Author : winged doom


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mLichy's Avatar
Old (#1)
Wtf... already a trial out....

I tried it out... it's wierd.. They've added/changed quite a bit of the UI. Also added new tools.


http://usa.autodesk.com/adsk/servlet...112&id=7658360
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Joshua Stubbles's Avatar
Old (#2)
jesus, I hope you can condense that graphite toolbar! haha. That's like 30% of your screen space gone!

Some of the stuff looks awesome, some is meh. As always. I just want the damn crashing to stop. And for them to kill maxscript and use Python or something equally useful.
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HellMark's Avatar
Old (#3)
That UI is a mess. The new tools look cool but WTH looks like they just threw that UI in with duct tape.
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Keg's Avatar
Old (#4)
I thought microsoft's new ribbon stuff was meant to replace the toolbar and menu not be thrown down below it. Also, why is OBJ importing a "new feature" ?
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|Buddy|'s Avatar
Old (#5)
Just ignore this one tbh
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Andreas's Avatar
Old (#6)
Well I actually think this is the first release since about 8 that isnt worth ignoring, buddy. Before this full point releases had stuff like three new mental ray shaders and that was it (only a slight exaggeration). Whereas these new modelling tools look great!
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Slum's Avatar
Old (#7)
integrated mental mill and new pflow operators... sounds awesome ! I heard a couple years ago that 2010 was going to have full integrated python support. I guess that didn't happen
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Rick Stirling's Avatar
Old (#8)
The containers could be a very useful feature for world builder artists.
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thomasp's Avatar
Old (#9)
what a interface mess. and no node-based mateditor? looks like a release worth skipping

from the looks of it, they could do with a demo-artist or two who'd feed back on usability, consistency and all that.
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ScoobyDoofus's Avatar
Old (#10)
Looks like much of the new modeling tools are just taken wholesale from Polyboost.
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Jeremy Lindstrom's Avatar
Old (#11)
polyboost was part of 2009 creativity pack, and are part of 2010 by design, I've heard tons of people that beta'd it love the new UI after taking a couple of weeks to get used to it, we'll see though.
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Mark Dygert's Avatar
Old (#12)
I'm glad that, PolyBoost, PolyCruncher, SoundTrax and Pflow box1 are all standard now. The last three where rolled into 2009 as part of the creative extensions, which was nice for people on subscription. I don't remember polyboost being part of the creative extensions for 2009... if its there, I totally missed it. I could have really made use of it work, since I only have polyboost at home =/

I'm not too sure about the ribbon, it might grow on me. Hopefully that's not the only way you can access polyboost?

Any word on them including Clay Studio, or Spray Master? I've always wanted those but the price always kept them in the want category. But I'd settle for FumeFX. Come on Autodesk you know you wanna bite off some of that action. No one can resist making their own smoke monster!

Woa there's a hotfix already for 2010...

Last edited by Mark Dygert; 04-10-2009 at 07:03 AM..
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low odor's Avatar
Old (#13)
can you not customize the ui anymore..it seemes if the ui sucks,then change it to your regular setup...or make a new one...

09 is a big piece of clunky garbage that I use everyday...I have a feeling that 10 is the same clunkmaster with new clunktackular features...I guess I should try it
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mLichy's Avatar
Old (#14)
I played around with it a little the other night, took fucking forever to install... The new modeling tools are cool, but the UI takes up a ton of space, like others said. But I'm sure you can get rid of it and use shortcuts.

The viewport performance seems to be better, but I have to do more testing.
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Jesse Moody's Avatar
Old (#15)
Going from 9 recently to 2009 and playing around with the beta for this one I can say there was a huge jump for me. The new lighting, ao in viewport is very sexy and the integration of polyboost is a huge plus.
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Andreas's Avatar
Old (#16)
There really needs to be some updated video tutorials for Max 2010...so many changes since 8, and yet I have only seen a few videos that glance over the new features.
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Mark Dygert's Avatar
Old (#17)
You mean like those videos that pop up when you first install it?
There are even more tutorials available if you click the "Learning Path" link.



The core features haven't changed that much since R4 that old tutorials would cease to be relevant?

I really wish everyone would watch them and not assume they know everything and ignore them. Most of them are 2min so its no big deal if they actually do cover everything you already knew.

Last edited by Mark Dygert; 04-10-2009 at 08:26 AM..
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killingpeople's Avatar
Old (#18)
"Innovative Graphite Modeling Toolset" ... Innovative? How is that not Maya's tool bar?
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killingpeople's Avatar
Old (#19)
Essential Skills Movies... Like Maya. I don't recall Max ever do this before? I has a theory.
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claydough's Avatar
Old (#20)
The flow connect werks similar to gesture tools. ( insertEdgeGesture )
http://rogerklado.web.officelive.com/Documents/insertGestureEdge.zip



Last edited by claydough; 04-15-2009 at 06:38 AM..
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Mark Dygert's Avatar
Old (#21)
Quote:
Originally Posted by killingpeople View Post
Essential Skills Movies... Like Maya. I don't recall Max ever do this before? I has a theory.
Yea, they started adding them about the time they acquired Maya... humm
And the ribbon would be 10x more useful if it actually worked like the Maya tool bar. But as it is, its like when they replaced the compass with the viewcube.
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Jeremy Wright's Avatar
Old (#22)
I guess the thing that gets me the most with Autodesk's new penchant for Ribbons is the fact that most professionals want to go through the least amount of menus to get something done (i.e. using shortcut keys instead).

They put the ribbon on AutoCAD (we dl'ed the new demo), and I'm thinking to myself, "who the fuck uses buttons in AutoCAD?" We were taught in school to learn the shortcut keys and use the command line. Is there some dumbass out there clicking on a fucking 'line' button instead of typing 'L, enter'?
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ElysiumGX's Avatar
Old (#23)
And they're attempting to finally support OBJ files properly. Glad to see Max is finally getting useful edge loop tools standard. I also heard we landed on the moon.

I'm guessing they have the XSI guys working on Python support, so they can kill Maxscript.
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IronHawk's Avatar
Old (#24)
Did they improve the sub d workflow? Can i click on the mesh and not on a cage?
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SHEPEIRO's Avatar
Old (#25)
Quote:
Originally Posted by Rick Stirling View Post
The containers could be a very useful feature for world builder artists.
damn right.
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