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created DDS Plugin for photoshop cs4 64bit?
on 03-28-2009 11:14 AM
Oh, I just realized that the nvidia plugins don't work for photoshop cs4 64bit. Does anyone have an alternative? I assume the best course of action is to get one of those free image viewers and save the images out in some other format. But I figured I'd check with people here before going through the hassle.
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, polygon,
594 Posts,
Join Date Jun 2008,
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The best course of action for what exactly? Are you trying to view dds files and don't need to save them? Do you need a normal map filter?
The lack of vtools and the nvidia tools for cs4 has kept me from upgrading thusfar.
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, polygon,
700 Posts,
Join Date Nov 2008,
Location Vancouver
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Someone said here it works for them, their French install of CS4 required them to move the plugins elsewhere.
http://developer.nvidia.com/forums/i...showtopic=2493
Edit... a good alternative is to simply use the newer command-line tool. It supports PSD format, and it's very fast. You just have to write a .BAT file for it, or better yet make a javascript tool like James did with vTools.
Last edited by Eric Chadwick; 03-28-2009 at 04:00 PM..
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, Polycount.com Editor,
6,763 Posts,
Join Date Oct 2004,
Location Boston USA
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Right, the plugin doesn't work for 64bit version of Photoshop so the solution was just to use the 32bit version. heh.
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, polygon,
594 Posts,
Join Date Jun 2008,
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I did a little more digging and found that vtools works fine under CS4 64 (at least the part I need) but the nvidia filter still refuses. xNormal's filters work just as well from what I've seen though, and support every version of photoshop I've ever tried them on.
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, polygon,
700 Posts,
Join Date Nov 2008,
Location Vancouver
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I really also want these Nvidia Filters on CS4 64 bit. Working with highres textures really is smoother when Photoshop has acces to more ram, but I find myself switching back to CS3 all the time due to the absence of the Nvidia filter...
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, card carrying polycounter,
2,463 Posts,
Join Date Oct 2008,
Location London, UK
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Sorry to dig up an oldy - anyone know if this been resolved yet ?! As far as i know my photoshop plugins still dont work with cs4 64 bit....
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, dedicated polycounter,
1,411 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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I put in a request for an updated Photoshop plugin awhile back. If more people put in requests, the priority will get bumped higher. If you do this, request 64bit support as well, just to make sure that gets in too.
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, Polycount.com Editor,
6,763 Posts,
Join Date Oct 2004,
Location Boston USA
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Just downloaded GIMP today for this very reason. Kind of a pain having to shuffle programs to spit out simple 2d textures.
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, card carrying polycounter,
2,473 Posts,
Join Date Nov 2008,
Location San Diego, CA
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guys..i really really need your help...sorry if i bump this post...
i have a problem about ps cs4 64 bit...i want to open DDS file in there but it says here that the plug in didn`t work for 64 bit so i want to change from 64 bit to 32 bit but i dont know how..plz tell me!!! i really need that ASAP!!
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, null,
1 Posts,
Join Date May 2010,
Location CANADA
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Hey, I found a little script for export dds file in photoshop cs4 64b, I hope that's help :
http://docs.kaneva.com/mediawiki/ind...p_DDS_Exporter
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, polycounter,
803 Posts,
Join Date Jun 2010,
Location Namur, Belgium
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Had the same problem now i use image converter plus, its not as good as simply having the photoshop plugin but its a pretty decent alternative.
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, spline,
243 Posts,
Join Date Nov 2004,
Location Hampshire England
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Is anyone working on an nvidia x64 normal map plug for phtoshop?
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, dedicated polycounter,
1,473 Posts,
Join Date Apr 2008,
Location United Kingdom
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Apparently not.
http://code.google.com/p/nvidia-text...etail?id=33#c8
But there is an alternative, as Froyok posted above!
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, Polycount.com Editor,
6,763 Posts,
Join Date Oct 2004,
Location Boston USA
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I can confirm nvidia tools are working in cs4. They just need to be run from the 32bit version.
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, spline,
244 Posts,
Join Date Jul 2009,
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Great find Froyok! With that script, it uses the CUDA-accelerated version of Nvidia's tools. Saving large dds files is ridiculously fast compared to the old Nvidia Photoshop plugin. It compresses and saves a 2048x2048 texture in less than a second - the old plugin could sometimes take about 10 seconds. I've bound it to a hotkey.
Thanks again!
