Quote:
Originally Posted by ivars
I think you'll need heightmap data for that.
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I was thinking about that as well. A displacement map would probably be on way around this for my grand plan.
But I am curious how NMap self shadowing works in other scenarios. I mean for example Brice's BRDF Shader has Nmap self shadowing, does this use any height data? I should get around to actually trying this out with his shader.