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created Webby folio update
on 04-17-2009 06:48 AM
I haven't been around much on forums lately, I'm afraid.
However I did recently redo my webby and there are some updated gallery images to look at if you like. Hope everyone can see the links / scripts etc... I hate web dev.
www.daveking.com.au
Lots of sculpt images and concept art added to the gallery

Last edited by King of Daveness; 04-19-2009 at 11:39 PM..
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, triangle,
325 Posts,
Join Date Jan 2005,
Location Sydney, Australia
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You've got some really awesome stuff in your gallery, I like your batman head bust especially and your concept art gallery  The website worked fine, all the images I clicked on loaded without a problem.
Inspiring folio and resume by the way , definately bookmarked!
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, polygon,
652 Posts,
Join Date May 2008,
Location London, UK
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My advice is start working on full characters. You have an overwhelming majority of busts and just a couple of them have bodies. Heads alone don't make a character artist! (assuming character's what you're shooting for).
Edit : Nevermind i see you have full characters in your Games gallery (Though a lot of headless ones!). 
Last edited by Art-Machine; 04-17-2009 at 07:10 AM..
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, spline,
247 Posts,
Join Date Mar 2009,
Location Canada
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Thanks Art-Machine. No no, your first impression is what I was after.
Re: headless gals. Yep, the client already had a head for that lass when I arrived, so It wasn't right to show it on my site. Its not a blatant cleavage shot or something weird that all my females are decapitated ;)
Great point though- will have to take some time to polish up some full characters that I own the IP for.
I've done a looooooooot of full characters, but most get caught up in one of three things - long sign off, lost in dead or dev hell projects, and altered so I dont feel comfortable showing it as my work.
Hopefully after the dust settles on my wedding (may 23) I will hit the computer again.
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, triangle,
325 Posts,
Join Date Jan 2005,
Location Sydney, Australia
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good luck on your wed day dave, loved the fury characters for the cinematics - pity it went under though.
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, polycounter,
819 Posts,
Join Date Jan 2006,
Location Canberra, Australia
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Hey dave how did you go about creating those uniform textures on the DandD game you worked on? Any zbrush work?
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, polygon,
665 Posts,
Join Date Jan 2008,
Location chicago,il
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wow awesome portfolio, it was an absolute pleasure looking through everything.
I had worked with the big world fantasy demo to build a prototype, kinda cool to put an artist to the chars, art that they include! =P
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, polygon,
725 Posts,
Join Date Sep 2008,
Location Austin, Tx
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nice.
senior lighting artist @ r*north
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, veteran polycounter,
3,428 Posts,
Join Date May 2006,
Location edinburgh
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Thanks all.
All the D&D stuff is totally old school- its just me and photoshop in a chilly back room in London. No zbrush at all. Heck, I didnt even have a 3d paint app after ghost painter failed to be recompiled for later versions of 3dsmax midway through the project. Grrr.
I did everything by split- screening 3dsmax and photoshop and using a macro to copy, downsize, sharpen, save and close to pass the texture from one to the other. Must have been crazy.
Ahh, you know, I miss old school texturing.
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, triangle,
325 Posts,
Join Date Jan 2005,
Location Sydney, Australia
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[Ericdigital] Heh, Bigworld. Ahhh - memories  Oh, that was a looooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooong time ago.
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, triangle,
325 Posts,
Join Date Jan 2005,
Location Sydney, Australia
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what ever happned to mirco forte's bigworld work? i remebr the good old aie days when they showed it off.....
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, polycounter,
819 Posts,
Join Date Jan 2006,
Location Canberra, Australia
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Just went to version 2.0 by the looks of things. Been yonks since I seen the MF team.
http://www.bigworldgames.com/index/index.php
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, triangle,
325 Posts,
Join Date Jan 2005,
Location Sydney, Australia
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Great work Dave, as always. I really love that batman head. Ron Perlman, right?
Question. What happened to that short cinematic clip of your squid-face guy? I remember that being really impressive when I saw it back then.
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, veteran polycounter,
3,638 Posts,
Join Date Jul 2005,
Location Texas
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great work as always, anymore training vids coming from you? Maybe texturing that beast?
Anyhow, your tutorials sections been empty forever man.  Can you somehow link to your tutorials on the AREA? or something to have some content there too?
Last edited by Jeremy Lindstrom; 04-20-2009 at 09:36 PM..
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What? You want to actually find something on The Area? ;)
Aw, shucks, its nice to hear you liked them vids and tutes, n' stuff.
I have had stacks of new creature workshop stuff captured for some time now, but have been busy doing some creature designs for a film- waaaay more fun than editing hours of me gabbing on!
In the meantime, Im uploading those squid vids to youtube, shouldnt take more than an hour or so.
Last edited by King of Daveness; 04-21-2009 at 11:16 PM..
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, triangle,
325 Posts,
Join Date Jan 2005,
Location Sydney, Australia
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Okay, I found the movies and am uploading them now.
Ohhh maaaan - can you imagine Ron Pearlman doing the death of Batman? You would have to pit him against Tom Waits for a total gravel voice experience.
Last edited by King of Daveness; 04-21-2009 at 11:19 PM..
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, triangle,
325 Posts,
Join Date Jan 2005,
Location Sydney, Australia
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actually I really prefer this update to your old site( I was a bit rude last time, sorry), The sculpt stuff is really nice and overall the site looks the part
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, veteran polycounter,
4,403 Posts,
Join Date Oct 2004,
Location Uk(London)
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Hey, no problem. Its really good that people take the time to give feedback, good or bad.
Okay everyone, the first part is now up youtube.
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, triangle,
325 Posts,
Join Date Jan 2005,
Location Sydney, Australia
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Added a couple more images - Carol from where the wild things are (just the publicity shot thats already released) - I did his texturing and shaders for his eyes and face- these are blended under the puppet.
Also quick body I whipped up for Strogganoff.

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, triangle,
325 Posts,
Join Date Jan 2005,
Location Sydney, Australia
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