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NAIMA's Avatar
Old (#76)
I have read around , can't findnow the link , that Crytek will be releasing a free version of the SDK just like UDK , so there will not be the need of the game is this right?
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metalliandy's Avatar
Old (#77)
http://www.gametrailers.com/video/gd...ngine-3/711318
Confirmed at the end of the video
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NAIMA's Avatar
Old (#78)
Well seems that they didn't release an editor for the Crysis 2 game and lot of features promised in the videos are not present in the final game like procedural destructions that are just prescritped events in the game sequences.....

what we are aboput to expect next? will they release a fully functional editor and sdk or not?
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claydough's Avatar
Old (#79)
Seems as much will be added with updates like UDK...
If the docs I have read are correct
DirectX 11 is not supported in the current sdk and will be added in a later update!
Offline , polygon, 712 Posts, Join Date May 2008, Location Austin/Baltimoron  
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IxenonI's Avatar
Old (#80)
Quote:
Originally Posted by claydough View Post
Seems as much will be added with updates like UDK...
If the docs I have read are correct
DirectX 11 is not supported in the current sdk and will be added in a later update!
You could get the C2 editor which has DX11 included
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haiddasalami's Avatar
Old (#81)
Just started using cryengine for a portfolio project (mainly to experiment with the landscape and foliage) though is there any way for it to remember my terrain brush settings? As soon as I go to play it reverts to the default and also kicks me out of the modify tab. Just a minor issue but maybe you guys know a setting I am missing.
WebGL Project - In a state of constant flux so might be down when you check it. Pretty old now.
Junior Technical Artist at Digital Extremes.
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AlexCatMasterSupreme's Avatar
Old (#82)
Quote:
Originally Posted by haiddasalami View Post
Just started using cryengine for a portfolio project (mainly to experiment with the landscape and foliage) though is there any way for it to remember my terrain brush settings? As soon as I go to play it reverts to the default and also kicks me out of the modify tab. Just a minor issue but maybe you guys know a setting I am missing.
You need to click Generate Terrain after you paint it, I had that same issue.
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sltrOlsson's Avatar
Old (#83)
I'm doing a tutorial on creating broken concrete in CE3. Somthing that I thought was missing on the internetz! I'll be updating this thread until all the parts are done.. http://www.polycount.com/forum/showthread.php?t=100867

This is the version i did before the tutorial, so something like this.

Valdemar Nyhlén - Environment artist at Avalanche STHLM
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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Torch's Avatar
Old (#84)
sltrOlsson - looks awesome man!

Is there a way to turn off terrain/make the background a different color like dark grey for presentation shots, view wise similar to that of Marmoset?
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sltrOlsson's Avatar
Old (#85)
If nothing else you could set up a material with a completly plain gray color, apply it to a box. Just use a material that can display color without reacting to light. Or turn of all lights and make it self illuminate..
Valdemar Nyhlén - Environment artist at Avalanche STHLM
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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ParoXum's Avatar
Old (#86)
You can also hide them temporarilly in the right panel. Or create a visarea volume and change its bg color. The later can also get rid of sun lighting and athmospherics.


Vincent Mayeur - Environment Artist
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Torch's Avatar
Old (#87)
Thanks guys, will try those out
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TruPeLo's Avatar
Old (#88)
Quote:
Originally Posted by Rock Bottom View Post
Hey guys 1 noob question is it possible to run the crysis editor without having the 5 gig game?? (running on 512kb internet speed so will take ages to download) thanks
Hey man, I downloaded this. It's a 1 GB setup. It has everything, including objects and texture packs. You just have to extract them to the game folder.
http://mycryengine.com/
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bac9-flcl's Avatar
Old (#89)
Sorry, posted in a wrong thread. This is about Crysis Sandbox, not standalone Editor, it seems. New post is situated there: http://www.polycount.com/forum/showp...7&postcount=43

Please delete this. :)

Last edited by bac9-flcl; 10-20-2012 at 01:42 AM..
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Visceral's Avatar
Old (#90)
I thought i would finally get my thumb out of my ass and start learning the Cryengine SDK, but after many attempts i fail miserably.
Im at the stage where i install all the plugins, I got the Crytiff working no problem but the CryExporter for Max 2012 X64 is giving me a issue that impare me from continuing.

TLDR;

I have dropped the plugin file CryExport14_64.dlu in my Plugins folder but when i try to change the shader from Blinn to CryShader Max crashes, every time. When i open max i get the box that said that it found the Cryengine root folder and that rc something is found.
Any help here?
Offline , polygon, 637 Posts, Join Date May 2010, Location Sweden  
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chrisradsby's Avatar
Old (#91)
Quote:
Originally Posted by Visceral View Post
I thought i would finally get my thumb out of my ass and start learning the Cryengine SDK, but after many attempts i fail miserably.
Im at the stage where i install all the plugins, I got the Crytiff working no problem but the CryExporter for Max 2012 X64 is giving me a issue that impare me from continuing.

TLDR;

I have dropped the plugin file CryExport14_64.dlu in my Plugins folder but when i try to change the shader from Blinn to CryShader Max crashes, every time. When i open max i get the box that said that it found the Cryengine root folder and that rc something is found.
Any help here?
Sorry dude, I had the same problem. So I switched over to a Maya workflow =P Which is a little bit more tedious but at least it works.
Currently working for :
Ubisoft Massive
- Environment Artist
Latest Game Published :
Far Cry 3
Portfolio: http://christofferradsby.com/
Offline , dedicated polycounter, 1,644 Posts, Join Date Sep 2009, Location Sweden/Malmö  
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