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created Airbørn
on 04-28-2009 11:36 AM
As we are moving closer to our first demo, i thought it might be time to start a dump for all our stuff over here...
So first of all what is Airbørn (not Airborne, more like born in the air, with a propeller as the o, awsum isn't it?  )?
Airborn is a universe we are working for well, humm... quite some time i think 2 of us started experimenting with the world in 2006 maybe late 2005 i'm not sure, so it went quite a long way from the first ideas and artworks to what it is now.
Airborn plays in a steampunkish (sort off early industrial, more brutal then the fine victorian steampunk) world quite a while after the World collapsed from over exploitation.
Our first Demo will take place in a story around Piño (he got the name after he was designed, as at first his projectname was just "boy" and a lot of people said "oh he looks just like Pinocchio" and also posta and niño - courier boy)
it's been done with Unreal Tournament 3, we created almost every asset from ground up, as the unreal assets didn't help us much (as opposed to some other mods that are way further but can reuse assets, like animations, shader etc) the only assets we reused are sounds, but even those will be replaced if we win at least a little amount of money at MSUC ;)
http://nonpublic.airbørn.de/wip/neox/boy01/09.jpg an earlier design from 2006
 newer image should update to the latest build but i'm too lazy :P we worked on the colors and changed some details
 the zbrush sculpt
he wants to be a postman just like his father was (more about that story part later ;) ), he is living with his grandparents
only one of them is modelled yet.
the first demo will take place on one small part of his home island, the harbour of said island
we are currently working to get the rough framework to be ready to add more
environment and gameplay, so the first demo will mostly be just about the artdirection, you will be able to walk around look at stuff, do some veeeeeeeery basic gameplay (really not much, so don't expect too much).
so i guess i just opened a junk yard for all our stuff, going to post a brief history of the enemy design later in a seperate post, i guess this is enough for now to give an overview.
you can see some of the other stuff over at moddB:
http://www.moddb.com/mods/airborn
Last edited by Neox; 04-28-2009 at 12:02 PM..
Words of wisdom
"I know damn well everyone is wrong. Triangulating is a very bad thing!!!!!"
"Thanks , you know all black people sweat a lot"
Steffen 'Neox' Unger
It's Airbørn, bitch!
freelance 3d artist
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, card carrying polycounter,
2,037 Posts,
Join Date Sep 2006,
Location Berlin Germany
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Love it 
You guys have done some great work. Hope it all comes together as planned, should be fun. I should ask Flavius to show me some stuff, is he still doing shaders or scripting for you?
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, Administrator,
11,475 Posts,
Join Date Oct 2004,
Location London, UK
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love it this reminds me......
anistropic
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, veteran polycounter,
2,964 Posts,
Join Date May 2006,
Location edinburgh
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Loving the style Neox. Been seeing bits and pieces of this for quite some time and cant wait to check it out.
Great job and good luck!
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, polycounter,
790 Posts,
Join Date Jun 2008,
Location Kirkland, WA
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@mop flavius has been a major part on the "get things running" - we wouldnt have been able to do stuff we can do now. so im very grateful 
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, spline,
212 Posts,
Join Date May 2008,
Location berlin
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ok and here we go with a brief history of the enemy design
so it all started with a steamgun for them by me
then a first idea that fit into the universe
and based on this new elements for the uniforms some of them made it in the final designs, even if it's just the idea and not the original shape we had in this sketch by dario
then johannes started doing some uniform and ship sketches which went more into the direction we liked
so based on that we developed a scout unit which is skinnier and a bit taller then the usual soldier, has light weapons but flies his own scoutship
based on that i played a bit more with the shapes and values to get a more military feeling
an overpaint of the mask
the basemesh
and a first sculpt
and the latest version, i tweaked the spec a bit more bt no screenshots of that for now
and some more designs
a supportclass that generates steam for the other soldiers guns and has the ammunition, the idea of his is a movable ammunitionbox ingame, this guy has more armor but is slow and once you have him down, the others will get out of ammo over time
and the brute, as the name says this guy hurts big times, when he hit's you you are almost gone, so better get out of his way, but he will be wuite slow, so you can get past him (hiow slow is tweaking, we will work on this once we have the first fighting basics settled)
and i did a first sculptsketch of him in mudbox for a autodesk presentation was surprised about the optical quality of mudbox, some really nice features, but i'll work more on him in zbrush, i just need my retopo tools

Words of wisdom
"I know damn well everyone is wrong. Triangulating is a very bad thing!!!!!"