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, spline,
188 Posts,
Join Date Sep 2006,
Location Ohio
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that script cant seem to find the dern pref file. its in the same dir! =\
**EDIT**
Okay scratch that. Got it working, but the damn thing doesn't support exportation of DDS cubemaps! what gives?
Not to mention you still can't open the DDS' themselves in PS5 :|
Last edited by Joshua Stubbles; 11-18-2010 at 09:08 AM..
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, Moderator++,
6,238 Posts,
Join Date Nov 2004,
Location Richmond, TX
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Quote:
Originally Posted by Joshua Stubbles
that script cant seem to find the dern pref file. its in the same dir! =\
**EDIT**
Okay scratch that. Got it working, but the damn thing doesn't support exportation of DDS cubemaps! what gives?
Not to mention you still can't open the DDS' themselves in PS5 :|
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Excellent points, thanks for the feedback. If I can squirrel away some free time, I may see if I can address the issues that you mentioned. The import limitation seems particularly limiting.
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, null,
9 Posts,
Join Date Nov 2010,
Location Atlanta, GA, USA
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For cubemaps, you can use the nvassemble command-line tool. Yeah, it's a bit more hassle, but once you make a batch it's pretty quick to run the next time. I haven't used it, but I bet the images are in the same order as the old plugin... +X, -X, +Y, -Y, +Z, -Z, ... which translates to the 3ds Max directions RT, LF, UP, DN, BK, FR.
Opening DDS, hmm, not sure about that one sorry, still using CS3 here. But... I think you can use the Texture Tools command line functions to spit out a TGA or PSD from DDS input? Edit.. yeah, nvdecompress.
Edit edit... talk to your tech artists!
Last edited by Eric Chadwick; 11-18-2010 at 07:17 PM..
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, Polycount.com Editor,
6,763 Posts,
Join Date Oct 2004,
Location Boston USA
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For opening DDS files, you could use Irfanview to first save it in another format like tga then open in PS. It's one more step, but not too much of a hassle, since you can assign a shortcut in Irfanview to launch the image in an external editor like photoshop. So it's just a quick press of SHIFT-e and it pops the image over to photoshop.
For saving lots of textures, the blistering speed from the CUDA enabled version is totally worth the extra bit of hassle.
Last edited by hyrumark; 11-18-2010 at 09:10 PM..
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, spline,
188 Posts,
Join Date Sep 2006,
Location Ohio
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Anyone got that script working with cs5 x64? Nothing happends when I click the Save File button.
-_-
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, spline,
151 Posts,
Join Date Jan 2005,
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Quote:
Originally Posted by Joshua Stubbles
that script cant seem to find the dern pref file. its in the same dir! =\
**EDIT**
Okay scratch that. Got it working, but the damn thing doesn't support exportation of DDS cubemaps! what gives?
Not to mention you still can't open the DDS' themselves in PS5 :|
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Thanks for the feedback. : ) I just uploaded another version of the tool (really a set of utilities now). Most notably you can now import DDS files into Photoshop (still no cubemap support though). : )
Please let me know if you encounter any bugs etc.
http://docs.kaneva.com/mediawiki/ind...orter#Download
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, null,
9 Posts,
Join Date Nov 2010,
Location Atlanta, GA, USA
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Eric you rock!
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, Polycount.com Editor,
6,763 Posts,
Join Date Oct 2004,
Location Boston USA
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Quote:
Originally Posted by qlz
Anyone got that script working with cs5 x64? Nothing happends when I click the Save File button.
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I developed the utilities principally in CS5 (64-bit), so they "should" work well in CS5. : ) Make sure that you do not drop the contents of the extracted "PS64_DDSUtils__v1.2" folder in the root of the Presets\Scripts directory. Instead the intact "PS64_DDSUtils__v1.2" folder (containing the prefs.jsx and the readme.txt files) should be placed in the Presets\Scripts directory, alongside the "PS64_DDSUtils_Importer__v1.2" and the "PS64_DDSUtils_Exporter__v1.2" files. See the image below for more information. Hope this helps. : )

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, null,
9 Posts,
Join Date Nov 2010,
Location Atlanta, GA, USA
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Quote:
Originally Posted by GCMP
Is anyone working on an nvidia x64 normal map plug for phtoshop?
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Have a look at this tool. I haven't actually used it myself as of yet, but it appears to be quite powerful.
http://www.cgted.com/
http://tech-artists.org/forum/showthread.php?t=1217
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, null,
9 Posts,
Join Date Nov 2010,
Location Atlanta, GA, USA
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