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created BIG FAT GREEN KILLAAAAAAAA!!!
on 03-30-2009 05:57 PM
Hey everybody I'm back, this is a new model I'm gonna start on. The widely known artist Kekai Kotaki gave me the rights to model one of his throw away concepts. which were not used for Guild Wars. I plan on Knocking this model out in 7 days, I'm really gonna push myself on this model. I learned alot from my balrog model so I think i can make this happen. I thinking about changing the orginal face to the concept cause its to goofy,everything else i will keep. After im done with the modeling part in a week I plan on texturing him too. Guess I can kiss my Social Life goodbye this week.
Quick block out before z-brush

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, spline,
143 Posts,
Join Date Jan 2009,
Location Atlanta, GA
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Looking good so far.
Just thought you might wanna see this:
http://www.zbrushcentral.com/zbc/sho...t=Kekai+Kotaki
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, vertex,
26 Posts,
Join Date Mar 2009,
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yeah i seen that. I actually got the rights from the artist he told me no one modeled his character, but it's whatever my goal is to make mine better than his.
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, spline,
143 Posts,
Join Date Jan 2009,
Location Atlanta, GA
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hey man i think the nose on the build takes away from the cute-factor of the original concept a bit.
-Woog
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"
Vageta whats your scouter read about this model?
ITS OVER NINE THOUSAND!!!!!!!
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, dedicated polycounter,
1,542 Posts,
Join Date Sep 2008,
Location Brighton, UK
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I kinda like the whole 'cute but wants to kill me thing...
but the whole dangerous and deadly style may look awesome too
just waiting around to see what you make of it...
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, polycounter,
1,012 Posts,
Join Date Feb 2009,
Location San Francisco
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AWESOME!
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, veteran polycounter,
3,637 Posts,
Join Date Jul 2005,
Location Texas
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ya, I agree, stay truer to the concept in regards to the face. He needs to be noseless, and have small beady eyes, and a very dumb, but knowing smirk.
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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Ok guys I changed the face so its original to the concept, to much pressure 
I gonna try to get real far with the modeling process today ,so please critics this.

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, spline,
143 Posts,
Join Date Jan 2009,
Location Atlanta, GA
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YAY! I like him much better that way.
There's something weird about his love handles/stomach. Everything's too saggy or something.
In the concept, he's got that arch below his boobies, but that's where his ribcage ends, not a roll of skin. I'd try to get that ribcage in there. The dude is big and fat, but still has muscles. And his fat is probably not the old lady saggy type, but the firmer, rounder type.
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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Ok i fixed some things so far, like the wrinkles in the belly and fixed the face some. I'm trying to put details in the face while keeping the cuteness of the character. Ummm i think the hands are too small? What do ya'll think?

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, spline,
143 Posts,
Join Date Jan 2009,
Location Atlanta, GA
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really like this, but i think the concept with the plain head worked better, i know the temptation with sculpting, but i think it will be so cool to leave all the detail up there to the diff and spec.
also dont like the new jaw, was better without IMO
senior lighting artist @ r*north
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, veteran polycounter,
3,423 Posts,
Join Date May 2006,
Location edinburgh
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What he said ^
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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Hey guys, I changed some things. I added more to the ribcage, I still need to smooth it out more. I was messing around with some fat at the bottom of the belly not sure if I like it? Think I'm gonna keep the wrinkles around the eyes, I think it looks better.Something bout the arms are bothering me, I think his forearms need to be wider or something. what do ya'll think? This model gonna take longer than I thought. Guess I'll take my time till i get it right.

