Reply
Reply
 
Thread Tools Display Modes
morrisgunn's Avatar
Old (#1)
Greetings minasan, I have been lurking for a short time, ill have some arts up soon for peeps to get a feel of what im about. but for now, I need help from those of you who are more experienced.

I am working on a demo that will show basic mechanics for a future MMO. I dont need an actual MMO engine at this time, one has been chosen for the future, however, this project is in the planning phase and we cant get the licence for the engine with no funding. I need to be able to modify the interface more than anything, and It should be able to support next gen features like normal and spec maps.

ANY input or questions welcome.

arigatou
Offline , null, 5 Posts, Join Date Apr 2009,  
   Reply With Quote

arrangemonk's Avatar
Old (#2)
pretty much any recent engine souts your needs but for preview issues, using c# with xna should work, even tough its a framework and not really an engine
DARN it hurts my eyes
Offline , dedicated polycounter, 1,347 Posts, Join Date Jun 2007, Location Germany Send a message via ICQ to arrangemonk Send a message via MSN to arrangemonk Send a message via Skype™ to arrangemonk  
   Reply With Quote

morrisgunn's Avatar
Old (#3)
I'm sort of looking for something I can customize to look like its doing what I want without having to code it from the ground up, after all, that's the meat and potatoes of the project once it go's into production.

for a specific demonstration I need the ability to have at least two people playing at the same time.
Offline , null, 5 Posts, Join Date Apr 2009,  
   Reply With Quote

Mechadus's Avatar
Old (#4)
We have been running tests with DX Studio at my work. Right now we are still experimenting to see if it will do what we need it for, but I can say that there are tons of 'presets' for it that you can make look like about anything. We are also waiting on funding, but for our initial tests have been very promising. So far we have set up a few virtual tours, and a basic 'second life' style environment, and the interfaces were very easy to customise for both applications.

-N
Offline , triangle, 467 Posts, Join Date Jul 2008, Location Huntsville Alabama Send a message via Yahoo to Mechadus Send a message via Skype™ to Mechadus  
   Reply With Quote

SyncViewS's Avatar
Old (#5)
Hi morriskun,
you may want to take a look at this thread, about "inexpensive / open source game engines", with a lot of useful info.
IllusionCatalyst – Instrument set for 3ds Max │ AliquaForma – Personal portfolio in fieri
Offline , polygon, 586 Posts, Join Date Dec 2008, Location Leamington Spa, UK  
   Reply With Quote

morrisgunn's Avatar
Old (#6)
arigatou syncsan that's verry helpful, ill bookmark that thread.
Offline , null, 5 Posts, Join Date Apr 2009,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch