JostVice
created Rendered Normal map has artifactson 05-06-2009 06:36 AM
The problem starts in 3Dmax, I have rendered to texture the highpoly model to my lowpoly model, and I get these weird artifacts (Look at the metal, top right) I've been told that they are bugs of using mirror in the UV of the axe:
I though my UV was correct at first place, so my questions are anyone knows what is wrong with my normal map, could it be the UV? is my UVmap Correct?
And well, The problem happens too when baking the texture in zbrush too.
His axe UVs were not relaxed correctly. I had a try at his model before this thread was opened, and the parts having artifacts are reversed or flipped in the UV space.
When I remade the UVs of the axe from scratch problems were gone.
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, polycounter, 870 Posts, Join Date Feb 2009, Location Belgium