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, spline,
143 Posts,
Join Date Jan 2009,
Location Atlanta, GA
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I kind of like the saggy skin and wrinkles around the eyes. Almost like he's been hibernating and lost weight; perhaps in the concept, his body is full, causing the skin to stretch as it does in the face.
::
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, polycounter,
1,205 Posts,
Join Date Nov 2008,
Location Southern Oregon
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I'm not gonna finish this by Monday, but i will show my updates soon.
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, spline,
143 Posts,
Join Date Jan 2009,
Location Atlanta, GA
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Looking good so far. I really dig the concept.
As for the arms.... while looking at the concept, his arms are a little funky. It seems that he has smaller bicep and deltoid areas, while the forearms are slightly larger and bunches up at the wrists. You kinda have the reverse thing going with the forearms.
As for the hands... They seem slightly too boney for a heavyset character. But like you said you want to do more smoothing and what not.
I like where the heads going. Fits the character well.
Overall I like where its going. Keep up the good work.
Last edited by A.Kincade; 04-10-2009 at 05:58 PM..
AK
http://arkincade.blogspot.com/
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, triangle,
381 Posts,
Join Date Feb 2009,
Location Santa Cruz, CA
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Nice so far. I think you should try to stay true to the concept as much as possible except one thing. I don't like how the corpses around his body all look like clones of one another. Make sure when you get to modeling them, that they all look like different people. Good luck, and keep going with this.
[Edit] My advice, don't worry about "knocking this out in 7 days". That would be incredible if you could make this model from scratch in that time, but I think its more important to take your time and really give this character some polish. You said you learned a lot from the Balrog character, but in fact if you read the artists comments on that piece, he says its really important to take your time with things. Do keep working hard on this until its finished. Go Go Go!
[Edit] My bad I was thinking Imrod when you said Balrog. You get what I mean though I'm sure, sorry for any confusion.
Last edited by BradMyers82; 04-04-2009 at 10:52 AM..
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sorry folks I took a vacation to atl. Here's a update tell me what you think. His arms are tricky, I'm kinda confused on them, i need to make his hands bigger.

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, spline,
143 Posts,
Join Date Jan 2009,
Location Atlanta, GA
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Vacation is always fun. Hope the it went well.
As for the update... I think the forearms are looking better. Not sure what to tell you about the hands. Can't really tell too much from the concept. Maybe try making them bigger and see how it feels.
I like what you added to the back. Although the back of the thighs seem odd imo. Not really sure. Yeah he's definitely an awkwardly built SOB.
Anyways... welcome back and keep up the good work.
Last edited by A.Kincade; 04-10-2009 at 05:58 PM..
AK
http://arkincade.blogspot.com/
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, triangle,
381 Posts,
Join Date Feb 2009,
Location Santa Cruz, CA
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I'm having mad fun messing around with his fat. I really want to exaggerate most of his features like his anatomy in his arms and legs. I'm not perfect with anatomy so I hope most of the details do not look odd, but really after thinking bout it maybe i can get away with some deformation in anatomy on this fat bastard. When i see his legs in the concept they remind me of elephant legs so I'm going for that look. I"m not sure if I'm pulling it off right or not. Oh and i made the hands bigger. I still need to model more detail in the back and sides of this creature and hands.

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, spline,
143 Posts,
Join Date Jan 2009,
Location Atlanta, GA
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looking great so far! i really love that concept ^_^ but your modelling is wonderfull too. The only critique ive got is his stomach kinda looks like a tumor right now...I can understand you want to make him a fat guy, but i definitely think his abdomen needs more definition, thats all 
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, spline,
191 Posts,
Join Date Sep 2008,
Location toronto
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Here's another update, I need to stop focusing on the front so much and get some detail to the back and side areas.I like where I'm going with this so far. I'm not sure, but should the legs bend on a fat guy or what, cause i have them straight?

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, spline,
143 Posts,
Join Date Jan 2009,
Location Atlanta, GA
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wow, this has gone over a lot of changes since my last look, awesome!
Just one thing, the amounts of rolls are just too much, they look wicked, but take away from the original concept. and yeah, bend those legs! not in the t-pose, but when you pose him.
last thing, his stomach does look like a tumor, fat doesnt look like that when it is stretched (like on the front of a stomach) maybe smooth it out and add that detail to the underside? :P
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, polycounter,
1,012 Posts,
Join Date Feb 2009,
Location San Francisco
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Here's another update, I did more work to the hands and feet. I know I'm not done yet but I'm gonna start putting the accessories on him now so I can get a better feel for the character overall. My version of the character is starting to turn into something more serious but still cute, so far i like what I'm doing.

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, spline,
143 Posts,
Join Date Jan 2009,
Location Atlanta, GA
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Nice concept and nice direction. The shoulders are a bit quirky, way too high up, makes it look weird, relax that like the concept and it will look a lot more like the concept too.
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, polygon,
690 Posts,
Join Date Dec 2006,
Location Netherlands, ZH, Delft
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