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created DWIV - 3D - Crux
on 04-13-2009 11:46 PM
Hi guys,
In looking for the right place to post for DW, Polycount looks like a great place to be. I'm jumping in here a little on the late side but excited to finally get going!
Here is my quick concept idea for a Norm (Stalker, I think) Still so much that needs hashed out/added, though for me, a lot of that will probably happen in 3D.
C&C more than welcome and really glad to finally be joining the Polycount community
-Ty

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, null,
11 Posts,
Join Date Apr 2009,
Location Cary, NC
, null,
11 Posts,
Join Date Apr 2009,
Location Cary, NC
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Great start! You really nailed some realistic proportions. 3d will turn out great I'm sure as you continue it
As far as the concept, I think it could use a little work. I'm not too much of a fan of the green veins on him, and his outfit/loincloth could be a lot more interesting I think. Maybe try searching around for refs of tribal african ceremonial clothing and see what you can steal from there.
Looking forward to seeing this progress
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, veteran polycounter,
3,928 Posts,
Join Date Nov 2004,
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Thanks aesir!
Yeah I agree about the concept. I'm planning on working out a final design in the sculpting phase as right now my 2D skills are in need of some serious polishing.
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, null,
11 Posts,
Join Date Apr 2009,
Location Cary, NC
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your edge flow in the head and face is very nice, however, i think the body is far to dense there is no reason for it to be that dense. work on the concept and save some of those faces for gear that will bump up his visual interest, btw love the foot wraps.
also the character seems like a juvenile around 14/15 years old with the face and proportions as they are, is this intentional?
-Woog
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"
Vageta whats your scouter read about this model?
ITS OVER NINE THOUSAND!!!!!!!
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, dedicated polycounter,
1,542 Posts,
Join Date Sep 2008,
Location Brighton, UK
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Hey, woogity, i think Crux is just keeping his poly density consistent throughout the whole mesh - for easy zbrushing
Crux, solid modeling all around, keep it up man!!!
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, null,
11 Posts,
Join Date Apr 2009,
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Hey guys, thanks for your comments!
Yeah, LeoSluzz is right, its just even topology for sculpting right now. The whole body is at about 7500 tris which is way to high for what it will need to be in the end.
Yep, I'm going for between about 13 and 15ish. A kid who has pretty much had his childhood ripped out from under him, like a boy soldier in Africa, in a way.
Thanks again guys! I hope to have another update later tonight.
Last edited by Crux; 04-16-2009 at 05:52 PM..
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, null,
11 Posts,
Join Date Apr 2009,
Location Cary, NC
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Super small update tonight. Got to get some sleep in. I'm excited for some bone armor sculpting happy fun-time this weekend though

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, null,
11 Posts,
Join Date Apr 2009,
Location Cary, NC
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Nice start, animal skulls are always rad. Maybe you can make straps/clothes out of lots of tiny bones weaved together. Get the bone theme working for you. Demon bones maybe?
Anyways, lookin good.
maybe try something like this for the hair? www.artofscottjonsson.com/3963076-lg.jpeg
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, veteran polycounter,
3,928 Posts,
Join Date Nov 2004,
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REEEALY clean man, really clean- I cant wait to see you ding it up!
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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since this fella is African and dosnt have tons of accessories on him. i think scarification would be an awesome way to lend some interest instead of the green veins, esp since in many cases shaman use the scars as spiritual rites of passage, could be the source of his power.
just a quick ref
http://www.ezakwantu.com/Scarification%20Face%2013.jpg
-Woog
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"
Vageta whats your scouter read about this model?
ITS OVER NINE THOUSAND!!!!!!!
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, dedicated polycounter,
1,542 Posts,
Join Date Sep 2008,
Location Brighton, UK
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Hey Crux, great base for Z and very cool work so far. I agree with Woogity that I think you need to add more interest to the main body, since that is most of the character. Animal skulls for knee gaurds are killer, and things like that need to help out the rest of the form, as my eye goes to the lower half of his body for interest ( decapitated head/skull pads, and loin cloth). Maybe you can try a head dress? or longer hair with sticks, or a nose bone? or maybe where they slice the ear and insert rings or something. Just some ideas, but think your concept isn't giving you enough to be at the level of your sculpting ability, and would really like to see what you do. Great work, and looking forward to the final.
Spark
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-love the concept
-great solid base model
Congrats.
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, line,
72 Posts,
Join Date Feb 2009,
Location Madrid (Spain)
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Hey guys,
aesir - Thanks man! And thanks for the reference image too! I think I'm going to give him that hair
konstruck - Thank you... me too
woogity - I agree. Thanks for the reference as well! I was also thinking of giving him some really bad lashing scars on his back and shoulders that may have come from being tortured or slaved or even be self implicated.
Spark - Thanks! Yeah I agree with you guys, he should have a lot more interesting details and forms than in my crappy concept sketch:S
javier.deandres - Thank you!
Alrighty, this is just another quick update to let you know I'm still alive. I went back to my base body and added in feet with toes (instead of rounded off for moccasin type shoes like I originally planned) and started roughing together the foot wraps. I've also started on a bunch of upper body details as well this weekend and will post that stuff really soon
-Ty

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, null,
11 Posts,
Join Date Apr 2009,
Location Cary, NC
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Working slow as molasses over here. Only a couple weeks out, I got to get going!

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, null,
11 Posts,
Join Date Apr 2009,
Location Cary, NC
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it would be cool to give this dude a bit of a mad max style- stuff like, a chunk of tire on the arm. shredded fabric- bits of scap metal chunls like a bent tafic sign.
really clean looking work-
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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i think you could push the base much more!
look on hands- they're almost as in base, give em some characterness already.
also feets, body and everything.
pinch here, inflate there and here we go.
best of luck.
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, veteran polycounter,
2,700 Posts,
Join Date Feb 2006,
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i agree with the mad max styleing comment 80s post apocalyptic is totally rad. remember if you decide to go down that road, the hair is a big deal...literally.
-woog
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"
Vageta whats your scouter read about this model?
ITS OVER NINE THOUSAND!!!!!!!
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, dedicated polycounter,
1,542 Posts,
Join Date Sep 2008,
Location Brighton, UK
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I personally dig the realistic approach. I can't think of any other entry that's this realistic and done this well. It's good to see something like this.
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, spline,
175 Posts,
Join Date Jan 2007,
Location Northern California
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Thanks for the comments guys
Chipping away...

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, null,
11 Posts,
Join Date Apr 2009,
Location Cary, NC
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badass man, i loved your base mesh so clean and it's really transferred across into the sculpting, great work
isn't the "belt / cord holding up the cloth normally much thinner?"
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, triangle,
360 Posts,
Join Date Mar 2009,
Location Brisbane, Australia
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Hey guys,
Raider - Thanks! Yeah you're right about that old waist cord. I'm going with more of an animal pelt design now.
So yeah, time is running out rather quickly and between work and the rest of my life I've unfortunately been pulled away from this project way too much
But, I will try and keep going this week and see where things end up, though, it doesn't look like I'll be making it to the finish line on time at this point.
I've still got some big pieces in mind that I need to build, not to mention the demon head and the dead fairy thing, and then I'd like to add a bunch of greeble stuff (bones, more straps, beads, etc.)

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, null,
11 Posts,
Join Date Apr 2009,
Location Cary, NC
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