05-16-2009 at 09:28 PM..
|
, dedicated polycounter,
1,827 Posts,
Join Date Aug 2007,
Location derp land
|
Hey HP the gun looks sick. You did a great job with both the low and the high poly. I do have a few suggestions on where you could possibly cut some stuff though. Also, do you plan on getting this working in the cry engine? Keep at it man, I look forward to seeing some textures on this bad boy.
http://img30.imageshack.us/img30/3762/hpidea.jpg
|
, polygon,
698 Posts,
Join Date Jul 2008,
Location Bellevue WA
|
You can optimize the the LP a bit, including what nrek mentioned. You got quite a few unneeded slices here and there (like the cylindrical hole on the left next to the handle)
|
, triangle,
275 Posts,
Join Date Aug 2008,
Location ohmygodohnoes
|
I'm on it! Thanks guys!
Yeah, I do play to import this o CE2 nrek, I'm gonna try and put it as a playable weapon as well, but I don't know how hard is it to do, and if there is any documentation out there to do it.
|
, dedicated polycounter,
1,827 Posts,
Join Date Aug 2007,
Location derp land
|
LOL, i was about to say it still looks too thick, but pictures on the net changed my mind.
It must be the jealousy talking
Good work!
|
, polygon,
615 Posts,
Join Date Jan 2007,
Location Oklahoma, USA
|
great model!
|
, dedicated polycounter,
1,751 Posts,
Join Date Nov 2004,
Location Norway
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|