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created DWIV - 3D - Gabriel
on 04-02-2009 04:59 AM
Hi! Finally I'v manage to put some ideas together and I'm joning this game. it's pleasure to take part in this exclusive contest. Good luck to everyone.
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, null,
22 Posts,
Join Date Sep 2007,
Location Poland
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My character is a Warlord with some magical abilities. Here is a fast concept drawing, just a few lines to visualize my idea.

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, null,
22 Posts,
Join Date Sep 2007,
Location Poland
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Little update 
Im happy with the overall look of this character. I will detail that concept in my free time.
Im creating base model now.

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, null,
22 Posts,
Join Date Sep 2007,
Location Poland
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Draft Base here:

Fast Zbrush Sculpting and after that Retopology.

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, null,
22 Posts,
Join Date Sep 2007,
Location Poland
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Hi Gabriel, good luck this year! Your basemesh is looking pretty damn good, but I think you zbrush sculpting is mushing up your mechanical bits. it looks good on the leather, but the shoulderpads look especially mushy. I think you should smooth a bit, and use the flatten brush and pinch brush to drive those edges to a tighter and cleaner finish.
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, line,
98 Posts,
Join Date Feb 2009,
Location Dallas, TX
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Good start so far. I think you need to do something unique with the head though to make it not just another guy in badass heavy armor. Keep up the great work.
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, dedicated polycounter,
1,361 Posts,
Join Date Apr 2009,
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Drywall. Thanks for advices. it is very fast job in zbrush . I will fix it now 
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, null,
22 Posts,
Join Date Sep 2007,
Location Poland
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yea, the head is going to make or break this one, but I think you have a strong base to work off of.
I really like the level of detail in the upper chest and those accordion tubes are always cool.
the rings detail on his left shoulder really makes that side pop. it's an interesting bit of 'old' in the new.
you might think of some sort of prop for him (her?) to pose with
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, null,
17 Posts,
Join Date Mar 2007,
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Almost finished midres parts of arms and thigh parts.

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, null,
22 Posts,
Join Date Sep 2007,
Location Poland
, null,
22 Posts,
Join Date Sep 2007,
Location Poland
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Hello Guys.
its time to sculpt this in zbrush a little. Do you like it?

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, null,
22 Posts,
Join Date Sep 2007,
Location Poland
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looks pretty effin' solid to me!
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, polycounter,
760 Posts,
Join Date Jan 2008,
Location Marina Del Rey, CA
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no comments?
damn solid modelling, really strong skills, man!
crit: those chains and big shoulder pad- weakest parts of that piece, i would try to make it in another way, u know.
keep going!
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, veteran polycounter,
2,701 Posts,
Join Date Feb 2006,
, null,
22 Posts,
Join Date Sep 2007,
Location Poland
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looking really good! 
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, MoP,
11,604 Posts,
Join Date Oct 2004,
Location London, UK
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Cool Gabriel keep up!
Kozlow
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, vertex,
30 Posts,
Join Date Mar 2009,
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Woah Very very nice dude.
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, line,
74 Posts,
Join Date Mar 2009,
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Dude, your character will be a kill if it is well textured.
I mean, there is so much interesting materials on it you could
play with (At least steel, rubber, plastic, leather and skin).
Really really great work on the sculpt!
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, triangle,
325 Posts,
Join Date Sep 2008,
Location Kawasaki
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it was looking really solid before the zbrush pass, but now you've thrown in some extra details and prob more to come it's gonna be crazy :d
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, triangle,
360 Posts,
Join Date Mar 2009,
Location Brisbane, Australia
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im glad that you like it 
update:

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, null,
22 Posts,
Join Date Sep 2007,
Location Poland
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quality stuff, i dig it!
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, veteran polycounter,
2,701 Posts,
Join Date Feb 2006,
, null,
22 Posts,
Join Date Sep 2007,
Location Poland
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Lots of fun for the eye to look at. I dig the corroded/damaged metal.
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, spline,
175 Posts,
Join Date Jan 2007,
Location Northern California
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Those are some wicked mits (gloves) you got there!
Additionally, I like the extra love you gave to your hard-surface in zbursh.
I think you could make the fabric lines a bit more crisp and "readable" but thats just minor nitpicking. Other it looks really slick!
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, polygon,
528 Posts,
Join Date May 2008,
Location san Diego, CA
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badass
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, triangle,
314 Posts,
Join Date Sep 2006,
Location Blizzard
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