"Thanks , you know all black people sweat a lot"
Steffen 'Neox' Unger
It's Airbørn, bitch!
freelance 3d artist
|
, card carrying polycounter,
2,037 Posts,
Join Date Sep 2006,
Location Berlin Germany
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@all other airborn helpers: now it's jour turn to join and fill this thread
@Mop: shaders are mostly my part, flavius is the awesome dude that ties all this together, really i doubt we could even walk around without his help
Words of wisdom
"I know damn well everyone is wrong. Triangulating is a very bad thing!!!!!"
"Thanks , you know all black people sweat a lot"
Steffen 'Neox' Unger
It's Airbørn, bitch!
freelance 3d artist
|
, card carrying polycounter,
2,037 Posts,
Join Date Sep 2006,
Location Berlin Germany
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That last image is great, he's just oozing character. Really inspirational stuff so far.
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, polygon,
704 Posts,
Join Date Mar 2007,
Location SugarLand TX
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Fantastic, as always!!
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, veteran polycounter,
3,510 Posts,
Join Date Oct 2004,
Location Irvine CA
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love every bit of it, awesome stuff.
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, polycounter,
1,084 Posts,
Join Date Oct 2004,
Location Cary, NC
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God I love art dumps, awesome work
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, polycounter,
1,068 Posts,
Join Date Jan 2006,
Location South Africa
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Really awesome stuff guys.
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, spline,
174 Posts,
Join Date Nov 2004,
Location Fairfax, VA
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simply amazing. the support class guy rocks my face. some of the vehicles remind me a bit of a comic series from heavy metal called "keepers of the maser" by Frezzato. defiantly worth checking out.
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, polycounter,
1,297 Posts,
Join Date Nov 2004,
Location three oh three.
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Oh man, I love those character sketches - so much style and quality, it's great
This guy is my favourite!
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, Administrator,
11,475 Posts,
Join Date Oct 2004,
Location London, UK
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glorious work, as always guys.
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, veteran polycounter,
2,679 Posts,
Join Date Jan 2007,
Location San Jose, CA
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The Brute sculpt is absolutetly awesome. Fucking John-K, George Liquor awesome.
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, polycounter,
846 Posts,
Join Date Mar 2006,
Location Mississippi
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wow
beautiful stuff guys
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, dedicated polycounter,
1,589 Posts,
Join Date Jan 2006,
Location Seattle
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looks nice. great concepting and realization
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, veteran polycounter,
3,505 Posts,
Join Date Oct 2004,
Location Uk(London)
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looks better than most retail stuff. I can't wait until this is finished. amazing work.
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, veteran polycounter,
2,656 Posts,
Join Date Feb 2007,
Location Albany, NY
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Great stuff guys, all the vehicles and things on the modDB page are awesome. Cant wait for the demo  .
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, polygon,
597 Posts,
Join Date Jul 2008,
Location Schaumburg IL
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That steam guy is a really great idea! So is this gonna have sorta a mix between TF2 and 3rd person action/adventure gameplay? Are we gonna have maps where we can jump in and out of ships and go flying around? Who is animating on the project with you guys, or are you doing it yourselves?
I wish I could download the demo on the first day, new laptop first methinks lol.
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, dedicated polycounter,
1,478 Posts,
Join Date Dec 2008,
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Quote:
Originally Posted by Blenderhead
I wish I could download the demo on the first day, new laptop first methinks lol.
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it's running fine on most setups 
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, polygon,
636 Posts,
Join Date Dec 2005,
Location London/Hildesheim/Frankfurt
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chucking brilliant, cant wait
anistropic
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, veteran polycounter,
2,964 Posts,
Join Date May 2006,
Location edinburgh
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Quote:
Originally Posted by katzeimsack
it's running fine on most setups 
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i have like 35fps constantly on my laptop, and there is nothing optimized yet, no lod or anything, we might add some simple options for now, but not sure about that.
Words of wisdom
"I know damn well everyone is wrong. Triangulating is a very bad thing!!!!!"
"Thanks , you know all black people sweat a lot"
Steffen 'Neox' Unger
It's Airbørn, bitch!
freelance 3d artist
|
, card carrying polycounter,
2,037 Posts,
Join Date Sep 2006,
Location Berlin Germany
|
fantastic stuff Neox and team!
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, polycounter,
782 Posts,
Join Date Jan 2005,
Location Wroclaw PL
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